Player Matchup

Olorun
Olorun
GayyySatan
Olorun
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,744 Elo+
Party 1
Anubis
Anubis
IDunnoHowT0play
Anubis
Level 29
God Stats
1W - 0L
1,358 SR
Queue Stats
5W - 1L
1,852 Elo+
Party 1
Artemis
Artemis
NaClisyourflavor
Artemis
Level 105
God Stats
1W - 0L
1,709 SR
Queue Stats
8W - 4L
1,652 Elo+
Party 1
Hercules
Hercules
Niktu1234
Hercules
Level 136
God Stats
1W - 0L
1,279 SR
Queue Stats
7W - 1L
1,900 Elo+
Party 1
Chaac
Chaac
ThouMajesty
Chaac
Level 141
God Stats
1W - 0L
1,807 SR
Queue Stats
7W - 2L
1,744 Elo+
Party 1
Team Averages
Level 100
1,531 SR
1,779 Elo+

VS

Team Averages
Level 52
1,371 SR
1,445 Elo+
Sol
Sol
 
Sol
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
MGCPwnage
Anhur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,274 Elo+
Party 2
Ullr
Ullr
Shmoneymiles
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 155L
1,443 Elo+
Solo
Olorun
Olorun
SnakeSampson
Olorun
Level 121
God Stats
0W - 6L
1,082 SR
Queue Stats
237W - 245L
1,520 Elo+
Party 2
Merlin
Merlin
mfDragonWOLF
Merlin
Level 60
God Stats
0W - 2L
1,275 SR
Queue Stats
33W - 33L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
GayyySatan
Olorun
14
3 / 2 / 10
8,647
865
4,460
10,869
7,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
4 / 1 / 10
8,985
899
7,653
6,264
3,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
8 / 1 / 12
9,725
973
14,636
7,206
2,728
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Niktu1234
Hercules
14
4 / 2 / 13
9,368
937
7,048
14,717
12,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 1 / 16
9,234
923
9,930
14,579
12,768
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 5 / 3
7,192
719
7,711
9,410
3,034
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
MGCPwnage
Anhur
13
1 / 6 / 4
7,984
798
4,914
10,533
3,244
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 4
7,437
744
3,389
10,025
3,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
14
3 / 3 / 3
8,672
867
5,834
10,178
4,820
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
13
0 / 4 / 6
7,308
731
5,938
8,947
3,040
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
27
22
Kills
7
7
Deaths
22
61
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
3
0.5
W
Olorun
GayyySatan
Olorun
3
2
10
4
W
4
1
10
9
L
Anhur
MGCPwnage
Anhur
1
6
4
0.5
W
8
1
12
14
W
Hercules
Niktu1234
Hercules
4
2
13
5.25
L
2
4
4
1
L
Olorun
3
3
3
1.5
W
3
1
16
11
L
Merlin
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,727
Damage
27,786
53,635
Taken
49,093
37,923
Mitigated
17,753
27,958
Healing
14,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,711
704
774
1,715
9,410
3,034
600
1,193
8,217
19,049
0
W
Olorun
GayyySatan
Olorun
4,460
683
2,549
4,551
10,869
7,101
1,271
3,437
7,432
19,591
0
W
7,653
288
907
2,719
6,264
3,042
486
3,774
2,490
18,139
0
L
Anhur
MGCPwnage
Anhur
4,914
2,722
853
678
10,533
3,244
368
2,251
8,282
0
9,467
W
14,636
6,416
1,111
1,504
7,206
2,728
3,159
3,536
3,670
0
33,599
W
Hercules
Niktu1234
Hercules
7,048
709
2,066
6,847
14,717
12,284
674
4,314
8,543
0
10,726
L
3,389
1,380
720
2,534
10,025
3,615
0
3,630
6,395
0
10,976
L
Olorun
5,834
3,259
2,437
3,515
10,178
4,820
756
2,524
7,654
12,041
0
W
9,930
102
0
5,704
14,579
12,768
320
4,422
9,453
0
18,240
L
Merlin
5,938
188
87
1,172
8,947
3,040
0
2,515
6,432
16,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,959
Gold Earned
38,593
94
Minions Killed
77
0
Camps Cleared
0
1,046,326
Distance Traveled
819,016
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,192
719
21
2
0
184,069
0
W
Olorun
8,647
865
32
3
0
195,805
0
W
Anubis
8,985
899
23
2
0
199,836
0
L
Anhur
7,984
798
10
1
0
158,071
1
W
Artemis
9,725
973
26
3
0
196,544
1
W
Hercules
9,368
937
3
0
0
238,755
1
L
Ullr
7,437
744
12
1
0
149,276
2
L
Olorun
8,672
867
15
2
0
149,271
0
W
Chaac
9,234
923
10
1
0
215,386
0
L
Merlin
7,308
731
19
2
0
178,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role