Player Matchup

Achilles
Achilles
DrugsAndJuulPods
Achilles
Level 10
God Stats
5W - 5L
1,543 SR
Queue Stats
13W - 14L
1,340 Elo+
Party 2
Bacchus
Bacchus
FlaredLightsTV
Bacchus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 51L
1,608 Elo+
Party 2
Janus
Janus
Lev2veL
Janus
Level 129
God Stats
1W - 2L
1,256 SR
Queue Stats
98W - 79L
1,592 Elo+
Party 2
Tiamat
Tiamat
Praackle
Tiamat
Level 156
God Stats
4W - 4L
1,545 SR
Queue Stats
52W - 37L
1,612 Elo+
Party 2
Ravana
Ravana
twii3sted
Ravana
Level 79
God Stats
13W - 12L
1,450 SR
Queue Stats
164W - 205L
1,325 Elo+
Solo
Team Averages
Level 106
1,459 SR
1,496 Elo+

VS

Team Averages
Level 42
1,447 SR
1,419 Elo+
Chaac
Chaac
Andreiluis19
Chaac
Level 30
God Stats
1W - 7L
1,231 SR
Queue Stats
67W - 89L
1,319 Elo+
Solo
Neith
Neith
Dukendade
Neith
Level 49
God Stats
10W - 15L
1,475 SR
Queue Stats
78W - 81L
1,429 Elo+
Party 1
Mercury
Mercury
Kheprisun4923
Mercury
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,540 Elo+
Party 1
Ymir
Ymir
SaltySarg
Ymir
Level 26
God Stats
7W - 8L
1,582 SR
Queue Stats
22W - 32L
1,386 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Snatchiezz
Morgan Le Fay
Level 85
God Stats
0W - 2L
1,446 SR
Queue Stats
146W - 218L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,230
475
4,282
7,068
4,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 0 / 4
5,880
535
4,636
8,299
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Lev2veL
Janus
11
2 / 3 / 2
6,373
579
3,393
5,057
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Praackle
Tiamat
11
3 / 0 / 2
5,918
538
3,805
3,865
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
twii3sted
Ravana
12
4 / 2 / 0
6,469
588
3,852
5,178
1,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,932
630
6,425
8,603
5,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Dukendade
Neith
9
0 / 1 / 0
5,374
489
5,182
5,428
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
7
0 / 2 / 1
4,813
438
1,844
6,571
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
6
0 / 4 / 0
4,610
419
1,480
6,976
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Snatchiezz
Morgan Le Fay
10
2 / 4 / 0
5,533
503
2,960
6,766
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
6
6
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
0
1
4.5
W
0
1
0
0
L
Neith
Dukendade
Neith
0
1
0
0
W
2
0
4
4
L
Mercury
0
2
1
0.25
W
Janus
Lev2veL
Janus
2
3
2
1
W
Tiamat
Praackle
Tiamat
3
0
2
4
L
Ymir
0
4
0
0
L
Morgan Le Fay
Snatchiezz
Morgan Le Fay
2
4
0
0.5
W
Ravana
twii3sted
Ravana
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,968
Damage
17,891
29,467
Taken
34,344
14,701
Mitigated
15,555
10,868
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,425
452
0
4,870
8,603
5,105
0
1,394
6,632
0
38,585
W
4,282
607
0
3,156
7,068
4,433
0
183
6,199
2,538
20,588
L
Neith
Dukendade
Neith
5,182
2,725
0
1,914
5,428
1,632
0
3,416
2,012
0
30,964
W
4,636
673
485
3,237
8,299
5,372
0
1,708
6,591
12,853
0
L
Mercury
1,844
876
0
1,730
6,571
1,827
0
1,555
4,977
0
17,958
W
Janus
Lev2veL
Janus
3,393
316
0
1,126
5,057
1,436
510
1,663
3,316
40,471
0
W
Tiamat
Praackle
Tiamat
3,805
244
0
1,960
3,865
1,659
803
438
3,427
33,777
0
L
Ymir
1,480
514
0
468
6,976
5,092
0
4,341
2,635
11,532
0
L
Morgan Le Fay
Snatchiezz
Morgan Le Fay
2,960
605
0
1,096
6,766
1,899
390
1,642
5,124
26,265
0
W
Ravana
twii3sted
Ravana
3,852
1,471
0
904
5,178
1,801
0
448
4,654
0
36,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,870
Gold Earned
27,262
281
Minions Killed
258
0
Camps Cleared
0
1,101,366
Distance Traveled
1,043,623
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,932
630
75
7
0
224,991
1
W
Achilles
5,230
475
42
4
0
225,564
0
L
Neith
5,374
489
72
7
0
188,661
2
W
Bacchus
5,880
535
16
1
0
217,243
1
L
Mercury
4,813
438
44
4
0
237,389
6
W
Janus
6,373
579
81
7
0
216,943
1
W
Tiamat
5,918
538
71
6
0
212,795
1
L
Ymir
4,610
419
22
2
0
198,506
0
L
Morgan Le Fay
5,533
503
45
4
0
194,076
0
W
Ravana
6,469
588
71
6
0
228,821
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role