Player Matchup

Sol
Sol
 
Sol
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DinklierBerg
Nemesis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,430 Elo+
Party 1
Agni
Agni
GreyF0X
Agni
Level 26
God Stats
2W - 2L
1,452 SR
Queue Stats
8W - 11L
1,430 Elo+
Party 1
Cerberus
Cerberus
mushroomhurdler
Cerberus
Level 36
God Stats
2W - 1L
1,724 SR
Queue Stats
30W - 33L
1,520 Elo+
Solo
Chaac
Chaac
staman
Chaac
Level 44
God Stats
5W - 1L
1,858 SR
Queue Stats
11W - 12L
1,430 Elo+
Party 1
Team Averages
Level 34
1,607 SR
1,462 Elo+

VS

Team Averages
Level 54
1,527 SR
1,455 Elo+
Janus
Janus
 
Janus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
LogiBear215
Cerberus
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
218W - 166L
1,550 Elo+
Party 2
Mercury
Mercury
LuvaBoss776
Mercury
Level 39
God Stats
3W - 3L
1,482 SR
Queue Stats
17W - 39L
1,249 Elo+
Solo
Sun Wukong
Sun Wukong
maxgower32
Sun Wukong
Level 40
God Stats
7W - 6L
1,572 SR
Queue Stats
144W - 128L
1,539 Elo+
Party 2
Medusa
Medusa
nachonero
Medusa
Level 87
God Stats
6W - 1L
1,583 SR
Queue Stats
9W - 9L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 5 / 2
8,868
493
9,081
13,020
5,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
DinklierBerg
Nemesis
14
4 / 4 / 5
9,467
526
7,042
13,180
5,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Agni
GreyF0X
Agni
12
1 / 9 / 7
7,658
425
10,640
11,726
4,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
14
3 / 1 / 4
8,951
497
6,649
12,765
10,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
staman
Chaac
13
2 / 6 / 3
8,180
454
8,181
13,739
8,156
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
11 / 3 / 3
11,342
630
15,416
11,051
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
LogiBear215
Cerberus
14
3 / 2 / 8
9,180
510
9,531
18,873
18,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
LuvaBoss776
Mercury
14
1 / 2 / 2
8,780
488
2,509
11,554
3,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
maxgower32
Sun Wukong
16
6 / 3 / 3
9,626
535
11,198
14,873
11,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
nachonero
Medusa
14
4 / 4 / 2
8,775
488
8,206
10,954
3,295
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
43
14
Kills
25
25
Deaths
14
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
2
1
W
Janus
 
Janus
11
3
3
4.17
L
Nemesis
DinklierBerg
Nemesis
4
4
5
1.63
L
Agni
GreyF0X
Agni
1
9
7
0.5
W
Cerberus
LogiBear215
Cerberus
3
2
8
3.5
W
Mercury
LuvaBoss776
Mercury
1
2
2
1
W
Sun Wukong
maxgower32
Sun Wukong
6
3
3
2.5
L
Cerberus
3
1
4
5
W
Medusa
nachonero
Medusa
4
4
2
1.25
L
Chaac
staman
Chaac
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,593
Damage
46,860
64,430
Taken
67,305
33,831
Mitigated
41,617
16,163
Healing
18,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,081
4,645
0
3,736
13,020
5,328
0
5,305
7,639
46,883
7,685
W
Janus
 
Janus
15,416
851
24
3,599
11,051
3,930
198
4,252
6,545
84,972
0
L
Nemesis
DinklierBerg
Nemesis
7,042
2,592
262
4,877
13,180
5,509
610
4,969
7,831
0
46,019
L
Agni
GreyF0X
Agni
10,640
1,096
83
1,632
11,726
4,023
296
6,169
5,156
35,884
0
W
Cerberus
LogiBear215
Cerberus
9,531
646
0
6,466
18,873
18,699
148
7,942
10,673
35,086
0
W
Mercury
LuvaBoss776
Mercury
2,509
480
0
1,978
11,554
3,767
362
3,207
8,179
0
66,351
W
Sun Wukong
maxgower32
Sun Wukong
11,198
1,486
0
5,749
14,873
11,926
45
2,866
11,845
9,540
54,444
L
Cerberus
6,649
789
0
3,547
12,765
10,815
0
5,014
7,524
30,883
0
W
Medusa
nachonero
Medusa
8,206
3,725
0
758
10,954
3,295
1,212
5,862
5,018
0
39,565
L
Chaac
staman
Chaac
8,181
1,062
0
2,026
13,739
8,156
126
4,698
8,383
0
45,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,124
Gold Earned
47,703
379
Minions Killed
544
0
Camps Cleared
0
1,680,604
Distance Traveled
1,847,720
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,868
493
91
5
0
316,355
1
W
Janus
11,342
630
180
10
0
393,663
4
L
Nemesis
9,467
526
93
5
0
361,269
2
L
Agni
7,658
425
62
3
0
314,290
4
W
Cerberus
9,180
510
63
4
0
368,399
2
W
Mercury
8,780
488
117
7
0
371,014
0
W
Sun Wukong
9,626
535
115
6
0
355,555
2
L
Cerberus
8,951
497
62
3
0
354,537
2
W
Medusa
8,775
488
69
4
0
359,089
2
L
Chaac
8,180
454
71
4
0
334,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role