Player Matchup

Hades
Hades
 
Hades
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Christ_yisus1
Cthulhu
Level 46
God Stats
6W - 7L
1,501 SR
Queue Stats
221W - 252L
1,402 Elo+
Solo
Achilles
Achilles
JaKarurosu
Achilles
Level 46
God Stats
11W - 5L
1,732 SR
Queue Stats
50W - 52L
1,393 Elo+
Solo
Ra
Ra
SpaceCowboii69
Ra
Level 63
God Stats
41W - 69L
1,365 SR
Queue Stats
85W - 130L
1,371 Elo+
Party 1
Artemis
Artemis
jack5661
Artemis
Level 44
God Stats
9W - 14L
1,421 SR
Queue Stats
93W - 102L
1,478 Elo+
Solo
Team Averages
Level 43
1,504 SR
1,429 Elo+

VS

Team Averages
Level 19
1,553 SR
1,462 Elo+
Danzaburou
Danzaburou
HundredRound
Danzaburou
Level 46
God Stats
89W - 61L
1,626 SR
Queue Stats
254W - 269L
1,443 Elo+
Solo
Yemoja
Yemoja
MobCaliBreaks
Yemoja
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Horus
Horus
SammyP4Real
Horus
Level 30
God Stats
1W - 3L
1,639 SR
Queue Stats
5W - 11L
1,365 Elo+
Party 2
Nemesis
Nemesis
bones5105
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Zeus
Zeus
itzbigbear
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
18
8 / 0 / 21
10,615
1,179
12,050
4,780
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
18
7 / 2 / 20
10,507
1,167
12,511
9,352
9,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
JaKarurosu
Achilles
17
8 / 0 / 13
10,473
1,164
6,554
3,953
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 0 / 16
10,096
1,122
5,122
4,098
1,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
jack5661
Artemis
19
16 / 0 / 24
12,138
1,349
30,386
8,087
3,402
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

332

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HundredRound
Danzaburou
14
1 / 2 / 0
8,268
919
2,756
4,574
1,438
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 4 / 1
9,124
1,014
3,153
14,131
15,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 9 / 2
8,368
930
4,561
19,239
15,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
bones5105
Nemesis
14
0 / 16 / 0
8,128
903
5,623
21,252
7,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 12 / 0
8,389
932
9,539
16,903
5,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
5
43
Kills
2
2
Deaths
43
94
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
8
0
21
18.5
W
Cthulhu
7
2
20
8.5
L
Danzaburou
HundredRound
Danzaburou
1
2
0
0.5
W
Achilles
JaKarurosu
Achilles
8
0
13
14.5
L
0
4
1
0.13
L
0
9
2
0.11
W
4
0
16
12
L
Nemesis
bones5105
Nemesis
0
16
0
0
L
1
12
0
0.08
W
Artemis
jack5661
Artemis
16
0
24
28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,623
Damage
25,632
30,270
Taken
76,099
19,803
Mitigated
45,209
9,946
Healing
4,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
12,050
633
331
1,470
4,780
2,682
0
1,878
2,902
21,967
0
W
Cthulhu
12,511
517
457
1,040
9,352
9,285
0
4,725
4,627
23,368
0
L
Danzaburou
HundredRound
Danzaburou
2,756
1,202
0
139
4,574
1,438
0
2,450
2,020
0
13,699
W
Achilles
JaKarurosu
Achilles
6,554
2,911
0
1,081
3,953
2,901
0
716
3,237
0
21,191
L
3,153
839
940
1,016
14,131
15,576
0
4,668
9,202
16,750
0
L
4,561
1,647
640
1,415
19,239
15,416
0
10,345
8,597
0
13,202
W
5,122
0
1,002
939
4,098
1,533
0
1,589
2,509
25,810
0
L
Nemesis
bones5105
Nemesis
5,623
2,345
0
98
21,252
7,441
0
4,216
16,901
0
18,772
L
9,539
3,949
0
330
16,903
5,338
0
6,864
9,696
30,826
0
W
Artemis
jack5661
Artemis
30,386
15,497
0
3,626
8,087
3,402
0
3,784
4,303
0
44,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,829
Gold Earned
42,277
179
Minions Killed
138
9
Camps Cleared
3
913,292
Distance Traveled
654,286
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,615
1,179
39
4
1
199,975
0
W
Cthulhu
10,507
1,167
25
3
0
165,046
0
L
Danzaburou
8,268
919
21
2
3
81,229
0
W
Achilles
10,473
1,164
28
3
6
179,861
1
L
Yemoja
9,124
1,014
35
4
0
141,367
1
L
Horus
8,368
930
19
2
0
154,029
1
W
Ra
10,096
1,122
52
6
0
189,844
0
L
Nemesis
8,128
903
24
3
0
166,875
1
L
Zeus
8,389
932
39
4
0
110,786
0
W
Artemis
12,138
1,349
35
4
2
178,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role