Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
BlackFang151
Morgan Le Fay
Silver II
Level 108
God Stats
5W - 9L
1,331 SR
Queue Stats
39W - 56L
1,141 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Climenza
Sun Wukong
Silver III
Level 156
God Stats
0W - 3L
1,292 SR
Queue Stats
54W - 80L
998 MMR
Solo
Loki
Loki
Silver II
angelicknight420
Loki
Silver II
Level 61
God Stats
0W - 1L
1,129 SR
Queue Stats
57W - 76L
1,133 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,251 SR
1,091 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,581 SR
1,490 MMR
Zeus
Zeus
Gold V
JaiirCrazy
Zeus
Gold V
Level 124
God Stats
1W - 1L
1,575 SR
Queue Stats
21W - 19L
1,702 MMR
Party 1
Hercules
Hercules
Silver IV
MaxxGod SNF
Hercules
Silver IV
Level 145
God Stats
11W - 12L
1,546 SR
Queue Stats
199W - 270L
995 MMR
Solo
Fenrir
Fenrir
Platinum V
Ssj Maucraft
Fenrir
Platinum V
Level 120
God Stats
6W - 6L
1,621 SR
Queue Stats
88W - 99L
1,771 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BlackFang151
Morgan Le Fay
13
0 / 10 / 3
10,197
537
12,853
14,893
6,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Climenza
Sun Wukong
14
3 / 8 / 3
11,402
600
15,838
23,620
19,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 11 / 3
12,233
644
13,149
19,756
10,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
GilgameshMulanCthulhuChaacAnubis

VS

Bans
BastetXing TianAthenaCerberusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 13
13,003
684
15,467
14,461
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
MaxxGod SNF
Hercules
18
9 / 0 / 15
13,848
729
12,487
22,685
17,083
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
18
14 / 0 / 9
14,476
762
21,137
20,845
19,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
7
Kills
29
29
Deaths
7
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BlackFang151
Morgan Le Fay
0
10
3
0.15
L
Sun Wukong
Climenza
Sun Wukong
3
8
3
0.56
W
6
7
13
1.79
W
Hercules
MaxxGod SNF
Hercules
9
0
15
16.5
W
Fenrir
14
0
9
18.5
L
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,840
Damage
49,091
58,269
Taken
57,991
35,856
Mitigated
40,545
9,039
Healing
16,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BlackFang151
Morgan Le Fay
12,853
2,543
0
486
14,893
6,022
0
2,961
11,520
36,475
0
L
Sun Wukong
Climenza
Sun Wukong
15,838
2,888
0
6,044
23,620
19,818
7
8,708
14,396
763
31,211
W
15,467
2,912
0
2,288
14,461
3,875
894
2,251
11,216
53,418
0
W
Hercules
MaxxGod SNF
Hercules
12,487
2,891
0
8,404
22,685
17,083
835
6,176
15,362
0
39,838
W
Fenrir
21,137
5,064
0
6,237
20,845
19,587
1,491
5,474
13,928
0
58,957
L
13,149
1,176
199
2,310
19,756
10,016
0
4,027
15,284
0
34,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,832
Gold Earned
41,327
121
Minions Killed
216
3
Camps Cleared
12
961,915
Distance Traveled
1,087,055
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,197
537
40
2
0
306,066
2
L
Sun Wukong
11,402
600
35
2
0
318,915
9
W
Zeus
13,003
684
95
5
3
301,434
7
W
Hercules
13,848
729
51
3
2
412,583
6
W
Fenrir
14,476
762
70
4
7
373,038
3
L
Loki
12,233
644
46
2
3
336,934
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role