Player Matchup

Serqet
Serqet
Asashyn
Serqet
Level 154
God Stats
54W - 2L
2,073 SR
Queue Stats
1,393W - 153L
2,065 Elo+
Party 1
Raijin
Raijin
Carlº
Raijin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
739W - 133L
1,987 Elo+
Party 1
Ne Zha
Ne Zha
Joshº
Ne Zha
Level 106
God Stats
7W - 2L
1,749 SR
Queue Stats
443W - 143L
1,886 Elo+
Party 1
Team Averages
Level 139
1,774 SR
1,979 Elo+

VS

Team Averages
Level 132
1,705 SR
1,663 Elo+
Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
LaneyKol
Ares
Level 143
God Stats
2W - 2L
1,840 SR
Queue Stats
111W - 45L
1,748 Elo+
Party 2
Zeus
Zeus
TheBeast
Zeus
Level 155
God Stats
1W - 2L
1,774 SR
Queue Stats
122W - 55L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Asashyn
Serqet
13
10 / 1 / 7
8,430
843
8,069
11,195
5,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Carlº
Raijin
13
7 / 2 / 12
8,454
845
14,457
10,412
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ne Zha
Joshº
Ne Zha
12
3 / 1 / 15
7,793
779
7,602
9,863
6,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 7 / 3
6,270
627
8,936
9,759
3,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
10
1 / 5 / 3
7,143
714
5,675
14,263
11,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Zeus
10
3 / 8 / 0
6,933
693
8,399
8,867
4,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
20
Kills
4
4
Deaths
20
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
7
3
0.21
W
Serqet
Asashyn
Serqet
10
1
7
13.5
W
Raijin
Carlº
Raijin
7
2
12
6.5
W
Ne Zha
Joshº
Ne Zha
3
1
15
10.5
L
Ares
1
5
3
0.5
L
Zeus
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,128
Damage
23,010
31,470
Taken
32,889
15,013
Mitigated
18,952
6,773
Healing
3,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,936
4,059
0
1,523
9,759
3,270
0
3,801
5,216
0
27,294
W
Serqet
Asashyn
Serqet
8,069
950
0
1,858
11,195
5,172
215
5,706
5,241
0
13,011
W
Raijin
Carlº
Raijin
14,457
1,099
222
2,664
10,412
3,474
228
3,925
6,308
37,572
0
W
Ne Zha
Joshº
Ne Zha
7,602
1,145
0
2,029
9,863
6,367
428
4,218
5,478
0
21,765
L
Ares
5,675
598
0
972
14,263
11,008
0
7,292
5,490
10,810
0
L
Zeus
8,399
1,326
0
852
8,867
4,674
82
2,791
5,051
20,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,677
Gold Earned
20,346
112
Minions Killed
87
7
Camps Cleared
2
569,134
Distance Traveled
463,269
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,270
627
49
5
1
139,893
3
W
Serqet
8,430
843
16
2
1
224,430
4
W
Raijin
8,454
845
74
7
3
164,140
2
W
Ne Zha
7,793
779
22
2
3
180,564
1
L
Ares
7,143
714
9
1
0
178,473
2
L
Zeus
6,933
693
29
3
1
144,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role