Player Matchup

Ra
Ra
CLOMPSR
Ra
Level 160
God Stats
0W - 1L
1,782 SR
Queue Stats
8W - 3L
1,778 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Physphere
Cu Chulainn
Level 108
God Stats
0W - 1L
1,499 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
SilentxTRiiXS
Mercury
Level 129
God Stats
1W - 2L
1,650 SR
Queue Stats
12W - 5L
1,644 Elo+
Party 1
Freya
Freya
TheGustyBoi
Freya
Level 146
God Stats
0W - 1L
1,843 SR
Queue Stats
10W - 11L
1,512 Elo+
Party 1
Thor
Thor
Toasted1
Thor
Level 160
God Stats
1W - 1L
1,525 SR
Queue Stats
55W - 38L
1,606 Elo+
Party 1
Team Averages
Level 141
1,660 SR
1,608 Elo+

VS

Team Averages
Level 135
1,598 SR
1,594 Elo+
Atlas
Atlas
AbominariJR
Atlas
Level 128
God Stats
26W - 7L
1,847 SR
Queue Stats
252W - 230L
1,630 Elo+
Solo
King Arthur
King Arthur
Coronial
King Arthur
Level 105
God Stats
7W - 6L
1,558 SR
Queue Stats
178W - 151L
1,546 Elo+
Solo
Eset
Eset
DigitalZanity
Eset
Level 153
God Stats
1W - 1L
1,560 SR
Queue Stats
84W - 79L
1,604 Elo+
Solo
Charybdis
Charybdis
Firepaw2448
Charybdis
Level 138
God Stats
3W - 4L
1,576 SR
Queue Stats
114W - 111L
1,545 Elo+
Solo
Cliodhna
Cliodhna
Kieran194
Cliodhna
Level 149
God Stats
8W - 12L
1,449 SR
Queue Stats
197W - 208L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 1
10,639
665
9,928
9,316
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Physphere
Cu Chulainn
17
2 / 8 / 2
10,419
651
11,079
23,928
18,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
15
0 / 8 / 4
8,729
546
5,856
17,155
6,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 7 / 3
9,578
599
10,315
17,361
6,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Thor
15
1 / 6 / 5
9,407
588
8,124
19,794
14,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 22
13,825
864
15,899
16,148
26,677
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

King Arthur
Coronial
King Arthur
20
7 / 1 / 15
13,017
814
19,774
14,537
17,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
10 / 2 / 11
13,577
849
17,644
8,294
4,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Firepaw2448
Charybdis
18
2 / 2 / 13
11,464
717
6,600
14,777
7,209
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
Kieran194
Cliodhna
20
8 / 2 / 13
13,319
832
18,041
11,131
5,682
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
106
7
Kills
32
32
Deaths
7
15
Assists
74
Player
Kills
Deaths
Assists
KDA
W
5
0
22
16
L
3
3
1
1.17
W
King Arthur
Coronial
King Arthur
7
1
15
14.5
W
10
2
11
7.75
W
Charybdis
Firepaw2448
Charybdis
2
2
13
4.25
W
Cliodhna
Kieran194
Cliodhna
8
2
13
7.25
L
Cu Chulainn
Physphere
Cu Chulainn
2
8
2
0.38
L
Mercury
0
8
4
0.25
L
1
7
3
0.36
L
Thor
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,302
Damage
77,958
87,554
Taken
64,887
48,167
Mitigated
60,714
11,857
Healing
17,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,899
5,255
1,130
6,057
16,148
26,677
661
6,869
8,924
32,841
0
L
9,928
293
1,687
2,327
9,316
3,279
0
2,966
6,270
43,629
0
W
King Arthur
Coronial
King Arthur
19,774
4,289
603
2,416
14,537
17,108
512
5,500
8,533
0
58,880
W
17,644
1,597
2,049
2,401
8,294
4,038
2,310
2,583
5,471
46,156
0
W
Charybdis
Firepaw2448
Charybdis
6,600
3,296
0
2,501
14,777
7,209
1,019
3,598
10,857
0
52,698
W
Cliodhna
Kieran194
Cliodhna
18,041
1,122
0
715
11,131
5,682
3,202
3,670
7,102
0
55,816
L
Cu Chulainn
Physphere
Cu Chulainn
11,079
612
0
2,893
23,928
18,122
1
7,556
15,888
3,864
39,276
L
Mercury
5,856
1,946
0
1,844
17,155
6,329
0
7,112
9,959
0
22,652
L
10,315
3,376
0
2,282
17,361
6,223
0
6,288
10,947
37,016
0
L
Thor
8,124
1,162
0
824
19,794
14,214
0
9,825
9,921
0
24,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,772
Gold Earned
65,202
329
Minions Killed
396
8
Camps Cleared
10
1,482,634
Distance Traveled
1,643,555
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,825
864
32
2
0
353,544
2
L
Ra
10,639
665
93
6
1
342,255
1
W
King Arthur
13,017
814
99
6
1
329,565
4
W
Eset
13,577
849
75
5
2
321,235
2
W
Charybdis
11,464
717
92
6
6
304,468
10
W
Cliodhna
13,319
832
98
6
1
334,743
1
L
Cu Chulainn
10,419
651
82
5
2
312,212
2
L
Mercury
8,729
546
35
2
2
285,911
0
L
Freya
9,578
599
69
4
2
267,190
0
L
Thor
9,407
588
50
3
1
275,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role