Player Matchup

Sol
Sol
Gold V
Devthervge
Sol
Gold V
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 5L
2,152 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,500 SR
2,152 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,571 SR
1,498 MMR
Gilgamesh
Gilgamesh
Gold IV
CleverColt5094
Gilgamesh
Gold IV
Level 149
God Stats
4W - 3L
1,571 SR
Queue Stats
57W - 64L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
5,665
1,133
4,192
2,491
780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
KaliBakasuraPoseidonChaacHe Bo

VS

Bans
OsirisBellonaMulanAnhurCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CleverColt5094
Gilgamesh
8
0 / 4 / 0
4,053
811
1,955
5,850
2,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CleverColt5094
Gilgamesh
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,192
Damage
1,955
2,491
Taken
5,850
780
Mitigated
2,289
1,394
Healing
1,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CleverColt5094
Gilgamesh
1,955
548
0
1,463
5,850
2,289
0
3,914
1,936
0
13,615
W
4,192
2,059
0
1,394
2,491
780
603
131
2,360
24,477
2,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,665
Gold Earned
4,053
61
Minions Killed
30
5
Camps Cleared
1
104,142
Distance Traveled
96,350
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,053
811
30
6
1
96,350
1
W
Sol
5,665
1,133
61
12
5
104,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role