Player Matchup

Sol
Sol
PaTos0
Sol
Level 69
God Stats
10W - 12L
1,368 SR
Queue Stats
173W - 243L
1,329 Elo+
Solo
Susano
Susano
RRG_Shinigami
Susano
Level 67
God Stats
2W - 4L
1,321 SR
Queue Stats
157W - 258L
1,331 Elo+
Party 1
Tiamat
Tiamat
Sheomei
Tiamat
Level 27
God Stats
3W - 4L
1,432 SR
Queue Stats
3W - 6L
1,208 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SuginSoul
Cu Chulainn
Level 107
God Stats
11W - 12L
1,536 SR
Queue Stats
520W - 595L
1,374 Elo+
Party 1
Yemoja
Yemoja
asmalldss
Yemoja
Level 49
God Stats
7W - 5L
1,541 SR
Queue Stats
15W - 15L
1,376 Elo+
Party 2
Team Averages
Level 64
1,440 SR
1,324 Elo+

VS

Team Averages
Level 64
1,422 SR
1,334 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
D1NGOne
Zeus
Level 57
God Stats
3W - 2L
1,645 SR
Queue Stats
185W - 252L
1,318 Elo+
Solo
Bastet
Bastet
Rangothemango
Bastet
Level 70
God Stats
3W - 3L
1,306 SR
Queue Stats
122W - 125L
1,361 Elo+
Solo
Khepri
Khepri
Xezyr
Khepri
Level 46
God Stats
15W - 26L
1,334 SR
Queue Stats
154W - 176L
1,324 Elo+
Solo
Chaac
Chaac
shaggyman1
Chaac
Level 46
God Stats
4W - 8L
1,326 SR
Queue Stats
7W - 19L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
PaTos0
Sol
14
2 / 2 / 1
8,615
479
10,966
10,408
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 4 / 2
9,168
509
6,530
12,823
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
Sheomei
Tiamat
5
0 / 5 / 1
5,463
304
995
6,187
1,146
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
SuginSoul
Cu Chulainn
14
0 / 4 / 0
8,411
467
7,905
16,789
13,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
asmalldss
Yemoja
13
1 / 4 / 3
7,921
440
5,477
12,018
7,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
8 / 1 / 1
9,913
551
9,771
8,847
3,473
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
D1NGOne
Zeus
16
3 / 3 / 1
9,770
543
6,139
11,294
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 1 / 5
10,017
557
9,653
13,824
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Xezyr
Khepri
13
0 / 1 / 9
8,983
499
4,477
11,586
9,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
16
3 / 0 / 3
9,983
555
11,297
13,920
11,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
19
19
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
1
1
8.5
W
Zeus
D1NGOne
Zeus
3
3
1
1.17
L
Sol
PaTos0
Sol
2
2
1
1.25
L
3
4
2
1
W
5
1
5
7.5
L
Tiamat
Sheomei
Tiamat
0
5
1
0.1
L
Cu Chulainn
SuginSoul
Cu Chulainn
0
4
0
0
W
Khepri
Xezyr
Khepri
0
1
9
4.5
L
Yemoja
asmalldss
Yemoja
1
4
3
0.63
W
Chaac
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,873
Damage
41,337
58,225
Taken
59,471
29,514
Mitigated
33,066
21,125
Healing
25,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,771
2,935
0
3,012
8,847
3,473
2,324
3,833
5,014
0
61,482
W
Zeus
D1NGOne
Zeus
6,139
1,816
54
3,427
11,294
3,872
787
4,457
6,837
59,283
0
L
Sol
PaTos0
Sol
10,966
3,111
0
4,482
10,408
2,731
37
2,810
7,268
54,788
0
L
6,530
723
0
3,989
12,823
4,584
0
1,372
11,163
0
51,378
W
9,653
2,608
0
7,631
13,824
4,984
415
3,657
10,004
0
68,023
L
Tiamat
Sheomei
Tiamat
995
230
0
998
6,187
1,146
0
1,013
5,174
4,835
0
L
Cu Chulainn
SuginSoul
Cu Chulainn
7,905
733
242
6,314
16,789
13,659
408
2,288
13,402
7,978
48,890
W
Khepri
Xezyr
Khepri
4,477
463
2,640
3,522
11,586
9,371
893
4,927
6,619
20,722
0
L
Yemoja
asmalldss
Yemoja
5,477
1,846
987
4,113
12,018
7,394
370
3,555
8,383
37,890
0
W
Chaac
11,297
2,036
0
5,667
13,920
11,366
567
2,265
10,753
4,972
50,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,578
Gold Earned
48,666
387
Minions Killed
476
0
Camps Cleared
0
1,351,800
Distance Traveled
1,731,060
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,913
551
101
6
0
312,202
1
W
Zeus
9,770
543
116
6
0
317,305
1
L
Sol
8,615
479
95
5
0
322,932
3
L
Susano
9,168
509
90
5
0
376,809
3
W
Bastet
10,017
557
110
6
0
384,236
8
L
Tiamat
5,463
304
9
1
0
114,564
0
L
Cu Chulainn
8,411
467
128
7
0
286,603
6
W
Khepri
8,983
499
25
1
0
359,566
4
L
Yemoja
7,921
440
65
4
0
250,892
0
W
Chaac
9,983
555
124
7
0
357,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role