Player Matchup

He Bo
He Bo
 
He Bo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
eternalmartians
Skadi
Level 160
God Stats
3W - 6L
1,466 SR
Queue Stats
452W - 427L
1,506 Elo+
Party 3
Ymir
Ymir
lDxDl
Ymir
Level 85
God Stats
0W - 3L
1,113 SR
Queue Stats
147W - 142L
1,484 Elo+
Party 3
Nike
Nike
supergod706
Nike
Level 129
God Stats
1W - 1L
1,751 SR
Queue Stats
48W - 43L
1,539 Elo+
Party 3
Team Averages
Level 126
1,466 SR
1,506 Elo+

VS

Team Averages
Level 135
1,576 SR
1,539 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Nebuo
Amaterasu
Level 147
God Stats
1W - 0L
1,713 SR
Queue Stats
51W - 37L
1,590 Elo+
Party 2
Chang'e
Chang'e
SpartanBash
Chang'e
Level 88
God Stats
9W - 2L
1,669 SR
Queue Stats
24W - 15L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
Swigmo
Cthulhu
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,517 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XxRkhamxX
Tsukuyomi
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 73L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 1 / 3
8,257
826
5,722
3,907
1,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
 
Poseidon
14
1 / 2 / 5
7,409
741
6,540
5,515
1,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 5
7,986
799
6,605
7,334
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
lDxDl
Ymir
13
0 / 4 / 3
7,147
715
4,555
11,900
9,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 3 / 2
6,814
681
6,084
10,157
6,791
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 1 / 4
8,313
831
5,430
6,627
2,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Nebuo
Amaterasu
14
1 / 3 / 10
7,909
791
5,398
10,043
7,978
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
SpartanBash
Chang'e
15
5 / 2 / 4
8,803
880
6,110
7,839
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Swigmo
Cthulhu
15
3 / 1 / 6
8,463
846
8,874
10,846
10,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
XxRkhamxX
Tsukuyomi
14
1 / 3 / 7
7,496
750
6,944
7,004
3,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
9
Kills
13
13
Deaths
10
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
1
3
5.5
L
Poseidon
 
Poseidon
1
2
5
1.75
W
Anhur
 
Anhur
3
1
4
5
W
Amaterasu
Nebuo
Amaterasu
1
3
10
2
W
Chang'e
SpartanBash
Chang'e
5
2
4
3.5
W
Cthulhu
Swigmo
Cthulhu
3
1
6
6
W
Tsukuyomi
XxRkhamxX
Tsukuyomi
1
3
7
1.5
L
3
3
5
1.83
L
Ymir
lDxDl
Ymir
0
4
3
0.38
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,506
Damage
32,756
38,813
Taken
42,359
22,483
Mitigated
27,604
4,282
Healing
11,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,722
56
0
156
3,907
1,206
0
1,826
1,977
14,945
0
L
Poseidon
 
Poseidon
6,540
554
0
1,058
5,515
1,398
1
1,226
4,206
26,291
0
W
Anhur
 
Anhur
5,430
2,856
0
1,073
6,627
2,435
1,244
4,924
1,703
0
25,218
W
Amaterasu
Nebuo
Amaterasu
5,398
2,257
0
2,272
10,043
7,978
272
4,214
5,829
0
14,347
W
Chang'e
SpartanBash
Chang'e
6,110
82
2,729
2,843
7,839
2,888
725
3,431
4,408
27,941
0
W
Cthulhu
Swigmo
Cthulhu
8,874
306
348
1,027
10,846
10,306
105
3,624
7,222
28,585
0
W
Tsukuyomi
XxRkhamxX
Tsukuyomi
6,944
1,253
0
827
7,004
3,997
0
1,206
5,798
0
22,649
L
6,605
2,040
0
1,481
7,334
3,195
0
3,064
4,146
0
26,872
L
Ymir
lDxDl
Ymir
4,555
320
0
1,587
11,900
9,893
0
4,876
6,688
19,304
0
L
6,084
979
0
0
10,157
6,791
0
3,381
6,697
129
19,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,613
Gold Earned
40,984
204
Minions Killed
244
7
Camps Cleared
9
947,643
Distance Traveled
1,025,833
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,257
826
24
2
0
218,293
0
L
Poseidon
7,409
741
53
5
4
201,861
4
W
Anhur
8,313
831
63
6
3
183,833
2
W
Amaterasu
7,909
791
22
2
1
202,650
0
W
Chang'e
8,803
880
57
6
0
213,017
2
W
Cthulhu
8,463
846
52
5
1
217,007
2
W
Tsukuyomi
7,496
750
50
5
4
209,326
0
L
Skadi
7,986
799
51
5
1
172,522
2
L
Ymir
7,147
715
34
3
1
180,498
1
L
Nike
6,814
681
42
4
1
174,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role