Player Matchup

He Bo
He Bo
BhB-Hydro
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,380 Elo+
Party 2
Odin
Odin
BhB-Subie
Odin
Level 51
God Stats
10W - 18L
1,394 SR
Queue Stats
158W - 166L
1,420 Elo+
Party 2
Atlas
Atlas
LargeMoistFart
Atlas
Level 129
God Stats
1W - 5L
1,541 SR
Queue Stats
360W - 351L
1,418 Elo+
Party 4
Pele
Pele
TerranBunny
Pele
Level 41
God Stats
19W - 11L
1,649 SR
Queue Stats
107W - 105L
1,443 Elo+
Party 2
Skadi
Skadi
YourWifesNewMan
Skadi
Level 106
God Stats
2W - 2L
1,629 SR
Queue Stats
254W - 240L
1,382 Elo+
Party 4
Team Averages
Level 69
1,543 SR
1,408 Elo+

VS

Team Averages
Level 78
1,500 SR
1,425 Elo+
Freya
Freya
II_Popp_II
Freya
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,372 Elo+
Party 1
Fenrir
Fenrir
MxWolfgang503
Fenrir
Level 34
God Stats
7W - 1L
1,323 SR
Queue Stats
64W - 73L
1,372 Elo+
Party 3
Chaac
Chaac
Primitive Cali
Chaac
Level 74
God Stats
21W - 10L
1,704 SR
Queue Stats
54W - 40L
1,532 Elo+
Solo
Ah Puch
Ah Puch
PupLykanTTV
Ah Puch
Level 109
God Stats
10W - 13L
1,474 SR
Queue Stats
640W - 742L
1,426 Elo+
Party 3
Achilles
Achilles
TexasRyan
Achilles
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 74L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BhB-Hydro
He Bo
13
0 / 9 / 1
8,190
372
3,343
12,820
4,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Odin
16
1 / 6 / 2
9,946
452
5,181
18,118
7,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 7 / 6
9,644
438
8,345
24,073
22,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 6 / 0
10,139
461
8,275
16,497
8,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

16
5 / 8 / 1
10,498
477
12,500
18,762
6,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
17
5 / 4 / 10
11,167
508
13,632
20,293
7,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 2 / 12
11,164
507
6,971
17,789
19,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
4 / 0 / 11
11,685
531
14,079
20,026
29,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
PupLykanTTV
Ah Puch
17
10 / 0 / 12
11,910
541
28,628
10,595
4,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
TexasRyan
Achilles
19
9 / 3 / 8
12,074
549
7,962
16,152
8,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
89
7
Kills
36
36
Deaths
9
10
Assists
53
Player
Kills
Deaths
Assists
KDA
L
He Bo
BhB-Hydro
He Bo
0
9
1
0.06
L
Odin
1
6
2
0.33
W
Freya
5
4
10
2.5
L
1
7
6
0.57
W
8
2
12
7
W
4
0
11
9.5
W
Ah Puch
PupLykanTTV
Ah Puch
10
0
12
16
L
0
6
0
0
W
Achilles
TexasRyan
Achilles
9
3
8
4.33
L
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,644
Damage
71,272
90,270
Taken
84,855
50,713
Mitigated
69,804
15,089
Healing
37,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
BhB-Hydro
He Bo
3,343
509
0
765
12,820
4,665
0
5,064
7,368
37,065
0
L
Odin
5,181
988
0
2,640
18,118
7,971
0
8,688
8,948
0
63,792
W
Freya
13,632
4,062
0
10,472
20,293
7,761
2,139
2,604
17,689
81,764
0
L
8,345
3,169
2,543
3,472
24,073
22,613
0
14,581
8,942
23,878
0
W
6,971
541
0
3,598
17,789
19,907
602
3,310
14,479
645
19,108
W
14,079
634
990
8,596
20,026
29,113
1,207
1,709
18,317
17,279
73,738
W
Ah Puch
PupLykanTTV
Ah Puch
28,628
1,384
367
7,495
10,595
4,677
3,700
2,878
7,717
73,110
0
L
8,275
1,094
0
4,085
16,497
8,761
2,576
7,055
8,580
0
72,508
W
Achilles
TexasRyan
Achilles
7,962
2,455
0
5,813
16,152
8,346
1,371
1,499
14,653
24
80,654
L
12,500
5,546
0
1,584
18,762
6,703
0
9,429
9,150
0
80,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,417
Gold Earned
58,000
506
Minions Killed
523
0
Camps Cleared
0
1,908,898
Distance Traveled
2,061,573
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,190
372
62
3
0
368,376
5
L
Odin
9,946
452
124
6
0
428,158
2
W
Freya
11,167
508
108
5
0
393,016
2
L
Atlas
9,644
438
40
2
0
354,688
5
W
Fenrir
11,164
507
29
1
0
418,118
7
W
Chaac
11,685
531
158
7
0
417,005
3
W
Ah Puch
11,910
541
113
5
0
434,215
3
L
Pele
10,139
461
153
7
0
374,768
3
W
Achilles
12,074
549
115
5
0
399,219
0
L
Skadi
10,498
477
127
6
0
382,908
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role