Player Matchup

Merlin
Merlin
Guyana vybz
Merlin
Level 27
God Stats
1W - 0L
1,757 SR
Queue Stats
45W - 37L
1,611 Elo+
Party 3
Da Ji
Da Ji
KingMoogleMogXll
Da Ji
Level 108
God Stats
3W - 2L
1,540 SR
Queue Stats
111W - 101L
1,457 Elo+
Party 2
Hou Yi
Hou Yi
Nothomelv9
Hou Yi
Level 30
God Stats
1W - 2L
1,460 SR
Queue Stats
83W - 71L
1,538 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Silver-Sigma-DR
Cu Chulainn
Level 42
God Stats
2W - 4L
1,329 SR
Queue Stats
42W - 48L
1,503 Elo+
Party 3
Yemoja
Yemoja
imtheman855
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,682 Elo+
Party 3
Team Averages
Level 47
1,517 SR
1,558 Elo+

VS

Team Averages
Level 44
1,526 SR
1,393 Elo+
Cthulhu
Cthulhu
HG13484
Cthulhu
Level 67
God Stats
9W - 10L
1,541 SR
Queue Stats
28W - 31L
1,365 Elo+
Party 1
Bakasura
Bakasura
MrLuca223
Bakasura
Level 69
God Stats
1W - 1L
1,734 SR
Queue Stats
28W - 34L
1,362 Elo+
Party 1
Chaac
Chaac
deslowaker
Chaac
Level 16
God Stats
4W - 6L
1,629 SR
Queue Stats
14W - 13L
1,445 Elo+
Party 1
Mulan
Mulan
haza22_22
Mulan
Level 59
God Stats
5W - 6L
1,388 SR
Queue Stats
17W - 26L
1,362 Elo+
Party 1
Cupid
Cupid
kakusucm27
Cupid
Level 8
God Stats
2W - 4L
1,339 SR
Queue Stats
17W - 16L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
9 / 1 / 7
11,164
620
12,667
9,250
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
13 / 4 / 6
11,185
621
16,153
14,226
5,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
Nothomelv9
Hou Yi
19
5 / 0 / 4
11,280
627
10,764
11,918
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Silver-Sigma-DR
Cu Chulainn
19
4 / 2 / 4
11,792
655
13,854
13,657
10,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
14
1 / 0 / 19
9,787
544
7,500
9,424
10,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HG13484
Cthulhu
13
2 / 7 / 0
8,445
469
5,305
13,553
11,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bakasura
MrLuca223
Bakasura
13
0 / 9 / 2
8,187
455
6,388
16,469
6,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
12
3 / 8 / 1
8,472
471
8,129
19,499
12,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
haza22_22
Mulan
15
1 / 5 / 0
8,764
487
4,838
14,180
14,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
13
1 / 3 / 0
8,349
464
5,426
13,074
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
10
32
Kills
7
7
Deaths
32
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
9
1
7
12.5
L
Cthulhu
HG13484
Cthulhu
2
7
0
0.29
W
13
4
6
4
L
Bakasura
MrLuca223
Bakasura
0
9
2
0.11
W
Hou Yi
Nothomelv9
Hou Yi
5
0
4
7
W
Cu Chulainn
Silver-Sigma-DR
Cu Chulainn
4
2
4
3
L
Chaac
3
8
1
0.44
L
Mulan
haza22_22
Mulan
1
5
0
0.2
W
Yemoja
1
0
19
10.5
L
Cupid
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,938
Damage
30,086
58,475
Taken
76,775
36,001
Mitigated
47,583
23,349
Healing
16,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
12,667
1,406
0
1,400
9,250
3,603
322
1,666
6,804
76,654
0
L
Cthulhu
HG13484
Cthulhu
5,305
30
137
1,081
13,553
11,153
0
5,852
7,521
33,956
0
W
16,153
5,670
453
6,320
14,226
5,948
0
478
13,705
0
68,677
L
Bakasura
MrLuca223
Bakasura
6,388
3,523
0
3,649
16,469
6,338
0
2,463
13,753
0
35,962
W
Hou Yi
Nothomelv9
Hou Yi
10,764
6,030
0
6,984
11,918
5,144
2,233
1,147
10,561
0
92,734
W
Cu Chulainn
Silver-Sigma-DR
Cu Chulainn
13,854
5,955
0
3,837
13,657
10,685
2,620
0
12,486
0
86,041
L
Chaac
8,129
2,870
0
4,701
19,499
12,553
0
8,980
9,929
0
30,952
L
Mulan
haza22_22
Mulan
4,838
1,113
0
2,991
14,180
14,671
655
0
14,180
0
54,652
W
Yemoja
7,500
1,507
2,251
2,104
9,424
10,621
35
2,014
6,995
26,633
0
L
Cupid
5,426
2,232
210
3,436
13,074
2,868
0
1,981
11,061
0
54,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,208
Gold Earned
42,217
582
Minions Killed
415
0
Camps Cleared
0
1,672,885
Distance Traveled
1,639,177
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,164
620
139
8
0
333,814
4
L
Cthulhu
8,445
469
49
3
0
316,011
0
W
Da Ji
11,185
621
95
5
0
368,632
3
L
Bakasura
8,187
455
83
5
0
363,200
0
W
Hou Yi
11,280
627
166
9
0
316,239
4
W
Cu Chulainn
11,792
655
158
9
0
323,655
1
L
Chaac
8,472
471
54
3
0
322,456
2
L
Mulan
8,764
487
128
7
0
311,157
1
W
Yemoja
9,787
544
24
1
0
330,545
5
L
Cupid
8,349
464
101
6
0
326,353
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role