Player Matchup

Atlas
Atlas
Austin_killer500
Atlas
Level 98
God Stats
13W - 9L
1,608 SR
Queue Stats
323W - 339L
1,503 Elo+
Solo
Thanatos
Thanatos
EquineBATMAN
Thanatos
Level 149
God Stats
3W - 5L
1,582 SR
Queue Stats
194W - 168L
1,529 Elo+
Solo
Danzaburou
Danzaburou
LobaOneTrick
Danzaburou
Level 103
God Stats
24W - 14L
1,620 SR
Queue Stats
367W - 360L
1,567 Elo+
Solo
Discordia
Discordia
TrustGang
Discordia
Level 128
God Stats
4W - 6L
1,540 SR
Queue Stats
299W - 281L
1,497 Elo+
Solo
Nox
Nox
killah_bruh907
Nox
Level 65
God Stats
5W - 8L
1,405 SR
Queue Stats
248W - 306L
1,391 Elo+
Solo
Team Averages
Level 109
1,551 SR
1,497 Elo+

VS

Team Averages
Level 102
1,594 SR
1,511 Elo+
Nemesis
Nemesis
Combat Butlers
Nemesis
Level 112
God Stats
8W - 4L
1,624 SR
Queue Stats
388W - 323L
1,512 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pressuregauge10
Tsukuyomi
Level 89
God Stats
31W - 18L
1,621 SR
Queue Stats
350W - 300L
1,544 Elo+
Party 1
Ra
Ra
QA
Ra
Level 109
God Stats
9W - 8L
1,553 SR
Queue Stats
203W - 163L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
Werebubb
Cthulhu
Level 69
God Stats
4W - 7L
1,430 SR
Queue Stats
13W - 18L
1,406 Elo+
Solo
Anhur
Anhur
xAutisTicKittYx
Anhur
Level 133
God Stats
1W - 0L
1,743 SR
Queue Stats
498W - 473L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
8,764
548
7,617
11,270
9,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
EquineBATMAN
Thanatos
13
3 / 6 / 3
8,526
533
6,371
12,532
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
LobaOneTrick
Danzaburou
15
12 / 4 / 1
10,056
629
20,314
15,671
4,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
TrustGang
Discordia
13
1 / 8 / 3
8,158
510
6,652
7,898
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 10
7,715
482
4,555
8,615
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 3 / 6
11,165
698
14,626
12,071
5,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tsukuyomi
Pressuregauge10
Tsukuyomi
15
7 / 2 / 3
9,522
595
9,528
14,005
7,256
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
QA
Ra
16
5 / 1 / 4
9,946
622
3,964
7,465
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Werebubb
Cthulhu
10
2 / 5 / 2
6,944
434
4,290
15,068
11,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 9 / 3
7,428
464
6,421
14,601
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
47
20
Kills
29
29
Deaths
20
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
13
3
6
5.33
L
Thanatos
EquineBATMAN
Thanatos
3
6
3
0.75
L
Danzaburou
LobaOneTrick
Danzaburou
12
4
1
3.13
W
Tsukuyomi
Pressuregauge10
Tsukuyomi
7
2
3
4.25
W
Ra
QA
Ra
5
1
4
7
L
Discordia
TrustGang
Discordia
1
8
3
0.31
W
Cthulhu
Werebubb
Cthulhu
2
5
2
0.6
L
1
6
10
1
W
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,509
Damage
38,829
55,986
Taken
63,210
22,552
Mitigated
29,973
19,729
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,617
1,806
0
2,638
11,270
9,745
584
0
11,270
41,972
0
W
14,626
6,637
0
3,421
12,071
5,642
0
2,299
9,531
0
78,545
L
Thanatos
EquineBATMAN
Thanatos
6,371
2,010
0
8,417
12,532
3,788
205
900
11,566
0
49,715
L
Danzaburou
LobaOneTrick
Danzaburou
20,314
11,021
0
7,130
15,671
4,774
2,062
2,733
12,938
0
72,639
W
Tsukuyomi
Pressuregauge10
Tsukuyomi
9,528
2,833
0
3,215
14,005
7,256
0
6,397
6,780
0
50,211
W
Ra
QA
Ra
3,964
526
163
2,492
7,465
3,510
76
3,671
3,318
67,132
0
L
Discordia
TrustGang
Discordia
6,652
600
0
270
7,898
1,905
317
1,729
5,914
43,239
0
W
Cthulhu
Werebubb
Cthulhu
4,290
140
602
3,159
15,068
11,664
0
2,978
11,818
22,089
0
L
4,555
806
523
751
8,615
2,340
522
2,670
5,915
25,585
0
W
6,421
2,496
0
3,189
14,601
1,901
0
1,682
12,723
0
40,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,219
Gold Earned
45,005
416
Minions Killed
489
0
Camps Cleared
0
1,391,863
Distance Traveled
1,632,074
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,764
548
90
6
0
265,956
5
W
Nemesis
11,165
698
126
8
0
340,909
3
L
Thanatos
8,526
533
92
6
0
320,030
0
L
Danzaburou
10,056
629
103
6
0
271,784
3
W
Tsukuyomi
9,522
595
101
6
0
351,706
3
W
Ra
9,946
622
149
9
0
336,930
5
L
Discordia
8,158
510
83
5
0
278,154
5
W
Cthulhu
6,944
434
39
2
0
316,487
10
L
Nox
7,715
482
48
3
0
255,939
4
W
Anhur
7,428
464
74
5
0
286,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role