Player Matchup

Hera
Hera
GreenSkyDragon
Hera
Level 146
God Stats
4W - 7L
1,549 SR
Queue Stats
216W - 228L
1,525 Elo+
Solo
He Bo
He Bo
Redminion3
He Bo
Level 102
God Stats
8W - 8L
1,636 SR
Queue Stats
82W - 74L
1,664 Elo+
Party 1
Chaac
Chaac
ReizzaDSnow
Chaac
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,632 Elo+
Party 1
Team Averages
Level 125
1,562 SR
1,607 Elo+

VS

Team Averages
Level 125
1,460 SR
1,604 Elo+
Serqet
Serqet
NationalEagleXX
Serqet
Level 105
God Stats
10W - 14L
1,419 SR
Queue Stats
347W - 279L
1,584 Elo+
Party 2
Ra
Ra
StaticFanaticXX
Ra
Level 149
God Stats
1W - 2L
1,151 SR
Queue Stats
648W - 561L
1,598 Elo+
Party 2
Chaac
Chaac
xxDeathWyattxx
Chaac
Level 122
God Stats
3W - 1L
1,809 SR
Queue Stats
133W - 98L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,450
645
4,180
6,195
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
10
2 / 4 / 2
6,727
673
4,203
6,862
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 3
7,060
706
9,604
12,189
8,359
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
7,308
731
3,744
7,419
2,688
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 2 / 6
8,099
810
8,422
6,539
2,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 0 / 7
7,736
774
8,776
10,438
6,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
13
13
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
3
2
6
3
L
He Bo
2
4
2
0.75
L
1
4
3
0.63
W
5
2
6
4
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,987
Damage
20,942
25,246
Taken
24,396
12,530
Mitigated
11,847
4,805
Healing
12,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,180
353
0
500
6,195
2,091
741
1,584
4,313
17,186
0
W
3,744
402
0
1,064
7,419
2,688
177
2,031
5,142
0
13,529
L
He Bo
4,203
0
0
1,204
6,862
2,080
0
1,603
4,838
16,424
0
L
9,604
1,657
193
2,908
12,189
8,359
0
5,538
6,076
0
20,512
W
8,422
505
1,147
3,245
6,539
2,448
510
2,423
3,817
39,130
0
W
8,776
2,017
402
6,368
10,438
6,711
776
3,195
6,776
0
16,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,237
Gold Earned
23,143
93
Minions Killed
110
4
Camps Cleared
5
567,111
Distance Traveled
603,564
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,450
645
41
4
0
169,772
4
W
Serqet
7,308
731
24
2
4
211,482
2
L
He Bo
6,727
673
37
4
2
186,440
1
L
Chaac
7,060
706
15
2
2
210,899
0
W
Ra
8,099
810
71
7
1
203,968
1
W
Chaac
7,736
774
15
2
0
188,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role