Player Matchup

Cerberus
Cerberus
Father5ausage1
Cerberus
Level 98
God Stats
24W - 11L
1,659 SR
Queue Stats
278W - 268L
1,465 Elo+
Solo
Cliodhna
Cliodhna
OG Attaaack
Cliodhna
Level 159
God Stats
15W - 9L
1,603 SR
Queue Stats
200W - 205L
1,493 Elo+
Party 2
Tiamat
Tiamat
YoungSimba92
Tiamat
Level 157
God Stats
8W - 16L
1,393 SR
Queue Stats
148W - 161L
1,448 Elo+
Party 2
Team Averages
Level 138
1,552 SR
1,469 Elo+

VS

Team Averages
Level 108
1,585 SR
1,494 Elo+
Discordia
Discordia
ItzFluffy No TP
Discordia
Level 108
God Stats
3W - 7L
1,591 SR
Queue Stats
35W - 43L
1,480 Elo+
Party 1
Chaac
Chaac
MidasChulo
Chaac
Level 57
God Stats
9W - 6L
1,636 SR
Queue Stats
58W - 58L
1,516 Elo+
Solo
Heimdallr
Heimdallr
SGL 3312
Heimdallr
Level 160
God Stats
1W - 2L
1,529 SR
Queue Stats
87W - 78L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
5 / 4 / 7
11,932
702
16,340
20,969
26,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
OG Attaaack
Cliodhna
15
2 / 4 / 7
11,037
649
10,300
12,632
6,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
16
6 / 5 / 6
12,384
728
14,550
19,579
13,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ItzFluffy No TP
Discordia
15
5 / 4 / 6
10,956
644
13,888
13,311
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
15
5 / 3 / 7
11,337
667
21,057
20,032
21,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
SGL 3312
Heimdallr
14
3 / 6 / 8
10,778
634
8,606
14,555
3,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
13
Kills
13
13
Deaths
13
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
4
7
2.13
L
Discordia
ItzFluffy No TP
Discordia
5
4
6
2
L
Chaac
5
3
7
2.83
W
Cliodhna
OG Attaaack
Cliodhna
2
4
7
1.38
L
Heimdallr
SGL 3312
Heimdallr
3
6
8
1.17
W
Tiamat
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,190
Damage
43,551
53,180
Taken
47,898
45,502
Mitigated
29,302
21,707
Healing
10,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
16,340
366
915
9,035
20,969
26,015
544
6,016
14,349
40,697
0
L
Discordia
ItzFluffy No TP
Discordia
13,888
515
37
1,020
13,311
3,696
0
9,040
4,047
40,911
0
L
Chaac
21,057
7,593
475
6,960
20,032
21,833
215
11,489
8,099
0
49,681
W
Cliodhna
OG Attaaack
Cliodhna
10,300
609
0
3,764
12,632
6,469
679
3,060
9,181
0
38,326
L
Heimdallr
SGL 3312
Heimdallr
8,606
2,940
674
1,558
14,555
3,773
273
9,681
4,576
0
24,748
W
Tiamat
14,550
1,277
263
7,730
19,579
13,018
1,232
4,139
15,005
43,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,353
Gold Earned
33,071
193
Minions Killed
194
7
Camps Cleared
6
1,031,602
Distance Traveled
894,305
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,932
702
55
3
2
388,097
0
L
Discordia
10,956
644
84
5
4
315,076
5
L
Chaac
11,337
667
73
4
1
309,149
3
W
Cliodhna
11,037
649
57
3
1
341,333
1
L
Heimdallr
10,778
634
37
2
1
270,080
5
W
Tiamat
12,384
728
81
5
4
302,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role