Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BJLG
Fenrir
Level 153
God Stats
9W - 3L
1,873 SR
Queue Stats
413W - 423L
1,515 Elo+
Solo
Tiamat
Tiamat
Guuba234
Tiamat
Level 36
God Stats
21W - 33L
1,385 SR
Queue Stats
69W - 80L
1,471 Elo+
Solo
Cernunnos
Cernunnos
Splean
Cernunnos
Level 139
God Stats
2W - 3L
1,495 SR
Queue Stats
442W - 451L
1,488 Elo+
Solo
Ares
Ares
tbhsweet
Ares
Level 69
God Stats
3W - 2L
1,690 SR
Queue Stats
201W - 185L
1,521 Elo+
Solo
Team Averages
Level 101
1,588 SR
1,499 Elo+

VS

Team Averages
Level 110
1,560 SR
1,467 Elo+
Olorun
Olorun
 
Olorun
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Angerown
Medusa
Level 152
God Stats
3W - 1L
1,545 SR
Queue Stats
150W - 150L
1,501 Elo+
Solo
Bacchus
Bacchus
KosanKarpuZ
Bacchus
Level 108
God Stats
1W - 0L
1,320 SR
Queue Stats
28W - 22L
1,509 Elo+
Party 1
Odin
Odin
NotKinshiki
Odin
Level 29
God Stats
1W - 0L
1,757 SR
Queue Stats
50W - 36L
1,558 Elo+
Party 1
Awilix
Awilix
贝尔格里尔斯
Awilix
Level 107
God Stats
4W - 1L
1,676 SR
Queue Stats
21W - 27L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 4 / 1
7,527
470
5,234
9,330
8,418
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
BJLG
Fenrir
15
7 / 6 / 2
8,904
557
9,022
16,199
6,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Guuba234
Tiamat
13
3 / 5 / 2
8,126
508
6,716
8,014
4,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Splean
Cernunnos
12
1 / 7 / 2
7,486
468
8,469
11,393
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
11
0 / 5 / 8
6,940
434
5,530
15,589
12,760
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
13 / 3 / 4
9,426
589
15,047
14,312
5,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Angerown
Medusa
13
4 / 4 / 5
8,719
545
12,168
10,369
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
KosanKarpuZ
Bacchus
13
4 / 0 / 11
9,043
565
7,602
12,857
15,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
3 / 2 / 2
9,055
566
5,170
9,519
6,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 3 / 6
8,386
524
5,859
9,206
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
11
Kills
27
27
Deaths
12
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
1
0.13
W
Olorun
 
Olorun
13
3
4
5
W
Medusa
Angerown
Medusa
4
4
5
1.63
L
Fenrir
BJLG
Fenrir
7
6
2
1.33
L
Tiamat
Guuba234
Tiamat
3
5
2
0.8
W
Bacchus
KosanKarpuZ
Bacchus
4
0
11
9.5
W
3
2
2
2
L
Cernunnos
Splean
Cernunnos
1
7
2
0.29
L
Ares
0
5
8
0.8
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,971
Damage
45,846
60,525
Taken
56,263
36,852
Mitigated
34,020
6,416
Healing
18,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,234
444
0
500
9,330
8,418
0
1,739
7,045
0
43,821
W
Olorun
 
Olorun
15,047
7,620
643
7,630
14,312
5,373
0
3,410
10,902
51,120
8,826
W
Medusa
Angerown
Medusa
12,168
4,714
0
2,395
10,369
3,486
584
3,628
6,741
0
61,734
L
Fenrir
BJLG
Fenrir
9,022
2,777
0
1,452
16,199
6,737
0
2,801
13,312
0
51,507
L
Tiamat
Guuba234
Tiamat
6,716
861
0
991
8,014
4,988
11
3,087
4,927
36,345
0
W
Bacchus
KosanKarpuZ
Bacchus
7,602
1,144
799
3,058
12,857
15,764
0
4,116
8,741
32,087
0
W
5,170
1,790
0
1,896
9,519
6,077
222
1,177
8,342
3,749
46,563
L
Cernunnos
Splean
Cernunnos
8,469
5,323
0
863
11,393
3,949
0
5,215
6,178
0
50,208
L
Ares
5,530
569
188
2,422
15,589
12,760
0
8,632
6,957
17,431
0
W
5,859
2,371
0
2,320
9,206
3,320
0
2,172
7,034
0
44,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,983
Gold Earned
44,629
381
Minions Killed
388
0
Camps Cleared
0
1,463,221
Distance Traveled
1,492,177
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,527
470
106
7
0
297,987
2
W
Olorun
9,426
589
67
4
0
272,740
0
W
Medusa
8,719
545
98
6
0
277,398
7
L
Fenrir
8,904
557
93
6
0
303,424
4
L
Tiamat
8,126
508
74
5
0
303,242
5
W
Bacchus
9,043
565
31
2
0
310,235
2
W
Odin
9,055
566
111
7
0
301,964
4
L
Cernunnos
7,486
468
92
6
0
268,086
5
L
Ares
6,940
434
16
1
0
290,482
6
W
Awilix
8,386
524
81
5
0
329,840
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role