Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Kreuzzuegler
King Arthur
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 46L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
Loetenn
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,305 Elo+
Party 2
Hades
Hades
Strauchdieb
Hades
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 87L
1,497 Elo+
Party 2
Discordia
Discordia
ViniciusJr20
Discordia
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Team Averages
Level 99
1,500 SR
1,459 Elo+

VS

Team Averages
Level 83
1,701 SR
1,595 Elo+
Ah Muzen Cab
Ah Muzen Cab
DonLaCleba
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,885 SR
Queue Stats
13W - 7L
1,586 Elo+
Party 1
Cernunnos
Cernunnos
Keoovin
Cernunnos
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,542 Elo+
Party 1
Sol
Sol
Lowbob2807
Sol
Level 29
God Stats
1W - 0L
1,767 SR
Queue Stats
19W - 9L
1,632 Elo+
Party 1
Khepri
Khepri
Steve_Rhaegal
Khepri
Level 160
God Stats
4W - 3L
1,717 SR
Queue Stats
214W - 170L
1,603 Elo+
Party 1
He Bo
He Bo
XorExuS
He Bo
Level 160
God Stats
5W - 3L
1,635 SR
Queue Stats
121W - 100L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
0 / 6 / 9
8,203
631
4,514
16,937
16,987
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Kreuzzuegler
King Arthur
15
3 / 7 / 7
9,025
694
4,786
16,205
16,550
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Loetenn
Danzaburou
13
2 / 9 / 8
8,002
616
7,189
13,979
6,488
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 6 / 7
8,441
649
6,035
17,280
18,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Discordia
ViniciusJr20
Discordia
19
9 / 3 / 6
10,736
826
19,833
8,639
4,083
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DonLaCleba
Ah Muzen Cab
17
4 / 4 / 19
10,487
807
18,972
10,192
4,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Keoovin
Cernunnos
15
3 / 5 / 17
9,812
755
8,418
9,420
4,583
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 4 / 22
10,125
779
14,488
10,234
4,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 2 / 22
9,786
753
5,246
17,495
23,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
XorExuS
He Bo
20
18 / 2 / 11
12,938
995
19,875
6,396
3,275
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
122
16
Kills
31
31
Deaths
17
37
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
9
0.75
W
Ah Muzen Cab
DonLaCleba
Ah Muzen Cab
4
4
19
3.38
W
Cernunnos
Keoovin
Cernunnos
3
5
17
2.3
L
King Arthur
Kreuzzuegler
King Arthur
3
7
7
0.93
L
Danzaburou
Loetenn
Danzaburou
2
9
8
0.67
W
3
4
22
3.5
W
3
2
22
7
L
2
6
7
0.92
L
Discordia
ViniciusJr20
Discordia
9
3
6
4
W
He Bo
XorExuS
He Bo
18
2
11
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,357
Damage
66,999
73,040
Taken
53,737
62,310
Mitigated
40,392
14,033
Healing
19,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,514
1,136
1,579
3,586
16,937
16,987
126
7,988
8,557
0
6,317
W
Ah Muzen Cab
DonLaCleba
Ah Muzen Cab
18,972
4,027
1,774
3,009
10,192
4,471
1,509
6,072
4,120
0
40,033
W
Cernunnos
Keoovin
Cernunnos
8,418
3,734
835
727
9,420
4,583
1,093
5,885
3,535
0
16,843
L
King Arthur
Kreuzzuegler
King Arthur
4,786
316
666
678
16,205
16,550
6
8,899
6,955
259
10,292
L
Danzaburou
Loetenn
Danzaburou
7,189
1,843
0
1,016
13,979
6,488
0
9,580
4,152
0
11,981
W
14,488
4,680
975
2,236
10,234
4,867
2,290
6,968
3,234
38,064
0
W
5,246
417
1,652
4,785
17,495
23,196
200
4,819
12,654
5,986
0
L
6,035
563
1,248
3,620
17,280
18,202
230
6,479
10,427
15,764
0
L
Discordia
ViniciusJr20
Discordia
19,833
71
900
740
8,639
4,083
672
5,093
3,340
49,701
0
W
He Bo
XorExuS
He Bo
19,875
651
1,470
1,659
6,396
3,275
718
2,383
4,013
31,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,407
Gold Earned
53,148
147
Minions Killed
148
0
Camps Cleared
0
1,051,100
Distance Traveled
1,165,817
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,203
631
10
1
0
248,822
5
W
Ah Muzen Cab
10,487
807
41
3
0
236,041
0
W
Cernunnos
9,812
755
16
1
0
227,263
0
L
King Arthur
9,025
694
10
1
0
208,967
0
L
Danzaburou
8,002
616
16
1
0
159,101
1
W
Sol
10,125
779
51
4
0
221,197
2
W
Khepri
9,786
753
4
0
0
233,453
2
L
Hades
8,441
649
42
3
0
206,981
0
L
Discordia
10,736
826
69
5
0
227,229
0
W
He Bo
12,938
995
36
3
0
247,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role