Player Matchup

Hachiman
Hachiman
BackwoodsPledge
Hachiman
Level 82
God Stats
9W - 2L
1,827 SR
Queue Stats
127W - 110L
1,516 Elo+
Party 1
Ymir
Ymir
CorniestPine953
Ymir
Level 76
God Stats
1W - 6L
1,248 SR
Queue Stats
223W - 266L
1,467 Elo+
Party 2
Ne Zha
Ne Zha
Oz_Flexington14
Ne Zha
Level 49
God Stats
1W - 2L
1,508 SR
Queue Stats
118W - 137L
1,438 Elo+
Solo
He Bo
He Bo
RancidCooch
He Bo
Level 27
God Stats
0W - 1L
1,290 SR
Queue Stats
62W - 59L
1,504 Elo+
Party 1
Medusa
Medusa
Ridiòus
Medusa
Level 9
God Stats
7W - 14L
1,471 SR
Queue Stats
11W - 22L
1,458 Elo+
Party 2
Team Averages
Level 49
1,469 SR
1,477 Elo+

VS

Team Averages
Level 68
1,428 SR
1,487 Elo+
Chronos
Chronos
BrazenBite
Chronos
Level 82
God Stats
3W - 5L
1,277 SR
Queue Stats
64W - 73L
1,448 Elo+
Solo
Fenrir
Fenrir
HoBoMaStR
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,648 Elo+
Party 3
Heimdallr
Heimdallr
Remake69
Heimdallr
Level 43
God Stats
7W - 16L
1,308 SR
Queue Stats
85W - 111L
1,343 Elo+
Solo
Kukulkan
Kukulkan
bostel2003
Kukulkan
Level 67
God Stats
5W - 3L
1,572 SR
Queue Stats
100W - 83L
1,497 Elo+
Party 3
Geb
Geb
tobi9_9_9
Geb
Level 142
God Stats
2W - 7L
1,484 SR
Queue Stats
111W - 111L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
2 / 7 / 6
11,816
909
14,216
18,582
10,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
3 / 12 / 4
12,335
949
12,655
33,381
32,242
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 4 / 5
12,357
951
12,671
13,560
5,091
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
1 / 9 / 5
12,498
961
14,030
23,497
13,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Ridiòus
Medusa
18
0 / 7 / 5
10,989
845
7,895
12,762
4,465
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BrazenBite
Chronos
20
5 / 1 / 25
12,667
974
15,493
6,136
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
HoBoMaStR
Fenrir
20
5 / 3 / 23
12,775
983
14,209
17,856
12,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Remake69
Heimdallr
20
10 / 4 / 26
14,202
1,092
18,654
14,818
6,960
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
bostel2003
Kukulkan
20
15 / 1 / 23
15,428
1,187
28,669
10,133
4,943
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 0 / 33
14,251
1,096
18,178
18,837
31,233
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
168
9
Kills
38
39
Deaths
9
25
Assists
130
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
7
6
0.71
W
Chronos
BrazenBite
Chronos
5
1
25
17.5
L
3
12
4
0.42
W
Fenrir
HoBoMaStR
Fenrir
5
3
23
5.5
L
3
4
5
1.38
L
1
9
5
0.39
W
Heimdallr
Remake69
Heimdallr
10
4
26
5.75
L
Medusa
Ridiòus
Medusa
0
7
5
0.36
W
Kukulkan
bostel2003
Kukulkan
15
1
23
26.5
W
3
0
33
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,467
Damage
95,203
101,782
Taken
67,780
65,535
Mitigated
58,337
7,628
Healing
13,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
14,216
7,576
0
160
18,582
10,723
0
12,316
5,235
0
37,730
W
Chronos
BrazenBite
Chronos
15,493
7,436
0
455
6,136
2,348
0
2,331
3,805
31,747
0
L
12,655
1,411
476
1,224
33,381
32,242
0
22,732
10,490
40,068
0
W
Fenrir
HoBoMaStR
Fenrir
14,209
3,688
0
2,377
17,856
12,853
0
8,003
9,077
0
23,532
L
12,671
3,197
820
1,546
13,560
5,091
0
6,798
6,590
0
29,791
L
14,030
1,248
228
2,987
23,497
13,014
0
13,039
10,050
28,296
0
W
Heimdallr
Remake69
Heimdallr
18,654
14,161
0
3,908
14,818
6,960
0
7,511
7,307
0
32,487
L
Medusa
Ridiòus
Medusa
7,895
4,065
0
187
12,762
4,465
0
7,455
5,214
0
33,016
W
Kukulkan
bostel2003
Kukulkan
28,669
2,392
0
2,466
10,133
4,943
0
4,011
6,122
64,654
0
W
18,178
1,324
0
4,482
18,837
31,233
0
4,829
13,814
38,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,995
Gold Earned
69,323
240
Minions Killed
247
8
Camps Cleared
5
1,189,117
Distance Traveled
1,182,380
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,816
909
57
4
2
246,217
2
W
Chronos
12,667
974
45
3
0
219,836
0
L
Ymir
12,335
949
64
5
1
231,133
1
W
Fenrir
12,775
983
22
2
1
242,261
3
L
Ne Zha
12,357
951
37
3
1
228,988
0
L
He Bo
12,498
961
33
3
4
263,211
0
W
Heimdallr
14,202
1,092
31
2
1
222,485
0
L
Medusa
10,989
845
49
4
0
219,568
0
W
Kukulkan
15,428
1,187
111
9
2
245,897
0
W
Geb
14,251
1,096
38
3
1
251,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role