Player Matchup

Nemesis
Nemesis
CSIXC
Nemesis
Level 25
God Stats
3W - 3L
1,534 SR
Queue Stats
22W - 32L
1,424 Elo+
Party 1
Olorun
Olorun
Cameinsecond
Olorun
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
foofarm
Sun Wukong
Level 69
God Stats
1W - 1L
1,238 SR
Queue Stats
23W - 26L
1,504 Elo+
Party 1
Izanami
Izanami
gunkksquad
Izanami
Level 27
God Stats
6W - 5L
1,428 SR
Queue Stats
30W - 37L
1,465 Elo+
Party 1
Khepri
Khepri
jbpatt10
Khepri
Level 101
God Stats
43W - 27L
1,614 SR
Queue Stats
96W - 114L
1,444 Elo+
Party 1
Team Averages
Level 54
1,463 SR
1,468 Elo+

VS

Team Averages
Level 71
1,363 SR
1,399 Elo+
Artemis
Artemis
MissPokeyAce
Artemis
Level 147
God Stats
1W - 1L
1,385 SR
Queue Stats
18W - 57L
1,260 Elo+
Party 2
Gilgamesh
Gilgamesh
SpinSir25
Gilgamesh
Level 23
God Stats
0W - 3L
1,159 SR
Queue Stats
12W - 18L
1,503 Elo+
Party 2
Loki
Loki
TeriyakiTyLing
Loki
Level 44
God Stats
2W - 2L
1,053 SR
Queue Stats
49W - 49L
1,392 Elo+
Solo
Merlin
Merlin
The9thLord
Merlin
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
Zuko Vrantak
Cthulhu
Level 7
God Stats
0W - 2L
1,715 SR
Queue Stats
1W - 4L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CSIXC
Nemesis
14
4 / 2 / 9
8,923
558
6,834
10,923
3,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
16
11 / 1 / 4
9,680
605
13,939
15,141
5,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
foofarm
Sun Wukong
12
2 / 6 / 7
7,934
496
5,913
11,643
4,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
gunkksquad
Izanami
13
13 / 4 / 12
9,561
598
16,777
12,160
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
jbpatt10
Khepri
13
7 / 2 / 14
9,602
600
3,627
10,882
11,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MissPokeyAce
Artemis
12
3 / 11 / 3
7,962
498
9,633
13,094
3,460
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
SpinSir25
Gilgamesh
12
4 / 4 / 3
8,146
509
10,938
12,752
9,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 5 / 0
9,146
572
5,957
10,124
3,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
The9thLord
Merlin
12
1 / 9 / 3
7,507
469
7,498
11,627
3,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Zuko Vrantak
Cthulhu
9
0 / 9 / 1
5,782
361
2,887
15,199
10,352
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
24
37
Kills
14
15
Deaths
38
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CSIXC
Nemesis
4
2
9
4.25
W
Olorun
11
1
4
13
L
Artemis
MissPokeyAce
Artemis
3
11
3
0.41
L
Gilgamesh
SpinSir25
Gilgamesh
4
4
3
1.38
L
6
5
0
1.2
L
Merlin
The9thLord
Merlin
1
9
3
0.28
L
Cthulhu
Zuko Vrantak
Cthulhu
0
9
1
0.06
W
Sun Wukong
foofarm
Sun Wukong
2
6
7
0.92
W
Izanami
gunkksquad
Izanami
13
4
12
4.75
W
Khepri
jbpatt10
Khepri
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,090
Damage
36,913
60,749
Taken
62,796
30,848
Mitigated
30,096
20,722
Healing
7,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CSIXC
Nemesis
6,834
2,960
0
3,804
10,923
3,836
526
969
9,876
0
49,765
W
Olorun
13,939
7,238
90
8,588
15,141
5,759
1,020
6,587
8,098
62,905
0
L
Artemis
MissPokeyAce
Artemis
9,633
6,300
0
1,951
13,094
3,460
2,810
1,198
11,896
0
40,273
L
Gilgamesh
SpinSir25
Gilgamesh
10,938
2,007
0
1,955
12,752
9,210
0
1,597
11,155
7,430
36,526
L
5,957
1,204
0
2,818
10,124
3,140
0
2,418
7,706
0
36,437
L
Merlin
The9thLord
Merlin
7,498
362
0
693
11,627
3,934
78
6,525
5,102
35,741
0
L
Cthulhu
Zuko Vrantak
Cthulhu
2,887
657
0
0
15,199
10,352
141
5,828
9,371
15,180
0
W
Sun Wukong
foofarm
Sun Wukong
5,913
1,565
0
2,404
11,643
4,864
43
1,329
9,810
0
28,400
W
Izanami
gunkksquad
Izanami
16,777
11,666
0
2,641
12,160
4,797
2,399
1,812
10,137
0
55,778
W
Khepri
jbpatt10
Khepri
3,627
345
272
2,923
10,882
11,592
154
1,209
9,519
16,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,700
Gold Earned
38,543
345
Minions Killed
319
0
Camps Cleared
0
1,507,128
Distance Traveled
1,346,943
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,923
558
93
6
0
334,219
2
W
Olorun
9,680
605
95
6
0
270,893
1
L
Artemis
7,962
498
82
5
0
215,159
3
L
Gilgamesh
8,146
509
71
4
0
275,268
2
L
Loki
9,146
572
73
5
0
315,292
0
L
Merlin
7,507
469
74
5
0
257,571
5
L
Cthulhu
5,782
361
19
1
0
283,653
1
W
Sun Wukong
7,934
496
48
3
0
294,345
5
W
Izanami
9,561
598
86
5
0
275,987
1
W
Khepri
9,602
600
23
1
0
331,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role