Player Matchup

Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Capt-Man-Meat
Tiamat
Level 49
God Stats
1W - 1L
1,201 SR
Queue Stats
1W - 2L
1,279 Elo+
Party 1
Osiris
Osiris
Ginsu3
Osiris
Level 145
God Stats
0W - 1L
1,498 SR
Queue Stats
1W - 2L
1,279 Elo+
Party 1
Zhong Kui
Zhong Kui
jdarcanimitola
Zhong Kui
Level 155
God Stats
3W - 2L
1,478 SR
Queue Stats
185W - 168L
1,662 Elo+
Solo
Team Averages
Level 127
1,419 SR
1,430 Elo+

VS

Team Averages
Level 81
1,583 SR
1,531 Elo+
Bellona
Bellona
GunnerBobRoss
Bellona
Level 43
God Stats
1W - 0L
1,398 SR
Queue Stats
17W - 25L
1,404 Elo+
Party 2
Fenrir
Fenrir
Lauds
Fenrir
Level 124
God Stats
1W - 0L
1,651 SR
Queue Stats
39W - 27L
1,626 Elo+
Party 2
Hachiman
Hachiman
UltimateChungus
Hachiman
Level 127
God Stats
2W - 0L
1,589 SR
Queue Stats
48W - 30L
1,666 Elo+
Party 2
Janus
Janus
Ungoliänt
Janus
Level 29
God Stats
1W - 0L
1,695 SR
Queue Stats
15W - 19L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
2 / 0 / 1
5,294
1,059
3,545
2,209
860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 5 / 0
4,442
888
2,597
4,908
2,607
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Ginsu3
Osiris
8
0 / 2 / 0
4,374
875
4,144
4,289
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
jdarcanimitola
Zhong Kui
7
1 / 1 / 1
4,555
911
1,206
2,354
1,812
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
8
0 / 2 / 2
4,339
868
2,036
4,279
3,011
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Lauds
Fenrir
10
4 / 0 / 3
5,612
1,122
3,603
5,555
3,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
10
3 / 0 / 4
5,165
1,033
3,641
3,462
1,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
10
1 / 1 / 0
4,937
987
1,412
2,440
597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
8
8
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
0
1
2.5
L
0
5
0
0
L
Osiris
Ginsu3
Osiris
0
2
0
0
W
Bellona
0
2
2
0.5
W
Fenrir
Lauds
Fenrir
4
0
3
5.5
W
Hachiman
3
0
4
5
W
Janus
1
1
0
1
L
Zhong Kui
jdarcanimitola
Zhong Kui
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,492
Damage
10,692
13,760
Taken
15,736
9,196
Mitigated
8,425
2,948
Healing
4,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,545
1,560
300
1,391
2,209
860
0
356
1,781
0
17,469
L
2,597
222
0
219
4,908
2,607
0
104
4,804
9,779
0
L
Osiris
Ginsu3
Osiris
4,144
1,263
0
21
4,289
3,917
0
0
4,289
1,221
8,544
W
Bellona
2,036
548
137
821
4,279
3,011
0
1,116
3,163
0
4,934
W
Fenrir
Lauds
Fenrir
3,603
997
0
1,166
5,555
3,734
0
1,585
3,970
0
7,836
W
Hachiman
3,641
1,761
0
1,783
3,462
1,083
203
1,463
1,999
0
16,616
W
Janus
1,412
148
0
747
2,440
597
0
516
1,924
13,110
0
L
Zhong Kui
jdarcanimitola
Zhong Kui
1,206
172
0
1,017
2,354
1,812
0
897
1,309
4,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,665
Gold Earned
20,053
77
Minions Killed
82
4
Camps Cleared
3
312,494
Distance Traveled
390,636
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,294
1,059
33
7
1
93,438
1
L
Tiamat
4,442
888
18
4
0
84,620
1
L
Osiris
4,374
875
14
3
2
91,191
1
W
Bellona
4,339
868
14
3
1
98,339
0
W
Fenrir
5,612
1,122
10
2
0
113,916
0
W
Hachiman
5,165
1,033
26
5
2
89,434
1
W
Janus
4,937
987
32
6
0
88,947
0
L
Zhong Kui
4,555
911
12
2
1
43,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role