Player Matchup

Medusa
Medusa
DUDEMAN3166
Medusa
Level 138
God Stats
8W - 9L
1,499 SR
Queue Stats
52W - 49L
1,534 Elo+
Solo
Sol
Sol
Legit Pink
Sol
Level 105
God Stats
9W - 13L
1,518 SR
Queue Stats
102W - 99L
1,541 Elo+
Solo
Da Ji
Da Ji
LexxLucciuss
Da Ji
Level 123
God Stats
0W - 4L
1,229 SR
Queue Stats
480W - 506L
1,535 Elo+
Solo
Horus
Horus
Meezyuknowme
Horus
Level 155
God Stats
18W - 7L
1,784 SR
Queue Stats
92W - 83L
1,578 Elo+
Solo
Ganesha
Ganesha
TigerKing7749
Ganesha
Level 108
God Stats
2W - 2L
1,669 SR
Queue Stats
383W - 347L
1,543 Elo+
Solo
Team Averages
Level 126
1,540 SR
1,546 Elo+

VS

Team Averages
Level 136
1,533 SR
1,553 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Chasennii
Apollo
Level 141
God Stats
10W - 9L
1,550 SR
Queue Stats
408W - 335L
1,640 Elo+
Party 1
Mulan
Mulan
xHWNxLEGEND
Mulan
Level 112
God Stats
10W - 9L
1,616 SR
Queue Stats
398W - 346L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 0 / 0
3,494
582
2,490
2,045
481
Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
3,804
634
1,225
2,320
629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 1 / 0
3,351
559
650
4,094
893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,610
435
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
5
0 / 0 / 0
3,585
598
1,020
4,532
1,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 0 / 0
4,303
717
609
1,372
395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
 
Bastet
6
1 / 0 / 1
3,956
659
2,704
2,924
621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
 
Jormungandr
5
0 / 0 / 0
3,570
595
2,338
4,371
1,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Chasennii
Apollo
6
0 / 0 / 0
3,630
605
988
3,150
670
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 0
4,060
677
485
2,270
891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
0
1
W
Bastet
 
Bastet
1
0
1
1.5
W
Jormungandr
 
Jormungandr
0
0
0
0
W
Apollo
Chasennii
Apollo
0
0
0
0
L
Medusa
0
0
0
0
L
0
1
0
0
L
0
1
0
0
L
0
0
0
0
L
Ganesha
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,385
Damage
7,124
12,991
Taken
14,087
3,181
Mitigated
4,218
5,345
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
609
43
0
298
1,372
395
86
774
598
17,669
0
W
Bastet
 
Bastet
2,704
758
0
1,892
2,924
621
0
391
2,533
0
14,214
W
Jormungandr
 
Jormungandr
2,338
1,109
0
1,543
4,371
1,641
0
453
3,918
13,966
0
W
Apollo
Chasennii
Apollo
988
668
0
1,194
3,150
670
0
567
2,583
0
14,972
L
Medusa
2,490
921
0
534
2,045
481
0
1,044
1,001
0
17,371
L
1,225
174
0
394
2,320
629
0
383
1,837
15,984
2,081
L
650
118
0
1,980
4,094
893
0
116
3,882
0
13,023
L
0
0
0
0
0
0
0
0
0
0
0
L
Ganesha
1,020
254
640
1,797
4,532
1,178
0
1,272
3,260
9,216
0
W
485
67
0
780
2,270
891
0
0
2,270
0
19,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,844
Gold Earned
19,519
139
Minions Killed
193
0
Camps Cleared
0
471,461
Distance Traveled
575,037
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,303
717
41
7
0
104,105
0
W
Bastet
3,956
659
35
6
0
120,478
0
W
Jormungandr
3,570
595
21
4
0
111,540
3
W
Apollo
3,630
605
41
7
0
126,973
3
L
Medusa
3,494
582
57
10
0
111,276
0
L
Sol
3,804
634
43
7
0
108,617
0
L
Da Ji
3,351
559
36
6
0
122,116
1
L
Horus
2,610
435
0
0
0
5,160
0
L
Ganesha
3,585
598
3
1
0
124,292
3
W
Mulan
4,060
677
55
9
0
111,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role