Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
 
Freya
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
IRoyalTeez
Nike
Level 85
God Stats
3W - 4L
1,535 SR
Queue Stats
298W - 341L
1,336 Elo+
Party 3
Zeus
Zeus
MistaDubbz
Zeus
Level 102
God Stats
52W - 55L
1,545 SR
Queue Stats
667W - 649L
1,471 Elo+
Solo
Thor
Thor
Ondreoliver5
Thor
Level 129
God Stats
462W - 468L
1,491 SR
Queue Stats
1,580W - 1,662L
1,479 Elo+
Party 2
Team Averages
Level 121
1,514 SR
1,457 Elo+

VS

Team Averages
Level 91
1,460 SR
1,582 Elo+
Janus
Janus
Lea-_SkyLily
Janus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 171L
1,467 Elo+
Party 1
Erlang Shen
Erlang Shen
Shogun_Yuri
Erlang Shen
Level 44
God Stats
5W - 2L
1,675 SR
Queue Stats
175W - 52L
1,668 Elo+
Party 4
Set
Set
WillYouCashAppMe
Set
Level 135
God Stats
4W - 2L
1,507 SR
Queue Stats
181W - 72L
1,787 Elo+
Party 4
Atlas
Atlas
Yohante_Tuki
Atlas
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
276W - 298L
1,437 Elo+
Party 1
Anhur
Anhur
nobadvibez__
Anhur
Level 24
God Stats
3W - 5L
1,117 SR
Queue Stats
76W - 45L
1,552 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 7 / 3
7,801
1,114
7,298
9,826
4,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Freya
 
Freya
13
0 / 8 / 6
7,406
1,058
5,379
10,624
3,366
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 3 / 6
7,314
1,045
4,217
9,453
5,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
3 / 6 / 3
8,040
1,149
12,936
10,847
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 5
8,358
1,194
5,556
10,747
3,670
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

212

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 19
8,970
1,281
11,240
7,453
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Shogun_Yuri
Erlang Shen
15
10 / 1 / 12
10,573
1,510
13,493
7,727
6,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
10 / 2 / 13
9,693
1,385
12,808
9,588
4,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 2 / 16
9,304
1,329
4,497
8,764
7,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 2 / 6
7,359
1,051
1,831
5,662
2,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
94
10
Kills
28
28
Deaths
10
23
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
7
3
0.64
L
Freya
 
Freya
0
8
6
0.38
L
0
3
6
1
W
2
3
19
3.83
L
3
6
3
0.75
L
4
4
5
1.63
W
Erlang Shen
Shogun_Yuri
Erlang Shen
10
1
12
16
W
10
2
13
8.25
W
5
2
16
6.5
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,386
Damage
43,869
51,497
Taken
39,194
19,325
Mitigated
24,257
2,510
Healing
4,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,298
1,776
0
876
9,826
4,159
0
2,286
7,486
0
13,160
L
Freya
 
Freya
5,379
1,655
0
782
10,624
3,366
0
2,148
8,388
21,860
0
L
4,217
365
0
0
9,453
5,287
0
3,567
5,662
0
14,947
W
11,240
98
0
270
7,453
3,063
0
3,538
3,915
34,987
0
L
12,936
492
81
771
10,847
2,843
0
4,202
6,427
29,948
0
L
5,556
577
0
0
10,747
3,670
0
2,802
7,797
0
12,576
W
Erlang Shen
Shogun_Yuri
Erlang Shen
13,493
7,455
0
1,318
7,727
6,714
0
4,767
2,960
0
27,165
W
12,808
5,822
0
1,103
9,588
4,339
0
4,054
5,534
0
20,180
W
4,497
1,551
796
823
8,764
7,972
0
3,768
4,996
8,527
0
W
1,831
1,235
0
100
5,662
2,169
0
2,188
3,474
0
8,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,919
Gold Earned
45,899
121
Minions Killed
121
4
Camps Cleared
8
690,327
Distance Traveled
729,639
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,801
1,114
11
2
1
118,567
1
L
Freya
7,406
1,058
44
6
1
128,982
0
L
Nike
7,314
1,045
20
3
0
133,856
0
W
Janus
8,970
1,281
68
10
1
152,233
0
L
Zeus
8,040
1,149
34
5
0
150,191
1
L
Thor
8,358
1,194
12
2
2
158,731
3
W
Erlang Shen
10,573
1,510
12
2
6
163,730
1
W
Set
9,693
1,385
18
3
0
146,695
0
W
Atlas
9,304
1,329
9
1
0
157,811
0
W
Anhur
7,359
1,051
14
2
1
109,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role