Player Matchup

Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
zNidhoggr
Poseidon
Level 160
God Stats
5W - 1L
1,598 SR
Queue Stats
209W - 89L
1,716 Elo+
Party 1
Horus
Horus
zSchnitter
Horus
Level 148
God Stats
1W - 0L
1,782 SR
Queue Stats
74W - 30L
1,726 Elo+
Party 1
Team Averages
Level 152
1,627 SR
1,647 Elo+

VS

Team Averages
Level 104
1,560 SR
1,526 Elo+
Eset
Eset
Toramaru
Eset
Level 112
God Stats
13W - 18L
1,444 SR
Queue Stats
228W - 195L
1,564 Elo+
Solo
Bastet
Bastet
WanderSky
Bastet
Level 141
God Stats
1W - 2L
1,637 SR
Queue Stats
33W - 35L
1,519 Elo+
Solo
Neith
Neith
tomaskapo
Neith
Level 60
God Stats
13W - 10L
1,599 SR
Queue Stats
106W - 103L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 2 / 9
10,934
729
5,211
7,141
2,059
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
zNidhoggr
Poseidon
16
7 / 3 / 8
11,381
759
16,161
9,991
4,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
15
6 / 3 / 10
11,279
752
8,133
15,968
15,285
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
15
5 / 8 / 1
10,339
689
11,083
14,269
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
WanderSky
Bastet
5
0 / 2 / 2
7,783
519
1,340
2,268
581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
tomaskapo
Neith
14
3 / 9 / 4
10,121
675
9,989
16,832
5,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
19
Kills
8
8
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
2
9
5.25
L
Eset
5
8
1
0.69
L
Bastet
WanderSky
Bastet
0
2
2
0.5
L
Neith
tomaskapo
Neith
3
9
4
0.56
W
Poseidon
zNidhoggr
Poseidon
7
3
8
3.67
W
Horus
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,505
Damage
22,412
33,100
Taken
33,369
21,400
Mitigated
10,574
11,502
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,211
1,846
0
139
7,141
2,059
0
1,024
5,472
0
36,725
L
Eset
11,083
456
34
2,890
14,269
4,219
0
7,352
6,763
40,373
0
L
Bastet
WanderSky
Bastet
1,340
353
0
226
2,268
581
0
455
1,813
0
1,488
L
Neith
tomaskapo
Neith
9,989
4,472
0
2,609
16,832
5,774
0
8,615
8,112
0
34,213
W
Poseidon
zNidhoggr
Poseidon
16,161
3,097
0
2,238
9,991
4,056
1,164
5,044
4,947
52,538
0
W
Horus
8,133
3,322
2,187
6,938
15,968
15,285
534
5,302
10,666
0
18,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,594
Gold Earned
28,243
179
Minions Killed
133
7
Camps Cleared
6
807,089
Distance Traveled
486,938
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,934
729
60
4
4
317,213
2
L
Eset
10,339
689
65
4
3
226,230
2
L
Bastet
7,783
519
2
0
0
40,218
1
L
Neith
10,121
675
66
4
3
220,490
1
W
Poseidon
11,381
759
98
7
2
225,239
3
W
Horus
11,279
752
21
1
1
264,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role