Player Matchup

Merlin
Merlin
DinklierBerg
Merlin
Level 23
God Stats
6W - 3L
1,754 SR
Queue Stats
11W - 12L
1,366 Elo+
Party 2
Danzaburou
Danzaburou
GreyF0X
Danzaburou
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,366 Elo+
Party 2
Atlas
Atlas
MafiaBob
Atlas
Level 105
God Stats
1W - 0L
1,543 SR
Queue Stats
106W - 104L
1,433 Elo+
Solo
Susano
Susano
bheliosb
Susano
Level 119
God Stats
1W - 1L
1,303 SR
Queue Stats
50W - 64L
1,404 Elo+
Solo
Chaac
Chaac
staman
Chaac
Level 43
God Stats
5W - 1L
1,713 SR
Queue Stats
11W - 12L
1,366 Elo+
Party 2
Team Averages
Level 63
1,563 SR
1,387 Elo+

VS

Team Averages
Level 46
1,462 SR
1,402 Elo+
Charybdis
Charybdis
CrowsMonarch
Charybdis
Level 65
God Stats
3W - 2L
1,544 SR
Queue Stats
66W - 113L
1,371 Elo+
Party 1
Sol
Sol
PyroGamer23
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 46L
1,400 Elo+
Party 1
Xing Tian
Xing Tian
RojitoMyloI23
Xing Tian
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,462 Elo+
Party 1
Loki
Loki
SebasM18
Loki
Level 105
God Stats
2W - 3L
1,405 SR
Queue Stats
133W - 142L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
Tacoguy47
Gilgamesh
Level 24
God Stats
8W - 22L
1,360 SR
Queue Stats
19W - 42L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 3 / 13
11,414
519
17,024
12,545
4,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
GreyF0X
Danzaburou
18
13 / 5 / 9
12,435
565
17,956
21,056
8,193
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
MafiaBob
Atlas
14
2 / 2 / 14
10,852
493
10,708
17,003
17,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
bheliosb
Susano
20
8 / 3 / 9
12,303
559
13,150
18,339
7,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
staman
Chaac
18
9 / 2 / 9
12,196
554
20,772
20,172
18,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CrowsMonarch
Charybdis
13
0 / 8 / 3
8,178
372
8,466
16,161
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 9 / 3
10,219
465
14,087
18,795
6,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
RojitoMyloI23
Xing Tian
15
3 / 5 / 2
10,106
459
7,511
25,685
25,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
15
3 / 8 / 2
9,480
431
7,733
18,006
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Tacoguy47
Gilgamesh
17
5 / 5 / 2
10,402
473
11,770
22,036
12,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
25
35
Kills
13
15
Deaths
35
54
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CrowsMonarch
Charybdis
0
8
3
0.19
W
Merlin
3
3
13
3.17
W
Danzaburou
GreyF0X
Danzaburou
13
5
9
3.5
W
Atlas
MafiaBob
Atlas
2
2
14
4.5
L
2
9
3
0.39
L
Xing Tian
RojitoMyloI23
Xing Tian
3
5
2
0.8
L
Loki
3
8
2
0.5
L
Gilgamesh
Tacoguy47
Gilgamesh
5
5
2
1.2
W
Susano
bheliosb
Susano
8
3
9
4.17
W
Chaac
staman
Chaac
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,610
Damage
49,567
89,115
Taken
100,683
56,185
Mitigated
55,523
33,413
Healing
22,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CrowsMonarch
Charybdis
8,466
3,623
0
4,316
16,161
5,453
672
4,543
11,256
0
53,126
W
Merlin
17,024
1,592
580
3,774
12,545
4,861
1,426
4,125
8,277
65,301
0
W
Danzaburou
GreyF0X
Danzaburou
17,956
11,882
0
8,779
21,056
8,193
4,003
5,729
15,327
0
91,293
W
Atlas
MafiaBob
Atlas
10,708
3,101
2,895
3,927
17,003
17,250
144
4,684
12,230
31,316
0
L
14,087
2,790
0
5,709
18,795
6,600
1,408
6,777
11,443
69,943
4,561
L
Xing Tian
RojitoMyloI23
Xing Tian
7,511
700
0
2,582
25,685
25,752
155
8,070
16,884
30,337
0
L
Loki
7,733
2,042
0
3,712
18,006
5,430
0
4,098
13,606
0
47,482
L
Gilgamesh
Tacoguy47
Gilgamesh
11,770
3,403
104
6,121
22,036
12,288
210
4,933
16,150
1,517
46,189
W
Susano
bheliosb
Susano
13,150
3,703
0
950
18,339
7,191
1,724
3,246
14,931
0
101,492
W
Chaac
staman
Chaac
20,772
4,576
571
11,937
20,172
18,690
1,951
3,453
15,946
4,560
62,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,200
Gold Earned
48,385
459
Minions Killed
445
0
Camps Cleared
0
2,084,726
Distance Traveled
1,917,588
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,178
372
110
5
0
322,677
2
W
Merlin
11,414
519
118
5
0
384,025
0
W
Danzaburou
12,435
565
81
4
0
363,530
2
W
Atlas
10,852
493
32
1
0
422,223
9
L
Sol
10,219
465
128
6
0
352,247
4
L
Xing Tian
10,106
459
37
2
0
434,456
0
L
Loki
9,480
431
80
4
0
418,481
2
L
Gilgamesh
10,402
473
90
4
0
389,727
4
W
Susano
12,303
559
122
6
0
458,319
0
W
Chaac
12,196
554
106
5
0
456,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role