Player Matchup

Ne Zha
Ne Zha
E_215
Ne Zha
Level 160
God Stats
4W - 3L
1,672 SR
Queue Stats
597W - 557L
1,574 Elo+
Party 1
Atlas
Atlas
FlapenJacken
Atlas
Level 86
God Stats
2W - 3L
1,422 SR
Queue Stats
305W - 327L
1,473 Elo+
Solo
Vamana
Vamana
FrankMermaid635
Vamana
Level 61
God Stats
5W - 1L
1,995 SR
Queue Stats
264W - 169L
1,579 Elo+
Solo
Zeus
Zeus
kc_nickfury
Zeus
Level 122
God Stats
2W - 3L
1,666 SR
Queue Stats
320W - 289L
1,570 Elo+
Party 1
Izanami
Izanami
zNxcck
Izanami
Level 101
God Stats
226W - 152L
1,622 SR
Queue Stats
375W - 332L
1,549 Elo+
Solo
Team Averages
Level 106
1,676 SR
1,549 Elo+

VS

Team Averages
Level 131
1,601 SR
1,544 Elo+
Loki
Loki
Kentiepoo08
Loki
Level 160
God Stats
17W - 14L
1,569 SR
Queue Stats
676W - 661L
1,515 Elo+
Solo
Bellona
Bellona
LewdASSassin_
Bellona
Level 122
God Stats
14W - 9L
1,733 SR
Queue Stats
648W - 606L
1,505 Elo+
Solo
Danzaburou
Danzaburou
Meezyuknowme
Danzaburou
Level 155
God Stats
2W - 6L
1,479 SR
Queue Stats
92W - 83L
1,563 Elo+
Solo
Xing Tian
Xing Tian
OMGxITSxTURTLE
Xing Tian
Level 127
God Stats
4W - 2L
1,537 SR
Queue Stats
532W - 518L
1,513 Elo+
Solo
Sol
Sol
SlashGQuit
Sol
Level 89
God Stats
7W - 4L
1,685 SR
Queue Stats
223W - 198L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
E_215
Ne Zha
15
2 / 6 / 4
8,562
451
4,923
14,178
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 4 / 6
7,477
394
9,505
17,886
20,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 1 / 1
10,045
529
12,251
17,735
14,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 6 / 4
8,913
469
13,701
11,072
4,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
zNxcck
Izanami
17
5 / 1 / 3
10,437
549
11,823
12,245
4,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 5
10,329
544
12,259
15,272
5,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
16
3 / 1 / 4
9,999
526
13,974
15,327
14,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Meezyuknowme
Danzaburou
18
2 / 3 / 2
11,169
588
7,275
12,133
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
OMGxITSxTURTLE
Xing Tian
16
3 / 2 / 9
9,677
509
9,747
19,087
20,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 4 / 3
9,636
507
10,447
12,398
5,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
14
Kills
18
18
Deaths
14
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
E_215
Ne Zha
2
6
4
0.67
L
3
4
6
1.5
L
2
1
1
2.5
W
7
4
5
2.38
W
Bellona
3
1
4
5
W
Danzaburou
Meezyuknowme
Danzaburou
2
3
2
1
W
Xing Tian
OMGxITSxTURTLE
Xing Tian
3
2
9
3.75
W
3
4
3
1.13
L
2
6
4
0.67
L
Izanami
zNxcck
Izanami
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,203
Damage
53,702
73,116
Taken
74,217
48,501
Mitigated
50,827
22,317
Healing
19,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
E_215
Ne Zha
4,923
2,232
0
4,637
14,178
5,379
0
2,756
11,422
0
57,849
L
9,505
3,261
755
2,965
17,886
20,434
0
7,067
10,819
17,325
0
L
12,251
5,695
217
6,699
17,735
14,152
0
4,072
13,663
0
83,647
W
12,259
2,941
0
1,783
15,272
5,664
285
2,791
12,294
0
56,341
W
Bellona
13,974
5,285
0
5,164
15,327
14,543
0
3,475
11,546
171
73,440
W
Danzaburou
Meezyuknowme
Danzaburou
7,275
2,005
0
4,921
12,133
4,815
746
1,768
10,202
0
96,566
W
Xing Tian
OMGxITSxTURTLE
Xing Tian
9,747
1,240
583
2,866
19,087
20,391
0
8,031
10,159
30,439
0
W
10,447
4,874
0
4,080
12,398
5,414
280
5,275
6,736
70,715
0
L
13,701
2,137
0
944
11,072
4,045
0
4,468
6,604
67,445
0
L
Izanami
zNxcck
Izanami
11,823
8,160
0
6,100
12,245
4,491
0
2,002
10,243
0
83,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,434
Gold Earned
50,810
612
Minions Killed
610
0
Camps Cleared
0
1,741,056
Distance Traveled
1,822,651
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,562
451
103
5
0
365,773
3
L
Atlas
7,477
394
21
1
0
332,423
5
L
Vamana
10,045
529
180
9
0
401,962
2
W
Loki
10,329
544
83
4
0
387,372
0
W
Bellona
9,999
526
160
8
0
387,917
4
W
Danzaburou
11,169
588
181
10
0
322,503
2
W
Xing Tian
9,677
509
46
2
0
390,204
2
W
Sol
9,636
507
140
7
0
334,655
1
L
Zeus
8,913
469
123
6
0
319,692
3
L
Izanami
10,437
549
185
10
0
321,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role