Player Matchup

Da Ji
Da Ji
DHGhellrider
Da Ji
Level 124
God Stats
5W - 2L
1,582 SR
Queue Stats
135W - 162L
1,354 Elo+
Solo
Ah Puch
Ah Puch
MRELEPHENTTRUNK
Ah Puch
Level 148
God Stats
4W - 3L
1,591 SR
Queue Stats
175W - 182L
1,492 Elo+
Party 1
Chaac
Chaac
soldierX300
Chaac
Level 147
God Stats
25W - 12L
1,665 SR
Queue Stats
160W - 146L
1,535 Elo+
Party 1
Team Averages
Level 140
1,612 SR
1,460 Elo+

VS

Team Averages
Level 65
1,412 SR
1,299 Elo+
Medusa
Medusa
La Migra361
Medusa
Level 10
God Stats
6W - 16L
1,274 SR
Queue Stats
6W - 20L
1,180 Elo+
Party 2
Cliodhna
Cliodhna
Siegfriedhohen
Cliodhna
Level 121
God Stats
12W - 17L
1,571 SR
Queue Stats
181W - 235L
1,405 Elo+
Solo
Zeus
Zeus
sesh JetLife
Zeus
Level 65
God Stats
115W - 157L
1,391 SR
Queue Stats
115W - 161L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 3 / 6
9,399
940
7,729
7,026
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 0 / 13
8,626
863
12,156
7,214
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
5 / 0 / 10
8,047
805
6,974
12,656
6,339
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 10 / 2
6,542
654
2,184
11,424
3,226
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
10
0 / 7 / 2
6,411
641
7,308
10,392
3,343
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 5 / 0
6,523
652
9,776
7,999
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
22
Kills
3
3
Deaths
22
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
12
3
6
5
L
Medusa
1
10
2
0.2
W
5
0
13
11.5
L
Cliodhna
0
7
2
0.14
L
2
5
0
0.4
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,859
Damage
19,268
26,896
Taken
29,815
11,622
Mitigated
8,804
10,396
Healing
1,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,729
2,296
475
905
7,026
2,745
628
2,321
4,705
0
17,493
L
Medusa
2,184
1,300
0
184
11,424
3,226
0
5,445
5,979
0
8,978
W
12,156
714
0
3,659
7,214
2,538
364
3,570
3,644
33,224
0
L
Cliodhna
7,308
648
122
590
10,392
3,343
0
3,248
7,144
0
26,472
L
9,776
1,131
0
398
7,999
2,235
0
3,713
4,286
19,447
0
W
6,974
1,819
0
5,357
12,656
6,339
363
4,552
8,104
0
20,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,072
Gold Earned
19,476
115
Minions Killed
96
6
Camps Cleared
3
551,042
Distance Traveled
491,445
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,399
940
21
2
3
190,286
3
L
Medusa
6,542
654
17
2
0
156,927
2
W
Ah Puch
8,626
863
61
6
2
194,079
2
L
Cliodhna
6,411
641
50
5
2
178,134
3
L
Zeus
6,523
652
29
3
1
156,384
1
W
Chaac
8,047
805
33
3
1
166,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role