Player Matchup

Cthulhu
Cthulhu
Bundiff
Cthulhu
Level 79
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 61L
1,653 Elo+
Party 1
Neith
Neith
ButterBenham
Neith
Level 109
God Stats
0W - 2L
1,596 SR
Queue Stats
111W - 89L
1,644 Elo+
Party 1
Mulan
Mulan
gillsta1
Mulan
Level 135
God Stats
3W - 2L
1,631 SR
Queue Stats
56W - 37L
1,628 Elo+
Solo
Team Averages
Level 108
1,576 SR
1,642 Elo+

VS

Team Averages
Level 131
1,550 SR
1,600 Elo+
Chang'e
Chang'e
 
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Tbizzle119531
Artio
Level 85
God Stats
3W - 1L
1,493 SR
Queue Stats
246W - 216L
1,590 Elo+
Solo
Bastet
Bastet
WhoBice
Bastet
Level 160
God Stats
6W - 4L
1,655 SR
Queue Stats
155W - 116L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bundiff
Cthulhu
13
1 / 5 / 2
9,454
591
9,296
16,639
18,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
1 / 3 / 2
9,400
588
14,286
9,462
3,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Mulan
gillsta1
Mulan
10
1 / 5 / 1
8,410
526
8,065
13,590
7,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 1 / 7
10,685
668
13,136
14,932
5,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 10
9,976
624
6,422
17,826
16,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
WhoBice
Bastet
16
8 / 1 / 5
11,432
715
13,631
14,241
8,887
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
13
13
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
7
7.5
L
Cthulhu
Bundiff
Cthulhu
1
5
2
0.4
L
1
3
2
0.67
W
1
1
10
6
W
Bastet
WhoBice
Bastet
8
1
5
10.5
L
Mulan
gillsta1
Mulan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,647
Damage
33,189
39,691
Taken
46,999
30,106
Mitigated
30,734
8,725
Healing
20,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
13,136
930
4,194
7,484
14,932
5,651
396
3,281
10,974
55,636
0
L
Cthulhu
Bundiff
Cthulhu
9,296
129
666
2,112
16,639
18,839
0
6,990
8,861
22,120
0
L
14,286
4,024
517
2,081
9,462
3,534
0
5,068
3,997
0
54,523
W
6,422
352
1,043
5,508
17,826
16,196
1,032
2,813
14,260
20,173
0
W
Bastet
WhoBice
Bastet
13,631
2,282
0
2,653
14,241
8,887
1,332
2,626
11,066
0
53,575
L
Mulan
gillsta1
Mulan
8,065
1,853
0
3,349
13,590
7,733
0
5,508
7,275
0
15,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,264
Gold Earned
32,093
152
Minions Killed
204
2
Camps Cleared
12
700,211
Distance Traveled
877,197
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,685
668
108
7
7
275,512
3
L
Cthulhu
9,454
591
41
3
0
292,510
5
L
Neith
9,400
588
92
6
2
245,988
0
W
Artio
9,976
624
23
1
0
311,880
0
W
Bastet
11,432
715
73
5
5
289,805
1
L
Mulan
8,410
526
19
1
0
161,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role