Player Matchup

Nemesis
Nemesis
Bronze III
CARBODAWG
Nemesis
Bronze III
Level 108
God Stats
2W - 2L
1,592 SR
Queue Stats
14W - 22L
1,208 MMR
Solo
Terra
Terra
Platinum IV
ImGuardian
Terra
Platinum IV
Level 160
God Stats
5W - 7L
1,523 SR
Queue Stats
436W - 429L
1,599 MMR
Solo
Artio
Artio
Diamond V
KawaiiOskar
Artio
Diamond V
Level 135
God Stats
3W - 0L
1,794 SR
Queue Stats
452W - 465L
1,939 MMR
Solo
Izanami
Izanami
Gold V
OrneryWerewolf
Izanami
Gold V
Level 127
God Stats
16W - 13L
1,598 SR
Queue Stats
48W - 54L
1,205 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
Vuhhjay
Morgan Le Fay
Silver II
Level 125
God Stats
1W - 1L
1,553 SR
Queue Stats
52W - 62L
1,123 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,612 SR
1,415 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,547 SR
1,506 MMR
Loki
Loki
Silver V
 
Loki
Silver V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver III
Arfelas
Mercury
Silver III
Level 54
God Stats
0W - 4L
1,549 SR
Queue Stats
37W - 51L
904 MMR
Party 1
Cupid
Cupid
Gold V
Spartacus327
Cupid
Gold V
Level 141
God Stats
4W - 11L
1,555 SR
Queue Stats
7W - 14L
1,270 MMR
Party 1
Janus
Janus
Platinum I
imOM3N
Janus
Platinum I
Level 160
God Stats
1W - 4L
1,459 SR
Queue Stats
137W - 114L
2,119 MMR
Solo
Ymir
Ymir
Platinum V
Ålco
Ymir
Platinum V
Level 156
God Stats
24W - 16L
1,672 SR
Queue Stats
234W - 227L
1,736 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CARBODAWG
Nemesis
17
3 / 2 / 8
11,493
522
5,602
17,677
7,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
15
1 / 0 / 17
11,375
517
7,176
22,675
29,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
11 / 2 / 7
13,575
617
20,453
23,319
29,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
9 / 1 / 10
14,282
649
23,583
13,073
5,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Vuhhjay
Morgan Le Fay
18
8 / 2 / 6
12,361
562
21,604
14,918
6,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CliodhnaMulanKhepriAthena

VS

Bans
GebBastetAgniTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
1 / 12 / 3
9,454
430
7,171
18,914
6,243
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Arfelas
Mercury
16
2 / 8 / 3
9,953
452
8,158
18,312
6,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 4
9,537
434
8,743
18,646
6,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
imOM3N
Janus
17
3 / 2 / 2
10,541
479
19,482
12,736
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Ålco
Ymir
14
0 / 6 / 4
8,813
401
6,668
28,498
25,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
23
32
Kills
7
7
Deaths
32
48
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
12
3
0.21
L
Mercury
Arfelas
Mercury
2
8
3
0.44
W
Nemesis
CARBODAWG
Nemesis
3
2
8
3.5
W
Terra
1
0
17
9.5
W
11
2
7
7.25
W
9
1
10
14
L
1
4
4
0.75
W
Morgan Le Fay
Vuhhjay
Morgan Le Fay
8
2
6
5.5
L
Janus
imOM3N
Janus
3
2
2
2
L
Ymir
Ålco
Ymir
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,418
Damage
50,222
91,662
Taken
97,106
78,215
Mitigated
48,944
39,380
Healing
17,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,171
2,057
0
0
18,914
6,243
0
9,837
8,407
0
41,540
L
Mercury
Arfelas
Mercury
8,158
4,188
0
4,873
18,312
6,354
0
8,002
10,206
0
61,811
W
Nemesis
CARBODAWG
Nemesis
5,602
2,282
0
3,765
17,677
7,623
2,390
5,459
12,067
0
63,224
W
Terra
7,176
627
2,823
8,401
22,675
29,442
656
5,569
16,908
21,958
0
W
20,453
1,470
716
11,374
23,319
29,380
1,623
6,251
16,443
78,700
0
W
23,583
19,879
0
6,424
13,073
5,217
7,929
4,197
8,771
0
138,843
L
8,743
4,254
356
5,196
18,646
6,337
0
6,358
12,154
0
62,028
W
Morgan Le Fay
Vuhhjay
Morgan Le Fay
21,604
1,531
409
5,468
14,918
6,553
1,177
6,770
8,000
90,276
0
L
Janus
imOM3N
Janus
19,482
2,129
68
2,777
12,736
4,389
0
7,940
4,593
86,854
0
L
Ymir
Ålco
Ymir
6,668
520
159
3,757
28,498
25,621
0
15,410
12,513
21,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,086
Gold Earned
48,298
549
Minions Killed
494
0
Camps Cleared
0
2,267,601
Distance Traveled
2,133,819
40
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,454
430
83
4
0
345,604
2
L
Mercury
9,953
452
104
5
0
467,999
2
W
Nemesis
11,493
522
92
4
0
473,085
7
W
Terra
11,375
517
32
1
0
506,770
10
W
Artio
13,575
617
136
6
0
443,653
4
W
Izanami
14,282
649
183
8
0
413,477
10
L
Cupid
9,537
434
108
5
0
422,143
8
W
Morgan Le Fay
12,361
562
106
5
0
430,616
9
L
Janus
10,541
479
181
8
0
448,730
12
L
Ymir
8,813
401
18
1
0
449,343
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role