Player Matchup

Tsukuyomi
Tsukuyomi
JurassicJun
Tsukuyomi
Level 61
God Stats
24W - 18L
1,525 SR
Queue Stats
172W - 208L
1,385 Elo+
Party 1
Sol
Sol
KooshKaptain
Sol
Level 60
God Stats
31W - 32L
1,460 SR
Queue Stats
170W - 204L
1,393 Elo+
Party 1
Mulan
Mulan
MrSacalious-
Mulan
Level 55
God Stats
15W - 6L
1,705 SR
Queue Stats
107W - 105L
1,444 Elo+
Solo
Olorun
Olorun
Nobodys_Gnome16
Olorun
Level 46
God Stats
2W - 3L
1,441 SR
Queue Stats
127W - 159L
1,324 Elo+
Party 1
Cerberus
Cerberus
tybo_928
Cerberus
Level 22
God Stats
18W - 16L
1,526 SR
Queue Stats
32W - 41L
1,342 Elo+
Party 1
Team Averages
Level 49
1,531 SR
1,378 Elo+

VS

Team Averages
Level 77
1,511 SR
1,388 Elo+
Skadi
Skadi
J-DUBS_805
Skadi
Level 140
God Stats
5W - 10L
1,339 SR
Queue Stats
449W - 488L
1,368 Elo+
Party 3
Cupid
Cupid
JuevozGigante
Cupid
Level 27
God Stats
2W - 1L
1,708 SR
Queue Stats
96W - 101L
1,369 Elo+
Party 3
Baron Samedi
Baron Samedi
Llanz07
Baron Samedi
Level 114
God Stats
20W - 24L
1,509 SR
Queue Stats
564W - 595L
1,383 Elo+
Party 2
Geb
Geb
Musty2saucin
Geb
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 321L
1,374 Elo+
Party 3
Gilgamesh
Gilgamesh
superlick3000
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 92L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JurassicJun
Tsukuyomi
10
2 / 2 / 3
6,225
566
4,651
6,510
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 1 / 0
7,339
667
6,752
6,174
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 3 / 0
6,007
546
5,135
9,759
6,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 0 / 3
6,116
556
3,651
4,024
1,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
tybo_928
Cerberus
10
0 / 0 / 6
6,145
559
1,555
6,547
3,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
1 / 2 / 0
5,561
506
2,326
3,226
785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 1
6,163
560
5,109
7,120
2,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
Llanz07
Baron Samedi
11
2 / 1 / 0
6,552
596
3,000
5,069
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 5 / 2
5,462
497
2,569
9,476
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
superlick3000
Gilgamesh
9
1 / 2 / 1
5,626
511
4,410
9,451
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
11
Kills
6
6
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
1
2
0
0.5
L
1
1
1
1.5
W
Tsukuyomi
JurassicJun
Tsukuyomi
2
2
3
1.75
W
4
1
0
4
L
Baron Samedi
Llanz07
Baron Samedi
2
1
0
2
W
1
3
0
0.33
L
1
5
2
0.4
W
4
0
3
5.5
L
Gilgamesh
superlick3000
Gilgamesh
1
2
1
0.75
W
Cerberus
tybo_928
Cerberus
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,744
Damage
17,414
33,014
Taken
34,342
14,918
Mitigated
15,038
10,914
Healing
10,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
2,326
1,382
0
604
3,226
785
0
750
2,476
0
27,183
L
5,109
2,909
208
3,729
7,120
2,157
0
325
6,462
0
32,596
W
Tsukuyomi
JurassicJun
Tsukuyomi
4,651
1,157
0
2,319
6,510
1,841
0
954
5,556
0
32,849
W
6,752
2,419
0
2,936
6,174
2,118
771
2,664
3,510
44,471
4,270
L
Baron Samedi
Llanz07
Baron Samedi
3,000
77
47
1,361
5,069
2,362
0
2,796
2,273
35,673
0
W
5,135
1,180
0
3,204
9,759
6,209
0
363
9,396
0
26,968
L
2,569
367
0
715
9,476
6,520
0
3,950
5,415
12,731
0
W
3,651
1,939
150
1,261
4,024
1,493
977
693
3,331
28,900
4,200
L
Gilgamesh
superlick3000
Gilgamesh
4,410
1,116
0
4,188
9,451
3,214
0
2,870
6,505
0
32,248
W
Cerberus
tybo_928
Cerberus
1,555
277
0
1,044
6,547
3,257
436
1,111
5,436
17,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,832
Gold Earned
29,364
324
Minions Killed
298
0
Camps Cleared
0
1,111,818
Distance Traveled
1,101,440
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,561
506
62
6
0
221,476
0
L
Cupid
6,163
560
72
7
0
202,281
0
W
Tsukuyomi
6,225
566
66
6
0
249,644
3
W
Sol
7,339
667
99
9
0
242,207
5
L
Baron Samedi
6,552
596
83
8
0
208,191
1
W
Mulan
6,007
546
64
6
0
189,220
0
L
Geb
5,462
497
20
2
0
220,066
0
W
Olorun
6,116
556
56
5
0
224,608
2
L
Gilgamesh
5,626
511
61
6
0
249,426
3
W
Cerberus
6,145
559
39
4
0
206,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role