Player Matchup

Tsukuyomi
Tsukuyomi
Avataryue
Tsukuyomi
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,511 Elo+
Party 1
Merlin
Merlin
Axeslicer123
Merlin
Level 61
God Stats
59W - 51L
1,567 SR
Queue Stats
86W - 97L
1,535 Elo+
Solo
Xbalanque
Xbalanque
herjes_salhe
Xbalanque
Level 107
God Stats
7W - 3L
1,539 SR
Queue Stats
64W - 87L
1,453 Elo+
Party 1
Hel
Hel
kittykatOwO
Hel
Level 77
God Stats
9W - 10L
1,440 SR
Queue Stats
53W - 51L
1,485 Elo+
Solo
Ah Puch
Ah Puch
ssaevoli
Ah Puch
Level 43
God Stats
2W - 0L
1,646 SR
Queue Stats
67W - 49L
1,507 Elo+
Solo
Team Averages
Level 66
1,538 SR
1,498 Elo+

VS

Team Averages
Level 76
1,430 SR
1,377 Elo+
Xbalanque
Xbalanque
AGUST1NPAUL
Xbalanque
Level 111
God Stats
1W - 5L
1,272 SR
Queue Stats
8W - 15L
1,295 Elo+
Party 2
Thor
Thor
Joseloy8022
Thor
Level 109
God Stats
0W - 2L
1,303 SR
Queue Stats
17W - 22L
1,424 Elo+
Solo
Merlin
Merlin
RzKSharingan
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,228 Elo+
Party 2
Bacchus
Bacchus
YoMama675
Bacchus
Level 65
God Stats
1W - 2L
1,647 SR
Queue Stats
30W - 27L
1,481 Elo+
Solo
Discordia
Discordia
o-Hanzo-Run-o
Discordia
Level 87
God Stats
11W - 14L
1,431 SR
Queue Stats
128W - 145L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Avataryue
Tsukuyomi
20
16 / 9 / 7
15,550
1,196
19,468
18,478
5,946
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
20
5 / 6 / 12
13,867
1,067
15,611
17,735
4,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
herjes_salhe
Xbalanque
20
11 / 9 / 13
14,444
1,111
25,333
22,060
5,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 9 / 15
12,208
939
8,966
20,183
14,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Puch
ssaevoli
Ah Puch
20
5 / 6 / 13
14,260
1,097
16,346
15,450
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

46

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AGUST1NPAUL
Xbalanque
20
17 / 12 / 17
18,006
1,385
37,848
27,987
9,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
11 / 9 / 15
15,075
1,160
17,504
24,001
9,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
0 / 14 / 19
12,843
988
6,128
21,877
7,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
YoMama675
Bacchus
16
0 / 0 / 1
9,814
755
148
636
381
Breastplate

Breastplate

+20
Physical Protection

Discordia
o-Hanzo-Run-o
Discordia
20
11 / 3 / 16
16,607
1,277
26,236
16,433
5,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
107
38
Kills
39
39
Deaths
38
60
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AGUST1NPAUL
Xbalanque
17
12
17
2.13
W
Tsukuyomi
Avataryue
Tsukuyomi
16
9
7
2.17
W
Merlin
5
6
12
1.83
L
11
9
15
2.06
L
Merlin
0
14
19
0.68
L
Bacchus
YoMama675
Bacchus
0
0
1
0.5
W
Xbalanque
herjes_salhe
Xbalanque
11
9
13
1.94
W
1
9
15
0.94
L
Discordia
o-Hanzo-Run-o
Discordia
11
3
16
6.33
W
Ah Puch
ssaevoli
Ah Puch
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,724
Damage
87,864
93,906
Taken
90,934
33,148
Mitigated
32,228
11,869
Healing
3,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AGUST1NPAUL
Xbalanque
37,848
7,669
534
1,603
27,987
9,545
0
11,436
16,101
0
78,926
W
Tsukuyomi
Avataryue
Tsukuyomi
19,468
4,557
0
976
18,478
5,946
0
3,938
14,540
0
32,103
W
Merlin
15,611
470
0
699
17,735
4,153
0
6,860
10,875
68,209
0
L
17,504
2,290
0
130
24,001
9,221
0
11,072
12,719
0
34,992
L
Merlin
6,128
789
0
508
21,877
7,549
0
9,964
11,790
26,529
0
L
Bacchus
YoMama675
Bacchus
148
0
133
152
636
381
0
248
388
1,064
0
W
Xbalanque
herjes_salhe
Xbalanque
25,333
18,361
342
2,579
22,060
5,794
0
6,284
15,776
0
44,416
W
8,966
271
2,395
2,688
20,183
14,053
0
7,942
12,241
16,663
0
L
Discordia
o-Hanzo-Run-o
Discordia
26,236
698
0
715
16,433
5,532
0
7,377
9,013
55,510
0
W
Ah Puch
ssaevoli
Ah Puch
16,346
687
0
2,190
15,450
3,202
0
7,488
7,962
53,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,329
Gold Earned
72,345
284
Minions Killed
258
12
Camps Cleared
6
1,081,854
Distance Traveled
901,662
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
18,006
1,385
95
7
3
239,406
0
W
Tsukuyomi
15,550
1,196
33
3
4
219,135
3
W
Merlin
13,867
1,067
114
9
0
234,369
3
L
Thor
15,075
1,160
46
4
2
227,843
0
L
Merlin
12,843
988
37
3
1
187,405
0
L
Bacchus
9,814
755
3
0
0
23,398
0
W
Xbalanque
14,444
1,111
38
3
3
216,666
0
W
Hel
12,208
939
15
1
0
198,547
0
L
Discordia
16,607
1,277
77
6
0
223,610
0
W
Ah Puch
14,260
1,097
84
6
5
213,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role