Player Matchup

Gilgamesh
Gilgamesh
BrayanD117
Gilgamesh
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,374 Elo+
Party 1
Ymir
Ymir
CrappyJoey
Ymir
Level 123
God Stats
1W - 3L
1,281 SR
Queue Stats
72W - 61L
1,486 Elo+
Party 3
He Bo
He Bo
DOMINATOR2019
He Bo
Level 81
God Stats
3W - 2L
1,691 SR
Queue Stats
231W - 244L
1,471 Elo+
Solo
Freya
Freya
DangerSkone
Freya
Level 88
God Stats
3W - 2L
1,587 SR
Queue Stats
81W - 58L
1,447 Elo+
Party 3
Skadi
Skadi
Maoneven
Skadi
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,380 Elo+
Party 1
Team Averages
Level 73
1,512 SR
1,431 Elo+

VS

Team Averages
Level 118
1,526 SR
1,456 Elo+
Vamana
Vamana
DemonMedina
Vamana
Level 160
God Stats
3W - 0L
1,432 SR
Queue Stats
90W - 102L
1,438 Elo+
Solo
Sobek
Sobek
JACQUEHAMMER43
Sobek
Level 129
God Stats
11W - 8L
1,527 SR
Queue Stats
342W - 368L
1,415 Elo+
Party 2
Rama
Rama
KrisssKD
Rama
Level 78
God Stats
1W - 1L
1,249 SR
Queue Stats
96W - 101L
1,436 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SKEWEEEEE
Ah Muzen Cab
Level 153
God Stats
21W - 7L
1,733 SR
Queue Stats
720W - 737L
1,487 Elo+
Party 2
Freya
Freya
rossel145
Freya
Level 69
God Stats
2W - 0L
1,691 SR
Queue Stats
124W - 95L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrayanD117
Gilgamesh
6
0 / 0 / 0
5,878
534
76
1,515
391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 5 / 7
8,482
771
8,146
14,517
17,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 5
7,783
708
10,542
10,600
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 5 / 6
8,391
763
10,130
13,867
6,617
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
Maoneven
Skadi
15
5 / 6 / 4
8,204
746
13,604
10,835
4,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
1 / 2 / 15
9,049
823
8,209
20,132
16,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 3 / 12
9,362
851
6,104
12,976
15,000
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
18
7 / 1 / 11
10,127
921
12,679
5,537
2,584
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
SKEWEEEEE
Ah Muzen Cab
17
8 / 1 / 8
9,942
904
12,802
6,572
3,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Freya
rossel145
Freya
13
0 / 5 / 11
8,108
737
6,151
10,151
4,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
77
12
Kills
20
20
Deaths
12
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BrayanD117
Gilgamesh
0
0
0
0
L
2
5
7
1.1
L
2
4
5
1.13
L
3
5
6
1.2
W
Vamana
1
2
15
4.25
W
4
3
12
3.33
W
Rama
7
1
11
12.5
L
Skadi
Maoneven
Skadi
5
6
4
1.17
W
Ah Muzen Cab
SKEWEEEEE
Ah Muzen Cab
8
1
8
12
W
Freya
rossel145
Freya
0
5
11
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,498
Damage
45,945
51,334
Taken
55,368
33,016
Mitigated
42,749
14,336
Healing
23,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BrayanD117
Gilgamesh
76
0
222
420
1,515
391
0
0
1,515
0
422
L
8,146
357
255
1,943
14,517
17,680
0
4,588
9,929
13,505
0
L
10,542
395
1,203
1,983
10,600
4,114
0
2,554
8,046
18,424
0
L
10,130
2,819
1,139
4,789
13,867
6,617
0
3,030
10,837
21,202
0
W
Vamana
8,209
2,469
297
11,292
20,132
16,934
175
9,030
11,102
0
15,503
W
6,104
305
706
2,421
12,976
15,000
232
4,730
8,246
10,566
0
W
Rama
12,679
8,739
779
935
5,537
2,584
2,054
3,601
1,936
0
30,150
L
Skadi
Maoneven
Skadi
13,604
4,678
1,397
985
10,835
4,214
0
2,083
8,752
0
24,815
W
Ah Muzen Cab
SKEWEEEEE
Ah Muzen Cab
12,802
1,782
1,779
1,999
6,572
3,311
1,869
4,375
2,197
0
34,082
W
Freya
rossel145
Freya
6,151
2,291
724
2,764
10,151
4,920
358
7,082
3,069
11,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,738
Gold Earned
46,588
109
Minions Killed
108
0
Camps Cleared
0
796,512
Distance Traveled
911,649
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,878
534
3
0
0
40,600
0
L
Ymir
8,482
771
22
2
0
193,853
3
L
He Bo
7,783
708
19
2
0
195,066
0
L
Freya
8,391
763
42
4
0
183,210
1
W
Vamana
9,049
823
7
1
0
191,180
0
W
Sobek
9,362
851
3
0
0
178,912
1
W
Rama
10,127
921
33
3
0
163,153
1
L
Skadi
8,204
746
23
2
0
183,783
1
W
Ah Muzen Cab
9,942
904
47
4
0
189,197
0
W
Freya
8,108
737
18
2
0
189,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role