Player Matchup

Bacchus
Bacchus
Gold IV
Erenbry
Bacchus
Gold IV
Level 107
God Stats
3W - 2L
1,662 SR
Queue Stats
80W - 106L
1,567 MMR
Solo
Medusa
Medusa
Gold IV
SmashAho
Medusa
Gold IV
Level 73
God Stats
7W - 10L
1,421 SR
Queue Stats
221W - 358L
1,560 MMR
Solo
Merlin
Merlin
Gold I
Zenkojii
Merlin
Gold I
Level 142
God Stats
2W - 1L
1,680 SR
Queue Stats
25W - 24L
1,725 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,587 SR
1,617 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,462 SR
1,592 MMR
Ah Puch
Ah Puch
Gold IV
 
Ah Puch
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
ImxStepxBro
Scylla
Silver I
Level 105
God Stats
0W - 2L
1,315 SR
Queue Stats
18W - 24L
1,077 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
The Kid6332
Gilgamesh
Diamond I
Level 74
God Stats
7W - 7L
1,570 SR
Queue Stats
116W - 70L
2,198 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Erenbry
Bacchus
11
2 / 2 / 3
7,945
722
5,285
10,073
9,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
SmashAho
Medusa
11
2 / 0 / 2
7,536
685
2,794
6,132
2,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Zenkojii
Merlin
12
1 / 0 / 4
7,394
672
6,349
3,846
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AchillesBastetThothGebZeus

VS

Bans
ArtioCthulhuOdinCerberusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 2 / 1
6,965
633
5,386
5,319
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
10
0 / 2 / 1
6,539
594
3,968
3,219
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
The Kid6332
Gilgamesh
11
1 / 1 / 1
6,842
622
7,217
8,681
8,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
5
Kills
2
2
Deaths
5
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
2
1
0.75
W
Bacchus
Erenbry
Bacchus
2
2
3
1.75
L
Scylla
0
2
1
0.25
W
Medusa
SmashAho
Medusa
2
0
2
3
L
Gilgamesh
The Kid6332
Gilgamesh
1
1
1
1.5
W
Merlin
Zenkojii
Merlin
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,428
Damage
16,571
20,051
Taken
17,219
12,654
Mitigated
10,923
4,575
Healing
4,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,386
88
0
1,614
5,319
1,841
0
3,787
1,532
25,902
0
W
Bacchus
Erenbry
Bacchus
5,285
325
0
1,918
10,073
9,162
0
4,057
4,951
12,627
0
L
Scylla
3,968
214
0
5
3,219
1,068
0
2,544
675
17,442
0
W
Medusa
SmashAho
Medusa
2,794
1,014
0
1,580
6,132
2,178
0
3,310
2,367
0
26,335
L
Gilgamesh
The Kid6332
Gilgamesh
7,217
1,145
182
2,484
8,681
8,014
0
5,700
2,981
0
13,678
W
Merlin
Zenkojii
Merlin
6,349
259
0
1,077
3,846
1,314
0
1,252
2,349
30,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,875
Gold Earned
20,346
149
Minions Killed
111
7
Camps Cleared
4
680,876
Distance Traveled
600,405
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,965
633
59
5
4
186,660
3
W
Bacchus
7,945
722
15
1
0
229,776
5
L
Scylla
6,539
594
38
3
0
186,943
4
W
Medusa
7,536
685
66
6
3
229,417
4
L
Gilgamesh
6,842
622
14
1
0
226,802
6
W
Merlin
7,394
672
68
6
4
221,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role