Player Matchup

Vamana
Vamana
Fer680
Vamana
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 62L
1,405 Elo+
Solo
Sol
Sol
GrimmLoqq
Sol
Level 102
God Stats
4W - 2L
1,537 SR
Queue Stats
131W - 113L
1,562 Elo+
Party 1
Chernobog
Chernobog
Th3r0mann
Chernobog
Level 85
God Stats
2W - 1L
1,338 SR
Queue Stats
159W - 126L
1,554 Elo+
Party 1
Bacchus
Bacchus
W0IFY
Bacchus
Level 88
God Stats
2W - 1L
1,338 SR
Queue Stats
67W - 67L
1,522 Elo+
Party 1
Chiron
Chiron
workojoe
Chiron
Level 140
God Stats
18W - 16L
1,515 SR
Queue Stats
1,076W - 1,103L
1,421 Elo+
Solo
Team Averages
Level 107
1,446 SR
1,493 Elo+

VS

Team Averages
Level 115
1,618 SR
1,500 Elo+
Xing Tian
Xing Tian
Apoet76
Xing Tian
Level 109
God Stats
8W - 12L
1,575 SR
Queue Stats
458W - 472L
1,455 Elo+
Solo
Janus
Janus
DFresh15
Janus
Level 145
God Stats
1W - 1L
1,778 SR
Queue Stats
109W - 121L
1,558 Elo+
Party 2
Thanatos
Thanatos
KadeW-
Thanatos
Level 56
God Stats
1W - 2L
1,274 SR
Queue Stats
45W - 59L
1,428 Elo+
Solo
Skadi
Skadi
Sir Haroldo
Skadi
Level 142
God Stats
10W - 10L
1,718 SR
Queue Stats
74W - 87L
1,558 Elo+
Party 2
Sylvanus
Sylvanus
xx KAFFKA xx
Sylvanus
Level 123
God Stats
1W - 2L
1,746 SR
Queue Stats
3W - 6L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fer680
Vamana
19
9 / 1 / 8
12,425
592
16,280
24,673
21,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
11 / 0 / 12
13,265
632
16,571
10,994
4,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Th3r0mann
Chernobog
19
3 / 0 / 16
12,107
577
9,373
13,540
5,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
W0IFY
Bacchus
16
1 / 2 / 20
10,819
515
9,381
16,677
18,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
workojoe
Chiron
18
10 / 2 / 13
12,564
598
11,022
13,197
4,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Apoet76
Xing Tian
14
1 / 7 / 1
8,782
418
10,433
23,470
21,672
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
DFresh15
Janus
13
0 / 8 / 3
8,741
416
3,940
12,725
4,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
KadeW-
Thanatos
14
2 / 8 / 1
9,550
455
6,154
16,449
6,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 3 / 2
9,970
475
10,993
13,265
4,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
xx KAFFKA xx
Sylvanus
13
0 / 8 / 5
8,106
386
7,609
17,120
18,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
17
34
Kills
5
5
Deaths
34
69
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Apoet76
Xing Tian
1
7
1
0.21
L
Janus
DFresh15
Janus
0
8
3
0.19
W
Vamana
Fer680
Vamana
9
1
8
13
W
11
0
12
17
L
Thanatos
KadeW-
Thanatos
2
8
1
0.31
L
2
3
2
1
W
Chernobog
Th3r0mann
Chernobog
3
0
16
11
W
Bacchus
W0IFY
Bacchus
1
2
20
5.5
W
Chiron
workojoe
Chiron
10
2
13
8.25
L
Sylvanus
xx KAFFKA xx
Sylvanus
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,627
Damage
39,129
79,081
Taken
83,029
55,887
Mitigated
55,207
37,110
Healing
23,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Apoet76
Xing Tian
10,433
1,569
0
6,142
23,470
21,672
88
3,061
19,111
55,349
0
L
Janus
DFresh15
Janus
3,940
99
0
952
12,725
4,205
194
4,807
7,829
52,347
0
W
Vamana
Fer680
Vamana
16,280
6,580
314
10,018
24,673
21,412
458
8,602
15,891
0
74,783
W
16,571
6,080
0
8,247
10,994
4,936
5,666
2,728
8,266
106,998
11,351
L
Thanatos
KadeW-
Thanatos
6,154
915
0
8,244
16,449
6,254
0
5,337
11,005
0
39,193
L
10,993
4,022
0
853
13,265
4,963
656
3,746
9,468
0
89,483
W
Chernobog
Th3r0mann
Chernobog
9,373
4,154
0
6,174
13,540
5,887
1,841
3,384
10,086
0
106,639
W
Bacchus
W0IFY
Bacchus
9,381
669
1,099
4,233
16,677
18,819
0
5,314
11,227
27,829
0
W
Chiron
workojoe
Chiron
11,022
3,053
2,370
4,655
13,197
4,833
1,667
3,136
10,021
0
80,465
L
Sylvanus
xx KAFFKA xx
Sylvanus
7,609
1,758
2,720
4,460
17,120
18,113
0
8,102
8,783
27,512
7,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,180
Gold Earned
45,149
635
Minions Killed
487
0
Camps Cleared
0
2,096,647
Distance Traveled
1,872,573
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,782
418
101
5
0
355,382
5
L
Janus
8,741
416
110
5
0
381,503
5
W
Vamana
12,425
592
127
6
0
409,599
0
W
Sol
13,265
632
177
8
0
395,296
2
L
Thanatos
9,550
455
86
4
0
405,849
7
L
Skadi
9,970
475
124
6
0
395,587
9
W
Chernobog
12,107
577
182
9
0
445,320
10
W
Bacchus
10,819
515
30
1
0
393,217
9
W
Chiron
12,564
598
119
6
0
453,215
2
L
Sylvanus
8,106
386
66
3
0
334,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role