Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AllahGoBoom
Izanami
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,675 Elo+
Party 2
Atlas
Atlas
Drewsfood
Atlas
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 19L
1,837 Elo+
Party 2
Arachne
Arachne
JoeFromNewYork
Arachne
Level 160
God Stats
1W - 1L
1,950 SR
Queue Stats
241W - 113L
1,836 Elo+
Party 2
Achilles
Achilles
Thewsfood
Achilles
Level 139
God Stats
1W - 1L
1,538 SR
Queue Stats
7W - 3L
1,782 Elo+
Party 2
Team Averages
Level 132
1,597 SR
1,726 Elo+

VS

Team Averages
Level 130
1,544 SR
1,610 Elo+
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Chocobose
Charybdis
Level 113
God Stats
10W - 13L
1,484 SR
Queue Stats
272W - 247L
1,662 Elo+
Solo
Ares
Ares
LeStroke
Ares
Level 121
God Stats
1W - 0L
1,605 SR
Queue Stats
276W - 341L
1,637 Elo+
Party 1
Vulcan
Vulcan
evolve31
Vulcan
Level 107
God Stats
2W - 2L
1,350 SR
Queue Stats
286W - 234L
1,638 Elo+
Solo
Bastet
Bastet
tlahuikys
Bastet
Level 159
God Stats
17W - 10L
1,782 SR
Queue Stats
267W - 331L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 5 / 4
6,642
415
2,963
6,588
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
AllahGoBoom
Izanami
11
0 / 8 / 0
7,056
441
4,557
10,319
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Drewsfood
Atlas
11
2 / 4 / 2
7,371
461
5,343
13,659
10,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 3 / 2
8,151
509
6,121
13,833
5,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Thewsfood
Achilles
13
1 / 2 / 3
7,843
490
13,461
14,588
12,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
8 / 1 / 2
9,733
608
8,624
12,299
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
Chocobose
Charybdis
17
8 / 0 / 2
10,550
659
7,970
9,841
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
13
2 / 2 / 8
8,531
533
6,286
12,290
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
evolve31
Vulcan
15
3 / 2 / 6
9,218
576
10,131
5,514
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
tlahuikys
Bastet
14
1 / 2 / 2
8,376
524
9,521
12,980
5,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
22
22
Deaths
7
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
4
0.4
W
Nemesis
 
Nemesis
8
1
2
9
L
Izanami
AllahGoBoom
Izanami
0
8
0
0
W
Charybdis
Chocobose
Charybdis
8
0
2
9
L
Atlas
Drewsfood
Atlas
2
4
2
0.75
L
4
3
2
1.67
W
Ares
2
2
8
3
L
Achilles
Thewsfood
Achilles
1
2
3
1.25
W
Vulcan
evolve31
Vulcan
3
2
6
3
W
Bastet
tlahuikys
Bastet
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,445
Damage
42,532
58,987
Taken
52,924
32,141
Mitigated
26,120
13,050
Healing
21,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,963
235
0
938
6,588
2,398
0
1,540
4,951
39,125
0
W
Nemesis
 
Nemesis
8,624
3,044
0
1,575
12,299
5,291
220
1,803
10,340
0
75,285
L
Izanami
AllahGoBoom
Izanami
4,557
3,204
0
1,346
10,319
1,989
0
1,085
9,234
0
43,356
W
Charybdis
Chocobose
Charybdis
7,970
4,355
0
7,305
9,841
3,165
1,700
543
9,298
0
92,304
L
Atlas
Drewsfood
Atlas
5,343
1,941
481
2,629
13,659
10,195
0
6,635
6,760
25,284
0
L
6,121
4,294
0
2,083
13,833
5,092
0
4,490
9,186
0
52,546
W
Ares
6,286
629
525
4,230
12,290
9,899
44
3,496
8,538
17,477
0
L
Achilles
Thewsfood
Achilles
13,461
2,508
0
5,573
14,588
12,467
0
2,184
11,511
5,278
49,331
W
Vulcan
evolve31
Vulcan
10,131
2,992
0
1,006
5,514
2,297
382
2,844
2,670
78,722
0
W
Bastet
tlahuikys
Bastet
9,521
1,451
0
6,559
12,980
5,468
0
673
11,368
0
46,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,063
Gold Earned
46,408
407
Minions Killed
564
0
Camps Cleared
0
1,499,439
Distance Traveled
1,649,165
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,642
415
88
6
0
266,444
0
W
Nemesis
9,733
608
134
8
0
363,364
2
L
Izanami
7,056
441
103
6
0
288,239
8
W
Charybdis
10,550
659
166
10
0
293,557
5
L
Atlas
7,371
461
21
1
0
311,794
8
L
Arachne
8,151
509
93
6
0
326,106
1
W
Ares
8,531
533
27
2
0
325,004
7
L
Achilles
7,843
490
102
6
0
306,856
1
W
Vulcan
9,218
576
142
9
0
338,827
0
W
Bastet
8,376
524
95
6
0
328,413
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role