Player Matchup

Scylla
Scylla
Mr Steeezzy
Scylla
Level 113
God Stats
0W - 3L
1,610 SR
Queue Stats
57W - 52L
1,536 Elo+
Party 1
Thanatos
Thanatos
NubisDuhGoobis
Thanatos
Level 121
God Stats
5W - 8L
1,475 SR
Queue Stats
107W - 117L
1,499 Elo+
Party 1
Artemis
Artemis
Papi Chavvy
Artemis
Level 29
God Stats
15W - 8L
1,563 SR
Queue Stats
39W - 45L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
Sundevi113
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,470 Elo+
Party 1
Skadi
Skadi
Trash Waifus
Skadi
Level 147
God Stats
5W - 4L
1,623 SR
Queue Stats
171W - 157L
1,561 Elo+
Party 1
Team Averages
Level 90
1,554 SR
1,511 Elo+

VS

Team Averages
Level 72
1,494 SR
1,545 Elo+
Anhur
Anhur
AllMaito
Anhur
Level 108
God Stats
5W - 5L
1,490 SR
Queue Stats
41W - 38L
1,526 Elo+
Party 3
Sobek
Sobek
BonanzaReturns
Sobek
Level 42
God Stats
1W - 0L
1,454 SR
Queue Stats
99W - 63L
1,621 Elo+
Party 2
Erlang Shen
Erlang Shen
Lusaka13058
Erlang Shen
Level 148
God Stats
12W - 8L
1,608 SR
Queue Stats
271W - 251L
1,607 Elo+
Party 2
Janus
Janus
MrNeptuune
Janus
Level 46
God Stats
2W - 1L
1,367 SR
Queue Stats
148W - 136L
1,470 Elo+
Solo
Cthulhu
Cthulhu
shotoki
Cthulhu
Level 18
God Stats
7W - 3L
1,549 SR
Queue Stats
32W - 32L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 2 / 0
5,553
505
1,310
4,033
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
9
0 / 4 / 0
5,120
465
2,458
7,530
2,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Papi Chavvy
Artemis
8
0 / 2 / 0
4,875
443
2,622
4,673
1,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Sundevi113
Cthulhu
8
0 / 3 / 0
4,972
452
2,248
9,225
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 3 / 0
6,273
570
5,441
5,870
1,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AllMaito
Anhur
10
4 / 0 / 2
6,052
550
6,363
4,664
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 2
6,053
550
1,520
7,236
6,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Lusaka13058
Erlang Shen
13
5 / 0 / 2
7,294
663
5,982
6,084
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
12
3 / 0 / 2
7,266
661
1,934
2,612
634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
shotoki
Cthulhu
9
1 / 0 / 5
5,841
531
3,143
4,484
2,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
14
14
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
AllMaito
Anhur
4
0
2
5
W
1
2
2
1
W
Erlang Shen
Lusaka13058
Erlang Shen
5
0
2
6
L
Scylla
0
2
0
0
W
Janus
3
0
2
4
L
Thanatos
0
4
0
0
L
Artemis
Papi Chavvy
Artemis
0
2
0
0
L
Cthulhu
Sundevi113
Cthulhu
0
3
0
0
L
2
3
0
0.67
W
Cthulhu
shotoki
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,079
Damage
18,942
31,331
Taken
25,080
10,208
Mitigated
13,668
9,615
Healing
12,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AllMaito
Anhur
6,363
3,880
0
2,313
4,664
1,053
906
1,071
3,528
0
35,621
W
1,520
195
0
3,697
7,236
6,992
0
0
7,236
24,510
0
W
Erlang Shen
Lusaka13058
Erlang Shen
5,982
2,620
0
3,704
6,084
2,872
0
562
5,463
0
50,088
L
Scylla
1,310
127
0
843
4,033
917
0
1,415
2,536
30,132
0
W
Janus
1,934
478
0
810
2,612
634
301
644
1,852
47,894
0
L
Thanatos
2,458
766
0
5,737
7,530
2,499
0
575
6,939
0
30,777
L
Artemis
Papi Chavvy
Artemis
2,622
932
0
264
4,673
1,643
0
1,276
3,397
0
24,797
L
Cthulhu
Sundevi113
Cthulhu
2,248
183
61
2,050
9,225
3,222
52
1,713
7,512
14,767
0
L
5,441
2,743
0
660
5,870
1,927
0
1,226
4,350
0
32,736
W
Cthulhu
shotoki
Cthulhu
3,143
546
0
1,754
4,484
2,117
432
1,177
3,077
12,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,793
Gold Earned
32,506
286
Minions Killed
341
0
Camps Cleared
0
970,593
Distance Traveled
1,072,953
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,052
550
71
6
0
179,020
4
W
Sobek
6,053
550
48
4
0
215,605
0
W
Erlang Shen
7,294
663
91
8
0
256,312
0
L
Scylla
5,553
505
71
6
0
187,163
3
W
Janus
7,266
661
112
10
0
235,182
7
L
Thanatos
5,120
465
63
6
0
208,999
4
L
Artemis
4,875
443
51
5
0
190,633
3
L
Cthulhu
4,972
452
36
3
0
192,551
1
L
Skadi
6,273
570
65
6
0
191,247
3
W
Cthulhu
5,841
531
19
2
0
186,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role