Player Matchup

Izanami
Izanami
KChain00
Izanami
Level 79
God Stats
13W - 10L
1,554 SR
Queue Stats
16W - 14L
1,411 Elo+
Solo
Jormungandr
Jormungandr
RealBigSweet
Jormungandr
Level 16
God Stats
0W - 2L
1,160 SR
Queue Stats
0W - 2L
1,166 Elo+
Party 2
Zeus
Zeus
SoSa0221221
Zeus
Level 96
God Stats
33W - 32L
1,498 SR
Queue Stats
305W - 362L
1,369 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheNewGroove467
Tsukuyomi
Level 68
God Stats
0W - 1L
1,433 SR
Queue Stats
2W - 10L
1,232 Elo+
Party 2
Hou Yi
Hou Yi
vladox696969
Hou Yi
Level 48
God Stats
14W - 16L
1,894 SR
Queue Stats
121W - 152L
1,366 Elo+
Solo
Team Averages
Level 61
1,508 SR
1,309 Elo+

VS

Team Averages
Level 93
1,282 SR
1,304 Elo+
Thoth
Thoth
Charlespig56
Thoth
Level 64
God Stats
4W - 6L
1,180 SR
Queue Stats
163W - 174L
1,353 Elo+
Solo
Cthulhu
Cthulhu
Norn_Frs
Cthulhu
Level 113
God Stats
1W - 5L
1,401 SR
Queue Stats
65W - 60L
1,351 Elo+
Solo
Set
Set
PeptoBis-Man
Set
Level 126
God Stats
2W - 2L
1,149 SR
Queue Stats
30W - 37L
1,233 Elo+
Party 1
Bellona
Bellona
YiPi Ki YaY7405
Bellona
Level 25
God Stats
2W - 2L
1,212 SR
Queue Stats
16W - 23L
1,197 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
phrreakk
Ah Muzen Cab
Level 139
God Stats
4W - 6L
1,465 SR
Queue Stats
144W - 135L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KChain00
Izanami
15
4 / 7 / 3
10,168
535
11,766
14,032
4,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
RealBigSweet
Jormungandr
13
1 / 5 / 1
7,771
409
3,553
13,202
5,479
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 7 / 1
9,778
515
13,654
15,313
5,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
TheNewGroove467
Tsukuyomi
15
2 / 7 / 5
9,554
503
10,110
16,659
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
16
1 / 7 / 3
9,235
486
8,071
13,802
4,920
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 5
10,523
554
10,416
12,407
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Norn_Frs
Cthulhu
17
10 / 1 / 4
11,547
608
8,862
14,422
16,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
7 / 4 / 10
11,276
593
13,689
16,311
8,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 2 / 2
11,015
580
8,919
17,776
13,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
phrreakk
Ah Muzen Cab
19
7 / 1 / 4
11,716
617
10,645
12,513
4,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
15
Kills
33
33
Deaths
15
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
7
5
0.79
L
Izanami
KChain00
Izanami
4
7
3
0.79
W
Cthulhu
Norn_Frs
Cthulhu
10
1
4
12
W
7
4
10
3
L
Jormungandr
RealBigSweet
Jormungandr
1
5
1
0.3
L
7
7
1
1.07
L
Tsukuyomi
TheNewGroove467
Tsukuyomi
2
7
5
0.64
W
6
2
2
3.5
W
Ah Muzen Cab
phrreakk
Ah Muzen Cab
7
1
4
9
L
Hou Yi
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,154
Damage
52,531
73,008
Taken
73,429
25,882
Mitigated
46,081
10,336
Healing
24,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,416
86
507
1,579
12,407
4,176
421
5,908
6,075
58,713
0
L
Izanami
KChain00
Izanami
11,766
8,953
0
1,696
14,032
4,742
1,086
3,595
10,437
0
61,373
W
Cthulhu
Norn_Frs
Cthulhu
8,862
672
100
2,852
14,422
16,000
27
3,049
11,241
45,119
0
W
13,689
4,809
441
5,597
16,311
8,134
1,255
4,533
11,584
0
56,915
L
Jormungandr
RealBigSweet
Jormungandr
3,553
1,381
0
252
13,202
5,479
276
2,001
11,201
27,381
0
L
13,654
904
0
2,909
15,313
5,110
0
6,113
9,200
56,414
0
L
Tsukuyomi
TheNewGroove467
Tsukuyomi
10,110
2,826
0
3,916
16,659
5,631
0
3,933
12,726
0
41,521
W
8,919
1,838
0
9,197
17,776
13,320
1,477
1,341
16,399
0
54,151
W
Ah Muzen Cab
phrreakk
Ah Muzen Cab
10,645
3,092
0
4,672
12,513
4,451
3,366
1,657
10,856
0
92,812
L
Hou Yi
8,071
5,059
0
1,563
13,802
4,920
0
3,636
10,166
0
61,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,506
Gold Earned
56,077
476
Minions Killed
501
0
Camps Cleared
0
1,576,773
Distance Traveled
1,803,096
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,523
554
94
5
0
321,337
0
L
Izanami
10,168
535
132
7
0
308,386
3
W
Cthulhu
11,547
608
74
4
0
392,334
7
W
Set
11,276
593
79
4
0
391,910
0
L
Jormungandr
7,771
409
43
2
0
334,405
5
L
Zeus
9,778
515
114
6
0
300,376
6
L
Tsukuyomi
9,554
503
63
3
0
339,071
4
W
Bellona
11,015
580
99
5
0
346,790
4
W
Ah Muzen Cab
11,716
617
155
8
0
350,725
2
L
Hou Yi
9,235
486
124
7
0
294,535
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role