Player Matchup

Da Ji
Da Ji
Miraelle
Da Ji
Level 90
God Stats
12W - 10L
1,458 SR
Queue Stats
328W - 348L
1,508 Elo+
Solo
Ymir
Ymir
SAKISPAN
Ymir
Level 39
God Stats
4W - 1L
1,919 SR
Queue Stats
78W - 116L
1,357 Elo+
Party 3
Achilles
Achilles
aaronjacobs69
Achilles
Level 122
God Stats
1W - 3L
1,153 SR
Queue Stats
162W - 175L
1,416 Elo+
Party 2
Jing Wei
Jing Wei
back-712
Jing Wei
Level 138
God Stats
2W - 3L
1,332 SR
Queue Stats
255W - 273L
1,421 Elo+
Party 2
Ah Puch
Ah Puch
eziokyg7
Ah Puch
Level 144
God Stats
2W - 3L
1,255 SR
Queue Stats
57W - 69L
1,466 Elo+
Party 3
Team Averages
Level 107
1,423 SR
1,433 Elo+

VS

Team Averages
Level 119
1,425 SR
1,485 Elo+
Mulan
Mulan
AXEL85ITA
Mulan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,550 Elo+
Party 1
Khepri
Khepri
Sprinte94
Khepri
Level 160
God Stats
5W - 4L
1,542 SR
Queue Stats
379W - 376L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
bernyboy84
Sun Wukong
Level 154
God Stats
9W - 13L
1,445 SR
Queue Stats
841W - 889L
1,476 Elo+
Party 1
He Bo
He Bo
d0m1n0_harv3y
He Bo
Level 125
God Stats
1W - 2L
1,474 SR
Queue Stats
32W - 34L
1,447 Elo+
Party 1
Achilles
Achilles
xSup3rbx
Achilles
Level 118
God Stats
0W - 2L
1,163 SR
Queue Stats
116W - 121L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Miraelle
Da Ji
18
12 / 3 / 15
11,130
856
18,716
9,217
5,168
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
16
1 / 5 / 22
10,147
781
6,976
17,061
19,362
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
aaronjacobs69
Achilles
18
7 / 3 / 22
11,461
882
11,747
24,779
22,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
back-712
Jing Wei
17
4 / 3 / 17
10,684
822
13,489
9,590
4,579
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
eziokyg7
Ah Puch
20
13 / 3 / 19
11,609
893
19,250
12,610
5,613
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AXEL85ITA
Mulan
14
1 / 9 / 9
8,300
638
8,368
19,568
11,853
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Khepri
Sprinte94
Khepri
12
0 / 9 / 7
7,690
592
4,223
17,848
17,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
bernyboy84
Sun Wukong
18
6 / 6 / 7
10,121
779
16,032
14,617
10,099
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 8 / 6
8,993
692
9,521
11,039
3,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
xSup3rbx
Achilles
16
5 / 5 / 5
9,399
723
14,275
18,223
25,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
51
37
Kills
17
17
Deaths
37
95
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mulan
AXEL85ITA
Mulan
1
9
9
0.61
W
Da Ji
Miraelle
Da Ji
12
3
15
6.5
W
Ymir
1
5
22
2.4
L
Khepri
Sprinte94
Khepri
0
9
7
0.39
W
Achilles
aaronjacobs69
Achilles
7
3
22
6
W
Jing Wei
back-712
Jing Wei
4
3
17
4.17
L
Sun Wukong
bernyboy84
Sun Wukong
6
6
7
1.58
L
5
8
6
1
W
Ah Puch
eziokyg7
Ah Puch
13
3
19
7.5
L
Achilles
xSup3rbx
Achilles
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,178
Damage
52,419
73,257
Taken
81,295
56,961
Mitigated
68,189
32,018
Healing
14,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
AXEL85ITA
Mulan
8,368
1,818
990
1,749
19,568
11,853
0
8,773
10,795
0
16,377
W
Da Ji
Miraelle
Da Ji
18,716
4,440
2,162
1,875
9,217
5,168
132
2,391
6,741
0
28,340
W
Ymir
6,976
732
2,117
2,956
17,061
19,362
293
2,682
13,826
16,267
0
L
Khepri
Sprinte94
Khepri
4,223
201
671
1,595
17,848
17,504
0
5,067
12,781
8,477
0
W
Achilles
aaronjacobs69
Achilles
11,747
2,340
1,648
10,693
24,779
22,239
2,221
6,729
17,426
3,063
19,331
W
Jing Wei
back-712
Jing Wei
13,489
9,913
1,386
1,510
9,590
4,579
2,184
1,624
7,930
0
32,542
L
Sun Wukong
bernyboy84
Sun Wukong
16,032
2,106
2,126
2,944
14,617
10,099
0
6,558
8,059
299
28,902
L
9,521
712
171
152
11,039
3,397
240
1,866
9,173
13,821
0
W
Ah Puch
eziokyg7
Ah Puch
19,250
2,311
1,489
6,182
12,610
5,613
1,070
2,023
10,458
34,248
0
L
Achilles
xSup3rbx
Achilles
14,275
835
0
3,778
18,223
25,336
42
5,221
13,002
4,545
20,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,031
Gold Earned
44,503
127
Minions Killed
73
0
Camps Cleared
0
1,136,792
Distance Traveled
1,014,120
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,300
638
16
1
0
180,971
1
W
Da Ji
11,130
856
20
2
0
245,191
2
W
Ymir
10,147
781
14
1
0
230,010
2
L
Khepri
7,690
592
0
0
0
177,766
0
W
Achilles
11,461
882
17
1
0
238,793
0
W
Jing Wei
10,684
822
45
3
0
182,160
0
L
Sun Wukong
10,121
779
29
2
0
230,620
1
L
He Bo
8,993
692
10
1
0
195,884
0
W
Ah Puch
11,609
893
31
2
0
240,638
1
L
Achilles
9,399
723
18
1
0
228,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role