Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CyberChop
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,711 Elo+
Party 1
Hades
Hades
ExtantCarrot173
Hades
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 43L
1,616 Elo+
Party 3
Gilgamesh
Gilgamesh
Hegs9
Gilgamesh
Level 125
God Stats
0W - 2L
1,598 SR
Queue Stats
38W - 39L
1,519 Elo+
Party 3
Terra
Terra
Mrsuumwat
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,711 Elo+
Party 1
Team Averages
Level 62
1,520 SR
1,611 Elo+

VS

Team Averages
Level 82
1,517 SR
1,568 Elo+
Chronos
Chronos
 
Chronos
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AntoMano
Chang'e
Level 160
God Stats
3W - 4L
1,560 SR
Queue Stats
138W - 121L
1,627 Elo+
Party 2
Cthulhu
Cthulhu
Enorius
Cthulhu
Level 18
God Stats
1W - 0L
1,683 SR
Queue Stats
9W - 2L
1,692 Elo+
Party 2
Hercules
Hercules
Kaityn
Hercules
Level 117
God Stats
6W - 5L
1,518 SR
Queue Stats
362W - 278L
1,496 Elo+
Party 4
Thor
Thor
Varghov
Thor
Level 98
God Stats
2W - 3L
1,322 SR
Queue Stats
791W - 627L
1,525 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
4 / 3 / 9
9,984
713
24,116
10,517
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cthulhu
CyberChop
Cthulhu
17
4 / 6 / 5
9,657
690
19,736
23,264
21,131
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 6 / 9
9,739
696
21,093
18,772
19,910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Gilgamesh
Hegs9
Gilgamesh
16
2 / 5 / 9
8,827
631
15,162
27,175
15,970
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Terra
Mrsuumwat
Terra
13
1 / 7 / 5
8,217
587
4,225
19,498
23,599
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
6 / 2 / 16
11,000
786
26,566
17,398
8,195
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
AntoMano
Chang'e
18
8 / 2 / 15
11,092
792
14,934
17,613
8,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
Enorius
Cthulhu
16
1 / 3 / 22
10,810
772
13,568
23,189
31,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Kaityn
Hercules
18
4 / 2 / 16
10,189
728
17,205
32,121
33,418
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
Varghov
Thor
18
8 / 4 / 12
10,899
779
15,169
18,351
10,218
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
108
13
Kills
27
27
Deaths
13
37
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
3
9
2.83
W
Chronos
 
Chronos
6
2
16
7
W
Chang'e
AntoMano
Chang'e
8
2
15
7.75
L
Cthulhu
CyberChop
Cthulhu
4
6
5
1.08
W
Cthulhu
Enorius
Cthulhu
1
3
22
4
L
2
6
9
1.08
L
Gilgamesh
Hegs9
Gilgamesh
2
5
9
1.3
W
Hercules
Kaityn
Hercules
4
2
16
6
L
Terra
Mrsuumwat
Terra
1
7
5
0.5
W
Thor
Varghov
Thor
8
4
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,332
Damage
87,442
99,226
Taken
108,672
86,724
Mitigated
91,630
39,457
Healing
59,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
24,116
8,775
2,315
1,481
10,517
6,114
736
6,381
4,017
0
45,298
W
Chronos
 
Chronos
26,566
9,221
2,273
4,775
17,398
8,195
2,205
9,284
7,769
50,805
0
W
Chang'e
AntoMano
Chang'e
14,934
2,314
15,378
9,068
17,613
8,654
1,456
9,205
8,036
33,907
0
L
Cthulhu
CyberChop
Cthulhu
19,736
222
2,855
5,374
23,264
21,131
310
14,850
8,138
32,728
0
W
Cthulhu
Enorius
Cthulhu
13,568
1,191
2,498
3,123
23,189
31,145
389
9,247
13,765
21,413
0
L
21,093
2,829
1,740
6,631
18,772
19,910
746
11,297
7,076
33,876
0
L
Gilgamesh
Hegs9
Gilgamesh
15,162
3,229
1,068
8,501
27,175
15,970
320
14,133
12,630
0
21,710
W
Hercules
Kaityn
Hercules
17,205
2,914
2,935
14,757
32,121
33,418
530
8,640
23,207
3,961
21,079
L
Terra
Mrsuumwat
Terra
4,225
754
6,175
3,317
19,498
23,599
182
10,049
8,935
7,184
0
W
Thor
Varghov
Thor
15,169
1,610
3,235
1,026
18,351
10,218
1,220
7,345
10,841
0
27,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,424
Gold Earned
53,990
117
Minions Killed
151
0
Camps Cleared
0
1,191,072
Distance Traveled
1,331,228
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,984
713
52
4
0
258,690
0
W
Chronos
11,000
786
72
5
0
244,190
4
W
Chang'e
11,092
792
34
2
0
271,541
7
L
Cthulhu
9,657
690
24
2
0
276,698
4
W
Cthulhu
10,810
772
12
1
0
266,642
0
L
Hades
9,739
696
32
2
0
154,647
1
L
Gilgamesh
8,827
631
5
0
0
253,687
2
W
Hercules
10,189
728
17
1
0
290,859
4
L
Terra
8,217
587
4
0
0
247,350
6
W
Thor
10,899
779
16
1
0
257,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role