Player Matchup

Achilles
Achilles
Cosmic Erosion
Achilles
Level 94
God Stats
11W - 15L
1,456 SR
Queue Stats
115W - 158L
1,282 Elo+
Party 3
Sobek
Sobek
KaptainXplo
Sobek
Level 39
God Stats
9W - 7L
1,522 SR
Queue Stats
100W - 118L
1,390 Elo+
Party 3
Sol
Sol
Leviathan LX
Sol
Level 58
God Stats
0W - 2L
1,479 SR
Queue Stats
52W - 79L
1,317 Elo+
Party 3
Neith
Neith
Selroy
Neith
Level 56
God Stats
10W - 8L
1,509 SR
Queue Stats
48W - 55L
1,438 Elo+
Solo
Set
Set
XxThanatosXx753
Set
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 192L
1,334 Elo+
Party 3
Team Averages
Level 71
1,493 SR
1,352 Elo+

VS

Team Averages
Level 64
1,466 SR
1,410 Elo+
Janus
Janus
 
Janus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Dysangelium
Ares
Level 67
God Stats
23W - 31L
1,429 SR
Queue Stats
187W - 202L
1,414 Elo+
Solo
Chaac
Chaac
Goon_and_biond
Chaac
Level 73
God Stats
11W - 6L
1,500 SR
Queue Stats
128W - 158L
1,391 Elo+
Party 2
Bakasura
Bakasura
Sainoh
Bakasura
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 42L
1,358 Elo+
Party 1
Cernunnos
Cernunnos
XxEagleFire41xX
Cernunnos
Level 79
God Stats
13W - 22L
1,401 SR
Queue Stats
60W - 70L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
0 / 1 / 0
5,139
514
3,375
5,985
4,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 3 / 2
4,699
470
2,169
9,256
3,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 6 / 1
4,041
404
1,390
5,318
650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Neith
Selroy
Neith
10
4 / 1 / 1
6,419
642
3,433
3,851
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
1 / 4 / 1
5,101
510
2,868
7,873
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 2 / 3
5,646
565
2,859
3,179
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
4 / 1 / 3
5,511
551
2,610
5,186
1,973
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 1
6,086
609
4,086
7,275
4,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bakasura
Sainoh
Bakasura
11
2 / 0 / 4
6,610
661
3,648
6,521
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
XxEagleFire41xX
Cernunnos
10
6 / 1 / 5
6,570
657
9,712
5,168
1,618
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
15
15
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
3
1.75
L
Achilles
0
1
0
0
W
4
1
3
5.5
W
1
1
1
1.5
L
0
3
2
0.33
L
0
6
1
0.08
W
Bakasura
Sainoh
Bakasura
2
0
4
4
L
Neith
Selroy
Neith
4
1
1
4.5
W
Cernunnos
XxEagleFire41xX
Cernunnos
6
1
5
8.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,235
Damage
22,915
32,283
Taken
27,329
13,102
Mitigated
11,345
7,885
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,859
217
0
369
3,179
647
868
202
2,977
24,834
0
L
Achilles
3,375
751
0
907
5,985
4,976
0
0
5,321
0
23,346
W
2,610
294
0
872
5,186
1,973
0
588
4,598
8,536
0
W
4,086
487
33
3,351
7,275
4,263
120
0
6,792
0
28,177
L
2,169
94
658
2,288
9,256
3,831
0
2,099
7,080
8,717
0
L
1,390
190
0
373
5,318
650
0
681
4,580
9,607
0
W
Bakasura
Sainoh
Bakasura
3,648
2,837
0
3,888
6,521
2,844
0
492
5,951
0
36,813
L
Neith
Selroy
Neith
3,433
1,230
0
1,200
3,851
1,211
0
929
2,676
0
28,961
W
Cernunnos
XxEagleFire41xX
Cernunnos
9,712
5,478
0
1,644
5,168
1,618
429
2,277
2,891
0
34,698
L
2,868
1,504
135
2,324
7,873
2,434
0
1,594
6,175
0
20,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,399
Gold Earned
30,423
183
Minions Killed
269
0
Camps Cleared
0
937,840
Distance Traveled
1,110,638
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,646
565
41
4
0
244,297
0
L
Achilles
5,139
514
43
4
0
179,471
2
W
Ares
5,511
551
10
1
0
199,717
2
W
Chaac
6,086
609
60
6
0
212,653
2
L
Sobek
4,699
470
9
1
0
215,443
1
L
Sol
4,041
404
15
2
0
144,962
1
W
Bakasura
6,610
661
91
9
0
248,726
6
L
Neith
6,419
642
64
6
0
189,828
4
W
Cernunnos
6,570
657
67
7
0
205,245
1
L
Set
5,101
510
52
5
0
208,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role