Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AllahGoBoom
Izanami
Level 64
God Stats
1W - 1L
1,298 SR
Queue Stats
5W - 3L
1,612 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Drewsfood
Tsukuyomi
Level 152
God Stats
2W - 0L
1,615 SR
Queue Stats
55W - 19L
1,819 Elo+
Party 1
Mercury
Mercury
JoeFromNewYork
Mercury
Level 160
God Stats
5W - 1L
1,856 SR
Queue Stats
241W - 113L
1,819 Elo+
Party 1
Achilles
Achilles
Thewsfood
Achilles
Level 139
God Stats
1W - 1L
1,418 SR
Queue Stats
7W - 3L
1,722 Elo+
Party 1
Team Averages
Level 132
1,537 SR
1,694 Elo+

VS

Team Averages
Level 111
1,669 SR
1,601 Elo+
Ra
Ra
Esimp
Ra
Level 143
God Stats
7W - 8L
1,614 SR
Queue Stats
600W - 573L
1,633 Elo+
Solo
Guan Yu
Guan Yu
JustAhCuk
Guan Yu
Level 56
God Stats
3W - 2L
1,804 SR
Queue Stats
167W - 158L
1,639 Elo+
Solo
Izanami
Izanami
LilPotatodin
Izanami
Level 125
God Stats
12W - 12L
1,612 SR
Queue Stats
875W - 841L
1,550 Elo+
Solo
Mulan
Mulan
MaakuOtaku
Mulan
Level 124
God Stats
25W - 12L
1,699 SR
Queue Stats
380W - 361L
1,633 Elo+
Solo
Ares
Ares
dozerdave
Ares
Level 108
God Stats
8W - 7L
1,616 SR
Queue Stats
398W - 382L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
3 / 1 / 9
10,444
550
9,203
7,452
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
AllahGoBoom
Izanami
15
0 / 4 / 2
9,388
494
6,235
9,417
2,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
Drewsfood
Tsukuyomi
18
6 / 4 / 10
11,185
589
16,179
11,918
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 1 / 6
9,837
518
8,786
15,228
5,570
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Thewsfood
Achilles
16
6 / 2 / 8
10,380
546
17,078
16,982
15,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
2 / 4 / 2
9,483
499
7,507
9,262
6,549
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
JustAhCuk
Guan Yu
15
3 / 5 / 0
9,188
484
8,062
18,611
13,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
LilPotatodin
Izanami
17
4 / 2 / 4
10,461
551
7,253
12,241
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
15
0 / 4 / 4
8,671
456
8,202
15,208
6,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ares
13
3 / 6 / 4
8,751
461
7,796
18,838
19,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
21
Kills
12
12
Deaths
21
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
9
7.5
W
Izanami
AllahGoBoom
Izanami
0
4
2
0.25
W
Tsukuyomi
Drewsfood
Tsukuyomi
6
4
10
2.75
L
Ra
2
4
2
0.75
W
6
1
6
9
L
Guan Yu
JustAhCuk
Guan Yu
3
5
0
0.6
L
Izanami
LilPotatodin
Izanami
4
2
4
3
L
Mulan
0
4
4
0.5
W
Achilles
Thewsfood
Achilles
6
2
8
5
L
Ares
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,481
Damage
38,820
60,997
Taken
74,160
31,415
Mitigated
50,819
17,677
Healing
22,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,203
942
346
3,331
7,452
3,623
0
1,881
5,571
69,297
0
W
Izanami
AllahGoBoom
Izanami
6,235
3,977
0
2,857
9,417
2,461
3,080
1,370
8,047
0
73,850
W
Tsukuyomi
Drewsfood
Tsukuyomi
16,179
4,385
0
2,636
11,918
4,750
0
5,050
6,868
0
88,063
L
Ra
7,507
375
1,203
2,448
9,262
6,549
0
1,937
7,020
80,438
0
W
8,786
4,244
688
1,152
15,228
5,570
0
5,283
9,945
0
49,430
L
Guan Yu
JustAhCuk
Guan Yu
8,062
1,323
242
6,244
18,611
13,328
122
1,641
15,832
4,362
50,407
L
Izanami
LilPotatodin
Izanami
7,253
3,833
0
4,968
12,241
4,734
388
1,497
10,676
0
83,926
L
Mulan
8,202
750
0
5,953
15,208
6,414
0
2,943
11,762
0
65,221
W
Achilles
Thewsfood
Achilles
17,078
3,362
735
5,932
16,982
15,011
270
2,581
14,401
11,320
44,854
L
Ares
7,796
871
0
1,559
18,838
19,794
0
2,892
15,490
20,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,234
Gold Earned
46,554
574
Minions Killed
536
0
Camps Cleared
0
1,927,430
Distance Traveled
1,879,854
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,444
550
146
8
0
374,763
1
W
Izanami
9,388
494
132
7
0
339,763
8
W
Tsukuyomi
11,185
589
140
7
0
425,110
4
L
Ra
9,483
499
159
8
0
363,988
3
W
Mercury
9,837
518
59
3
0
399,002
1
L
Guan Yu
9,188
484
107
6
0
380,619
6
L
Izanami
10,461
551
150
8
0
358,458
3
L
Mulan
8,671
456
98
5
0
414,733
5
W
Achilles
10,380
546
97
5
0
388,792
2
L
Ares
8,751
461
22
1
0
362,056
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role