Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Alalson
Nemesis
Level 88
God Stats
5W - 1L
1,695 SR
Queue Stats
116W - 109L
1,444 Elo+
Solo
Nox
Nox
Blixkies
Nox
Level 117
God Stats
2W - 4L
1,410 SR
Queue Stats
730W - 661L
1,555 Elo+
Solo
Izanami
Izanami
ReoDaMisFit
Izanami
Level 125
God Stats
11W - 9L
1,534 SR
Queue Stats
17W - 21L
1,421 Elo+
Solo
Ymir
Ymir
Volicitty
Ymir
Level 124
God Stats
10W - 5L
1,543 SR
Queue Stats
331W - 330L
1,579 Elo+
Solo
Team Averages
Level 120
1,536 SR
1,500 Elo+

VS

Team Averages
Level 126
1,583 SR
1,491 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
B3ASTLY WAFFLE
Fenrir
Level 57
God Stats
12W - 11L
1,547 SR
Queue Stats
58W - 56L
1,472 Elo+
Solo
Charybdis
Charybdis
Jerkhart
Charybdis
Level 160
God Stats
2W - 4L
1,574 SR
Queue Stats
209W - 205L
1,501 Elo+
Solo
Guan Yu
Guan Yu
hardboiledlegg
Guan Yu
Level 125
God Stats
7W - 7L
1,608 SR
Queue Stats
247W - 209L
1,513 Elo+
Solo
Athena
Athena
poodizzle
Athena
Level 129
God Stats
1W - 2L
1,687 SR
Queue Stats
94W - 93L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 0 / 0
4,625
771
1,144
2,203
885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nemesis
Alalson
Nemesis
8
4 / 0 / 1
4,909
818
1,904
3,636
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 3
4,683
781
1,859
2,167
680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
ReoDaMisFit
Izanami
7
0 / 0 / 2
3,734
622
2,285
1,697
300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
6
0 / 0 / 2
4,025
671
2,122
4,577
1,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 2 / 0
3,770
628
1,032
2,587
484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 0
3,625
604
1,171
4,233
1,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Jerkhart
Charybdis
6
0 / 1 / 0
3,429
572
2,626
3,197
664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
3,402
567
996
1,972
734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Athena
poodizzle
Athena
5
0 / 1 / 0
3,644
607
1,016
4,997
1,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
7
Kills
0
0
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
0
1
L
Merlin
 
Merlin
0
2
0
0
W
Nemesis
Alalson
Nemesis
4
0
1
4.5
L
0
3
0
0
W
2
0
3
3.5
L
Charybdis
Jerkhart
Charybdis
0
1
0
0
W
Izanami
ReoDaMisFit
Izanami
0
0
2
1
W
Ymir
0
0
2
1
L
0
0
0
0
L
Athena
poodizzle
Athena
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,314
Damage
6,841
14,280
Taken
16,986
5,147
Mitigated
4,599
6,001
Healing
6,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,144
56
0
927
2,203
885
73
0
2,061
0
21,881
L
Merlin
 
Merlin
1,032
52
0
616
2,587
484
0
514
2,053
16,314
0
W
Nemesis
Alalson
Nemesis
1,904
639
0
1,633
3,636
1,411
0
81
3,555
0
19,174
L
1,171
302
0
1,626
4,233
1,147
0
746
3,411
0
12,471
W
1,859
949
0
1,048
2,167
680
0
951
1,216
17,199
0
L
Charybdis
Jerkhart
Charybdis
2,626
1,301
0
1,586
3,197
664
0
1,445
1,752
0
18,440
W
Izanami
ReoDaMisFit
Izanami
2,285
1,736
0
584
1,697
300
0
53
1,644
0
20,505
W
Ymir
2,122
822
59
1,750
4,577
1,871
0
963
3,614
11,235
0
L
996
333
0
697
1,972
734
0
0
1,831
0
9,870
L
Athena
poodizzle
Athena
1,016
493
159
1,637
4,997
1,570
0
1,174
3,783
5,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,976
Gold Earned
17,870
221
Minions Killed
157
0
Camps Cleared
0
639,061
Distance Traveled
533,373
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,625
771
65
11
0
124,565
2
L
Merlin
3,770
628
39
7
0
102,223
2
W
Nemesis
4,909
818
49
8
0
145,961
2
L
Fenrir
3,625
604
40
7
0
122,340
0
W
Nox
4,683
781
41
7
0
129,235
2
L
Charybdis
3,429
572
45
8
0
106,339
1
W
Izanami
3,734
622
45
8
0
112,805
1
W
Ymir
4,025
671
21
4
0
126,495
2
L
Guan Yu
3,402
567
26
4
0
81,129
0
L
Athena
3,644
607
7
1
0
121,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role