Player Matchup

Jormungandr
Jormungandr
EldritchGodBTW
Jormungandr
Level 112
God Stats
1W - 0L
1,643 SR
Queue Stats
11W - 9L
1,541 Elo+
Party 2
Baron Samedi
Baron Samedi
LightsDredd
Baron Samedi
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,560 Elo+
Party 2
Charybdis
Charybdis
LovelyLudwig
Charybdis
Level 107
God Stats
1W - 0L
1,577 SR
Queue Stats
8W - 3L
1,683 Elo+
Party 2
Team Averages
Level 118
1,574 SR
1,595 Elo+

VS

Team Averages
Level 92
1,635 SR
1,515 Elo+
Agni
Agni
MrWorthIt
Agni
Level 123
God Stats
8W - 6L
1,716 SR
Queue Stats
373W - 280L
1,635 Elo+
Party 1
Mulan
Mulan
ScotchMixTape
Mulan
Level 45
God Stats
77W - 33L
1,688 SR
Queue Stats
219W - 154L
1,557 Elo+
Party 1
Artio
Artio
TwistedNeth
Artio
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 64L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EldritchGodBTW
Jormungandr
17
1 / 1 / 12
14,105
672
15,174
21,383
30,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
LightsDredd
Baron Samedi
17
3 / 9 / 11
13,236
630
12,976
19,849
9,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
LovelyLudwig
Charybdis
19
11 / 1 / 4
15,188
723
28,203
16,055
6,065
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
5 / 2 / 5
13,794
657
30,173
16,086
6,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 6 / 4
13,762
655
10,488
22,309
25,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

15
2 / 7 / 7
12,230
582
6,535
26,740
33,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
15
Kills
11
11
Deaths
15
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
EldritchGodBTW
Jormungandr
1
1
12
7
W
Baron Samedi
LightsDredd
Baron Samedi
3
9
11
0.94
W
Charybdis
LovelyLudwig
Charybdis
11
1
4
13
L
Agni
5
2
5
3.75
L
4
6
4
1
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,353
Damage
47,196
57,287
Taken
65,135
45,601
Mitigated
66,087
18,668
Healing
16,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
EldritchGodBTW
Jormungandr
15,174
2,421
0
5,192
21,383
30,278
317
13,385
7,272
35,086
0
W
Baron Samedi
LightsDredd
Baron Samedi
12,976
629
1,718
5,768
19,849
9,258
880
13,753
5,706
53,839
0
W
Charybdis
LovelyLudwig
Charybdis
28,203
16,388
0
5,990
16,055
6,065
2,277
9,661
6,189
0
90,768
L
Agni
30,173
1,343
0
1,716
16,086
6,179
825
8,471
7,399
103,611
0
L
10,488
734
800
6,299
22,309
25,993
128
8,279
13,719
1,994
25,097
L
6,535
239
1,267
6,873
26,740
33,915
340
10,768
15,495
27,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,529
Gold Earned
39,786
240
Minions Killed
258
10
Camps Cleared
9
1,099,232
Distance Traveled
1,194,058
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,105
672
42
2
3
380,957
5
W
Baron Samedi
13,236
630
93
4
3
314,508
6
W
Charybdis
15,188
723
105
5
4
403,767
3
L
Agni
13,794
657
180
9
5
441,173
1
L
Mulan
13,762
655
44
2
2
388,787
1
L
Artio
12,230
582
34
2
2
364,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role