Player Matchup

Aphrodite
Aphrodite
Masters
 
Aphrodite
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Masters
Kitsuпe
Hou Yi
Masters
Level 42
God Stats
26W - 7L
2,014 SR
Queue Stats
44W - 15L
2,845 MMR
Solo
Thoth
Thoth
Masters
RаidenShogun
Thoth
Masters
Level 101
God Stats
7W - 2L
1,933 SR
Queue Stats
66W - 11L
2,906 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 97
1,816 SR
2,417 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,795 SR
2,569 MMR
Geb
Geb
Diamond IV
Hacky96
Geb
Diamond IV
Level 160
God Stats
5W - 0L
1,726 SR
Queue Stats
30W - 0L
2,557 MMR
Party 1
Medusa
Medusa
Diamond IV
M4RKIxSP4RKI
Medusa
Diamond IV
Level 160
God Stats
2W - 0L
1,870 SR
Queue Stats
30W - 0L
2,557 MMR
Party 1
Cthulhu
Cthulhu
Diamond IV
Vexuri
Cthulhu
Diamond IV
Level 160
God Stats
7W - 0L
1,788 SR
Queue Stats
30W - 0L
2,593 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 3 / 9
8,527
609
3,314
8,535
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
Kitsuпe
Hou Yi
13
10 / 5 / 1
10,082
720
15,900
16,277
6,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 9
9,254
661
19,866
10,303
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CabrakanAh Muzen CabCerberusBastetAres

VS

Bans
ChaacOdinGilgameshFenrirAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
3 / 3 / 7
11,024
787
8,020
16,464
16,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
15
6 / 5 / 3
10,568
755
12,906
12,093
3,997
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Vexuri
Cthulhu
13
1 / 4 / 9
9,549
682
9,343
16,799
14,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
12
Kills
10
10
Deaths
12
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
3
9
1.5
W
Geb
3
3
7
2.17
L
Hou Yi
Kitsuпe
Hou Yi
10
5
1
2.1
W
Medusa
6
5
3
1.5
L
2
2
9
3.25
W
Cthulhu
Vexuri
Cthulhu
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,080
Damage
30,269
35,115
Taken
45,356
14,495
Mitigated
35,391
13,330
Healing
12,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,314
306
5,755
3,954
8,535
5,642
96
3,293
5,242
16,488
0
W
Geb
8,020
1,336
0
3,575
16,464
16,981
264
6,861
8,558
16,318
0
L
Hou Yi
Kitsuпe
Hou Yi
15,900
6,255
0
2,757
16,277
6,088
801
7,796
8,481
0
43,587
W
Medusa
12,906
6,131
0
1,511
12,093
3,997
2,388
5,613
5,995
0
53,868
L
19,866
665
0
864
10,303
2,765
225
6,587
3,716
45,325
0
W
Cthulhu
Vexuri
Cthulhu
9,343
482
1,083
6,344
16,799
14,413
220
9,610
6,246
28,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,863
Gold Earned
31,141
168
Minions Killed
153
7
Camps Cleared
6
750,213
Distance Traveled
863,981
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,527
609
48
3
2
249,549
1
W
Geb
11,024
787
20
1
1
301,877
3
L
Hou Yi
10,082
720
48
3
3
244,704
5
W
Medusa
10,568
755
83
6
4
274,093
4
L
Thoth
9,254
661
72
5
2
255,960
5
W
Cthulhu
9,549
682
50
4
1
288,011
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role