Player Matchup

Fenrir
Fenrir
DrakeFury
Fenrir
Level 27
God Stats
21W - 26L
1,346 SR
Queue Stats
69W - 95L
1,326 Elo+
Party 1
Neith
Neith
NyxNocturne44
Neith
Level 7
God Stats
11W - 17L
1,396 SR
Queue Stats
11W - 17L
1,383 Elo+
Party 1
Bellona
Bellona
galifrey maker
Bellona
Level 53
God Stats
5W - 5L
1,551 SR
Queue Stats
48W - 77L
1,410 Elo+
Party 3
Hel
Hel
mykll13
Hel
Level 86
God Stats
0W - 2L
1,268 SR
Queue Stats
74W - 110L
1,324 Elo+
Party 1
Cthulhu
Cthulhu
soldado950sagaz
Cthulhu
Level 28
God Stats
11W - 13L
1,475 SR
Queue Stats
49W - 70L
1,409 Elo+
Party 3
Team Averages
Level 40
1,407 SR
1,370 Elo+

VS

Team Averages
Level 86
1,582 SR
1,549 Elo+
Geb
Geb
CERB-MODEL94-WAR
Geb
Level 143
God Stats
14W - 9L
1,709 SR
Queue Stats
186W - 182L
1,575 Elo+
Solo
Loki
Loki
Fivestarr_Jr
Loki
Level 18
God Stats
13W - 4L
1,591 SR
Queue Stats
16W - 11L
1,517 Elo+
Party 2
Bakasura
Bakasura
christian123715-
Bakasura
Level 77
God Stats
1W - 0L
1,823 SR
Queue Stats
12W - 7L
1,554 Elo+
Party 2
Gilgamesh
Gilgamesh
hegotttabomb
Gilgamesh
Level 107
God Stats
10W - 4L
1,616 SR
Queue Stats
163W - 136L
1,552 Elo+
Party 2
Heimdallr
Heimdallr
xxU_NOT_SLIMExx
Heimdallr
Level 87
God Stats
1W - 0L
1,171 SR
Queue Stats
53W - 42L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrakeFury
Fenrir
15
3 / 7 / 1
9,914
901
10,571
15,403
10,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 3 / 3
9,303
846
8,713
12,043
4,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 8 / 0
8,589
781
1,532
11,108
3,982
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
15
0 / 5 / 2
9,552
868
7,318
15,371
11,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 8 / 1
9,781
889
10,598
24,095
13,313
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

46

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 25
12,016
1,092
15,980
9,517
11,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 2 / 17
10,512
956
7,949
7,349
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
11 / 1 / 12
12,900
1,173
17,550
9,072
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
hegotttabomb
Gilgamesh
18
11 / 1 / 16
12,299
1,118
19,941
14,069
12,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
xxU_NOT_SLIMExx
Heimdallr
18
4 / 1 / 16
10,967
997
11,481
6,076
2,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
117
5
Kills
31
31
Deaths
5
7
Assists
86
Player
Kills
Deaths
Assists
KDA
W
2
0
25
14.5
L
Fenrir
DrakeFury
Fenrir
3
7
1
0.5
W
3
2
17
5.75
L
0
3
3
0.5
W
11
1
12
17
L
0
8
0
0
W
Gilgamesh
hegotttabomb
Gilgamesh
11
1
16
19
L
Hel
0
5
2
0.2
L
2
8
1
0.31
W
Heimdallr
xxU_NOT_SLIMExx
Heimdallr
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,732
Damage
72,901
78,020
Taken
46,083
42,879
Mitigated
34,819
5,402
Healing
12,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,980
2,347
0
3,974
9,517
11,581
0
4,494
4,978
29,531
0
L
Fenrir
DrakeFury
Fenrir
10,571
2,656
0
507
15,403
10,144
0
2,324
12,399
0
13,910
W
7,949
2,343
0
104
7,349
2,918
0
2,477
4,636
0
19,959
L
8,713
3,501
0
867
12,043
4,218
0
3,952
7,329
0
24,920
W
17,550
12,584
0
5,074
9,072
4,834
0
2,864
6,042
0
40,011
L
1,532
111
0
0
11,108
3,982
0
2,042
8,410
0
4,193
W
Gilgamesh
hegotttabomb
Gilgamesh
19,941
4,295
0
3,019
14,069
12,518
0
4,691
9,130
5,854
28,189
L
Hel
7,318
246
1,965
1,962
15,371
11,222
0
5,123
9,180
38,077
0
L
10,598
416
75
26
24,095
13,313
0
5,047
18,362
22,230
0
W
Heimdallr
xxU_NOT_SLIMExx
Heimdallr
11,481
8,611
0
152
6,076
2,968
0
3,390
2,610
0
30,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,139
Gold Earned
58,694
138
Minions Killed
200
2
Camps Cleared
16
913,354
Distance Traveled
1,195,491
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,016
1,092
24
2
2
248,298
5
L
Fenrir
9,914
901
7
1
0
222,264
0
W
Loki
10,512
956
23
2
1
246,564
1
L
Neith
9,303
846
24
2
1
186,022
0
W
Bakasura
12,900
1,173
66
6
12
258,704
3
L
Bellona
8,589
781
3
0
0
89,912
0
W
Gilgamesh
12,299
1,118
35
3
0
244,948
0
L
Hel
9,552
868
83
8
0
188,524
0
L
Cthulhu
9,781
889
21
2
1
226,632
1
W
Heimdallr
10,967
997
52
5
1
196,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role