Player Matchup

Fafnir
Fafnir
Escanor sin7658
Fafnir
Level 125
God Stats
2W - 5L
1,427 SR
Queue Stats
562W - 536L
1,518 Elo+
Party 1
Osiris
Osiris
FadedVim YT
Osiris
Level 102
God Stats
9W - 6L
1,683 SR
Queue Stats
175W - 190L
1,501 Elo+
Party 1
Cernunnos
Cernunnos
MahkaiTheWar
Cernunnos
Level 28
God Stats
0W - 2L
1,316 SR
Queue Stats
61W - 45L
1,549 Elo+
Party 1
Ymir
Ymir
SuperJunior1135
Ymir
Level 84
God Stats
16W - 12L
1,585 SR
Queue Stats
298W - 271L
1,530 Elo+
Party 1
Thor
Thor
tastelikedog
Thor
Level 104
God Stats
6W - 7L
1,399 SR
Queue Stats
152W - 171L
1,450 Elo+
Party 1
Team Averages
Level 89
1,482 SR
1,509 Elo+

VS

Team Averages
Level 84
1,559 SR
1,498 Elo+
Arachne
Arachne
BullyMaguire161
Arachne
Level 8
God Stats
2W - 1L
1,725 SR
Queue Stats
12W - 12L
1,564 Elo+
Party 2
King Arthur
King Arthur
DoctorLokiMD
King Arthur
Level 109
God Stats
46W - 52L
1,510 SR
Queue Stats
818W - 799L
1,509 Elo+
Party 2
Hades
Hades
Uliseszr83
Hades
Level 89
God Stats
7W - 7L
1,479 SR
Queue Stats
185W - 193L
1,411 Elo+
Party 3
Rama
Rama
Vxkiller777
Rama
Level 106
God Stats
10W - 6L
1,618 SR
Queue Stats
591W - 564L
1,565 Elo+
Party 2
Sylvanus
Sylvanus
concvha
Sylvanus
Level 108
God Stats
10W - 13L
1,462 SR
Queue Stats
465W - 464L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 0
9,121
507
12,304
15,979
10,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
12
1 / 7 / 0
7,607
423
5,079
15,788
10,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
MahkaiTheWar
Cernunnos
16
5 / 4 / 1
9,568
532
11,458
14,916
5,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 4
8,504
472
8,362
18,210
14,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 9 / 1
7,256
403
7,297
15,274
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 7
10,036
558
9,138
13,082
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
DoctorLokiMD
King Arthur
17
11 / 1 / 2
11,023
612
14,772
12,172
6,325
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
14
3 / 4 / 3
8,851
492
10,546
13,818
5,700
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 4 / 4
10,308
573
10,430
13,857
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
concvha
Sylvanus
14
3 / 1 / 11
8,902
495
14,884
17,161
17,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
11
Kills
31
31
Deaths
11
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
1
7
11.5
W
King Arthur
DoctorLokiMD
King Arthur
11
1
2
12
L
4
4
0
1
L
Osiris
1
7
0
0.14
L
Cernunnos
MahkaiTheWar
Cernunnos
5
4
1
1.38
L
1
7
4
0.43
W
Hades
3
4
3
1.13
W
6
4
4
2
W
Sylvanus
concvha
Sylvanus
3
1
11
8.5
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,500
Damage
59,770
80,167
Taken
70,090
43,849
Mitigated
36,930
15,094
Healing
25,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,138
6,982
0
5,889
13,082
4,803
583
2,121
10,817
0
54,551
W
King Arthur
DoctorLokiMD
King Arthur
14,772
3,320
0
3,277
12,172
6,325
40
504
11,641
0
73,976
L
12,304
2,598
0
6,017
15,979
10,516
1,102
6,075
9,904
57,945
0
L
Osiris
5,079
1,033
0
2,328
15,788
10,039
0
1,460
14,328
0
40,684
L
Cernunnos
MahkaiTheWar
Cernunnos
11,458
5,725
0
4,950
14,916
5,037
952
2,910
12,006
0
77,417
L
8,362
1,550
0
1,604
18,210
14,083
146
9,823
8,387
25,012
0
W
Hades
10,546
1,313
1,136
4,775
13,818
5,700
450
9,562
3,856
58,663
0
W
10,430
8,352
0
3,487
13,857
2,920
2,318
1,803
12,044
0
70,367
W
Sylvanus
concvha
Sylvanus
14,884
5,543
1,834
5,294
17,161
17,182
352
5,938
11,066
39,853
10,318
L
7,297
1,909
0
195
15,274
4,174
0
3,305
11,969
0
51,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,056
Gold Earned
49,120
469
Minions Killed
506
0
Camps Cleared
0
1,560,572
Distance Traveled
1,712,109
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,036
558
96
5
0
408,350
6
W
King Arthur
11,023
612
127
7
0
398,467
4
L
Fafnir
9,121
507
128
7
0
302,852
2
L
Osiris
7,607
423
81
5
0
325,880
1
L
Cernunnos
9,568
532
149
8
0
310,995
2
L
Ymir
8,504
472
22
1
0
301,842
4
W
Hades
8,851
492
95
5
0
315,468
4
W
Rama
10,308
573
124
7
0
299,442
0
W
Sylvanus
8,902
495
64
4
0
290,382
0
L
Thor
7,256
403
89
5
0
319,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role