Player Matchup

Achilles
Achilles
 
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
LightningMeo
Ra
Level 148
God Stats
0W - 2L
1,732 SR
Queue Stats
4W - 8L
1,448 Elo+
Party 1
Rama
Rama
Raneridani
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,449 Elo+
Solo
Ganesha
Ganesha
qwejoyuiop
Ganesha
Level 88
God Stats
2W - 2L
1,731 SR
Queue Stats
6W - 8L
1,374 Elo+
Party 1
Team Averages
Level 116
1,592 SR
1,454 Elo+

VS

Team Averages
Level 114
1,432 SR
1,452 Elo+
Geb
Geb
 
Geb
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
LE0NiIDAS
Bellona
Level 76
God Stats
1W - 3L
1,282 SR
Queue Stats
192W - 222L
1,454 Elo+
Solo
Pele
Pele
MaEl4599
Pele
Level 122
God Stats
2W - 3L
1,373 SR
Queue Stats
138W - 145L
1,430 Elo+
Party 2
Medusa
Medusa
Toxagen
Medusa
Level 109
God Stats
9W - 10L
1,503 SR
Queue Stats
280W - 313L
1,425 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
siliviline
Morgan Le Fay
Level 120
God Stats
18W - 13L
1,500 SR
Queue Stats
286W - 313L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 2 / 1
6,816
524
3,826
11,278
5,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Set
 
Set
11
1 / 3 / 2
6,434
495
4,256
13,398
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 3 / 1
6,404
493
2,371
8,589
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 0
7,070
544
4,442
8,822
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
qwejoyuiop
Ganesha
10
0 / 1 / 1
5,907
454
3,085
8,104
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 0 / 5
7,348
565
7,031
9,691
8,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
LE0NiIDAS
Bellona
12
0 / 0 / 3
7,073
544
5,550
5,649
4,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
13
3 / 1 / 5
7,576
583
9,197
8,774
3,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
Toxagen
Medusa
13
2 / 1 / 1
7,132
549
5,636
7,618
2,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
siliviline
Morgan Le Fay
13
3 / 1 / 2
7,999
615
9,335
5,931
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
10
11
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
1
0.25
L
Set
 
Set
1
3
2
0.67
W
Geb
 
Geb
2
0
5
4.5
W
Bellona
LE0NiIDAS
Bellona
0
0
3
1.5
L
0
3
1
0.17
W
Pele
3
1
5
5.5
L
2
2
0
1
W
Medusa
Toxagen
Medusa
2
1
1
2.5
L
Ganesha
qwejoyuiop
Ganesha
0
1
1
0.5
W
Morgan Le Fay
siliviline
Morgan Le Fay
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,980
Damage
36,749
50,191
Taken
37,663
21,132
Mitigated
20,825
17,391
Healing
10,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,826
573
292
4,946
11,278
5,627
0
431
10,847
0
38,330
L
Set
 
Set
4,256
1,490
0
3,214
13,398
4,494
0
5,259
7,947
0
34,659
W
Geb
 
Geb
7,031
926
0
823
9,691
8,216
275
1,555
8,096
26,415
0
W
Bellona
LE0NiIDAS
Bellona
5,550
1,176
184
2,672
5,649
4,444
600
0
5,263
0
35,493
L
2,371
258
333
2,918
8,589
2,778
0
5,344
2,941
45,148
0
W
Pele
9,197
2,275
0
3,215
8,774
3,544
0
415
8,177
0
48,495
L
4,442
3,493
0
3,943
8,822
2,325
0
1,682
7,140
0
40,988
W
Medusa
Toxagen
Medusa
5,636
1,568
0
3,006
7,618
2,351
369
1,371
6,247
0
49,263
L
Ganesha
qwejoyuiop
Ganesha
3,085
298
0
1,745
8,104
5,908
0
2,938
4,950
14,596
0
W
Morgan Le Fay
siliviline
Morgan Le Fay
9,335
779
0
577
5,931
2,270
752
2,277
3,654
48,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,631
Gold Earned
37,128
370
Minions Killed
391
0
Camps Cleared
0
1,331,776
Distance Traveled
1,435,434
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,816
524
89
7
0
278,055
6
L
Set
6,434
495
74
6
0
273,362
3
W
Geb
7,348
565
27
2
0
283,689
5
W
Bellona
7,073
544
79
6
0
307,243
3
L
Ra
6,404
493
101
8
0
275,333
4
W
Pele
7,576
583
87
7
0
318,689
7
L
Rama
7,070
544
101
8
0
235,507
5
W
Medusa
7,132
549
88
7
0
263,952
1
L
Ganesha
5,907
454
5
0
0
269,519
0
W
Morgan Le Fay
7,999
615
110
8
0
261,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role