Player Matchup

Bellona
Bellona
 
Bellona
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Amattes01
Atlas
Level 25
God Stats
2W - 5L
1,466 SR
Queue Stats
50W - 62L
1,353 Elo+
Party 2
Ao Kuang
Ao Kuang
RafaelNogueira28
Ao Kuang
Level 65
God Stats
0W - 6L
1,032 SR
Queue Stats
15W - 49L
1,241 Elo+
Party 2
Agni
Agni
digo4622
Agni
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 56L
1,228 Elo+
Party 2
Neith
Neith
pato_sanchez_7
Neith
Level 25
God Stats
6W - 8L
1,483 SR
Queue Stats
56W - 53L
1,430 Elo+
Party 2
Team Averages
Level 40
1,396 SR
1,351 Elo+

VS

Team Averages
Level 119
1,463 SR
1,483 Elo+
Chaac
Chaac
 
Chaac
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
CPX-Penta-
Nox
Level 155
God Stats
2W - 4L
1,098 SR
Queue Stats
293W - 297L
1,453 Elo+
Party 1
Heimdallr
Heimdallr
Henrique_HS007
Heimdallr
Level 141
God Stats
37W - 18L
1,625 SR
Queue Stats
474W - 360L
1,523 Elo+
Party 1
Ne Zha
Ne Zha
WesleySafadaoKk
Ne Zha
Level 146
God Stats
12W - 15L
1,505 SR
Queue Stats
473W - 437L
1,519 Elo+
Party 1
Ares
Ares
rayser432
Ares
Level 69
God Stats
11W - 9L
1,587 SR
Queue Stats
334W - 368L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 6 / 0
4,527
453
3,365
6,855
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atlas
Amattes01
Atlas
5
0 / 6 / 0
4,085
409
2,255
9,060
2,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 0
5,529
553
3,168
8,182
2,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
6
0 / 3 / 0
3,853
385
1,095
2,655
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 1
4,347
435
3,205
5,004
1,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
6 / 0 / 0
6,365
637
5,470
5,513
3,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

10
5 / 0 / 1
6,219
622
2,272
3,099
1,252
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Henrique_HS007
Heimdallr
10
5 / 1 / 5
5,807
581
7,081
6,334
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 3
6,029
603
4,153
5,311
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
9
2 / 1 / 6
6,074
607
4,002
7,079
3,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
20
20
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
6
0
0
W
Chaac
 
Chaac
6
0
0
6
L
Atlas
Amattes01
Atlas
0
6
0
0
W
5
0
1
5.5
W
Heimdallr
Henrique_HS007
Heimdallr
5
1
5
7.5
L
1
3
0
0.33
W
2
0
3
3.5
L
Agni
0
3
0
0
L
0
2
1
0.25
W
Ares
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,088
Damage
22,978
31,756
Taken
27,336
10,746
Mitigated
12,280
6,599
Healing
12,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,365
1,937
0
572
6,855
4,313
0
0
6,855
0
16,809
W
Chaac
 
Chaac
5,470
1,200
0
2,466
5,513
3,185
87
0
5,513
0
30,715
L
Atlas
Amattes01
Atlas
2,255
1,062
722
1,051
9,060
2,363
0
2,840
6,220
6,575
0
W
2,272
223
107
1,661
3,099
1,252
342
323
2,776
29,020
0
W
Heimdallr
Henrique_HS007
Heimdallr
7,081
4,158
0
2,097
6,334
2,424
0
2,305
3,949
0
31,340
L
3,168
811
0
3,200
8,182
2,075
0
745
7,437
26,663
0
W
4,153
1,438
0
2,511
5,311
1,826
0
1,985
3,234
0
29,558
L
Agni
1,095
105
0
0
2,655
787
0
1,511
1,144
6,556
0
L
3,205
974
0
1,054
5,004
1,208
0
1,178
3,826
0
20,607
W
Ares
4,002
417
1,357
2,424
7,079
3,593
0
1,733
5,346
16,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,341
Gold Earned
30,494
141
Minions Killed
257
0
Camps Cleared
0
931,732
Distance Traveled
945,023
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,527
453
30
3
0
161,531
0
W
Chaac
6,365
637
60
6
0
173,984
2
L
Atlas
4,085
409
7
1
0
201,829
1
W
Nox
6,219
622
58
6
0
182,528
1
W
Heimdallr
5,807
581
42
4
0
179,725
4
L
Ao Kuang
5,529
553
64
6
0
225,261
1
W
Ne Zha
6,029
603
71
7
0
222,012
3
L
Agni
3,853
385
11
1
0
139,474
0
L
Neith
4,347
435
29
3
0
203,637
1
W
Ares
6,074
607
26
3
0
186,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role