Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Praedyth3711
Ravana
Level 56
God Stats
1W - 1L
1,351 SR
Queue Stats
109W - 266L
1,313 Elo+
Party 2
Cthulhu
Cthulhu
TrueBlueAU
Cthulhu
Level 124
God Stats
6W - 8L
1,442 SR
Queue Stats
357W - 590L
1,432 Elo+
Party 2
Chaac
Chaac
Vematron
Chaac
Level 160
God Stats
21W - 7L
1,782 SR
Queue Stats
989W - 547L
1,651 Elo+
Solo
Kukulkan
Kukulkan
WheelerTheFeeler
Kukulkan
Level 106
God Stats
6W - 3L
1,606 SR
Queue Stats
77W - 72L
1,460 Elo+
Solo
Team Averages
Level 110
1,536 SR
1,471 Elo+

VS

Team Averages
Level 110
1,502 SR
1,468 Elo+
Mercury
Mercury
 
Mercury
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Aden F
Izanami
Level 104
God Stats
13W - 14L
1,495 SR
Queue Stats
198W - 240L
1,456 Elo+
Party 1
Ganesha
Ganesha
Azirfi
Ganesha
Level 77
God Stats
6W - 9L
1,408 SR
Queue Stats
138W - 178L
1,421 Elo+
Party 1
Hades
Hades
senyour James
Hades
Level 153
God Stats
9W - 10L
1,606 SR
Queue Stats
120W - 125L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
0 / 4 / 2
6,821
525
4,200
9,305
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
12
2 / 2 / 2
6,893
530
1,898
5,421
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
TrueBlueAU
Cthulhu
10
1 / 3 / 6
6,592
507
5,992
9,733
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Vematron
Chaac
15
6 / 1 / 0
8,684
668
9,549
10,325
5,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 2 / 3
7,263
559
7,558
6,026
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
8 / 1 / 3
8,904
685
9,253
9,348
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
 
Odin
9
0 / 4 / 0
5,890
453
3,330
9,468
5,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Aden F
Izanami
12
1 / 1 / 3
7,055
543
3,575
5,993
1,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Azirfi
Ganesha
10
0 / 4 / 5
6,478
498
3,336
11,439
8,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 1 / 0
7,458
574
4,991
9,106
4,848
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
11
Kills
12
12
Deaths
11
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
4
2
0.25
L
Mercury
 
Mercury
8
1
3
9.5
L
Odin
 
Odin
0
4
0
0
L
Izanami
Aden F
Izanami
1
1
3
2.5
L
Ganesha
Azirfi
Ganesha
0
4
5
0.63
W
Ravana
2
2
2
1.5
W
Cthulhu
TrueBlueAU
Cthulhu
1
3
6
1.33
W
Chaac
Vematron
Chaac
6
1
0
6
W
2
2
3
1.75
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,197
Damage
24,485
40,810
Taken
45,354
19,334
Mitigated
23,655
13,707
Healing
13,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,200
1,205
0
1,862
9,305
3,220
230
496
8,809
0
49,152
L
Mercury
 
Mercury
9,253
4,715
0
500
9,348
3,235
0
2,043
7,237
0
67,491
L
Odin
 
Odin
3,330
604
0
2,733
9,468
5,791
0
1,021
8,090
3,598
18,025
L
Izanami
Aden F
Izanami
3,575
2,961
0
2,131
5,993
1,319
1,158
1,110
4,845
0
46,404
L
Ganesha
Azirfi
Ganesha
3,336
457
205
3,034
11,439
8,462
121
4,731
6,660
23,554
0
W
Ravana
1,898
696
0
2,322
5,421
1,966
0
1,322
4,038
0
37,520
W
Cthulhu
TrueBlueAU
Cthulhu
5,992
466
536
1,723
9,733
6,103
0
3,015
6,682
15,255
0
W
Chaac
Vematron
Chaac
9,549
3,244
0
6,671
10,325
5,959
0
1,050
8,927
0
59,635
W
7,558
971
0
593
6,026
2,086
0
2,802
3,224
52,988
0
L
4,991
123
196
4,869
9,106
4,848
0
4,645
4,327
42,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,253
Gold Earned
35,785
438
Minions Killed
394
0
Camps Cleared
0
1,306,276
Distance Traveled
1,319,007
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,821
525
99
8
0
229,336
5
L
Mercury
8,904
685
116
9
0
316,453
2
L
Odin
5,890
453
49
4
0
214,795
2
L
Izanami
7,055
543
109
8
0
246,004
3
L
Ganesha
6,478
498
7
1
0
263,716
0
W
Ravana
6,893
530
87
7
0
302,027
1
W
Cthulhu
6,592
507
26
2
0
256,092
1
W
Chaac
8,684
668
123
9
0
269,406
3
W
Kukulkan
7,263
559
103
8
0
249,415
3
L
Hades
7,458
574
113
9
0
278,039
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role