Player Matchup

Izanami
Izanami
KyAnderson22
Izanami
Level 69
God Stats
12W - 8L
1,512 SR
Queue Stats
40W - 40L
1,386 Elo+
Solo
Sun Wukong
Sun Wukong
LBARRY21
Sun Wukong
Level 47
God Stats
2W - 1L
1,502 SR
Queue Stats
42W - 30L
1,522 Elo+
Party 3
Ra
Ra
P1STOLEIR4
Ra
Level 87
God Stats
23W - 16L
1,477 SR
Queue Stats
200W - 213L
1,418 Elo+
Party 2
Set
Set
are_you_in_shock
Set
Level 29
God Stats
1W - 4L
1,095 SR
Queue Stats
67W - 60L
1,419 Elo+
Party 2
Khepri
Khepri
likelarry1029
Khepri
Level 107
God Stats
4W - 4L
1,499 SR
Queue Stats
96W - 73L
1,443 Elo+
Party 3
Team Averages
Level 68
1,417 SR
1,438 Elo+

VS

Team Averages
Level 66
1,469 SR
1,448 Elo+
Izanami
Izanami
 
Izanami
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
AxolotlBane
Atlas
Level 28
God Stats
4W - 7L
1,514 SR
Queue Stats
52W - 55L
1,406 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Blue-Dragon869
Morgan Le Fay
Level 82
God Stats
53W - 48L
1,471 SR
Queue Stats
258W - 321L
1,437 Elo+
Party 1
Erlang Shen
Erlang Shen
FlapenJacken
Erlang Shen
Level 86
God Stats
4W - 7L
1,407 SR
Queue Stats
305W - 327L
1,505 Elo+
Party 1
Fenrir
Fenrir
Resonating_Wolf
Fenrir
Level 49
God Stats
4W - 4L
1,453 SR
Queue Stats
29W - 36L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KyAnderson22
Izanami
11
6 / 1 / 3
6,491
590
7,620
5,713
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
LBARRY21
Sun Wukong
12
2 / 1 / 5
6,602
600
5,226
6,010
3,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 2 / 5
6,870
625
4,737
7,413
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 2 / 5
6,833
621
6,764
8,459
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
0 / 0 / 5
5,400
491
2,386
5,888
2,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 3 / 1
5,027
457
4,613
6,955
1,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 4 / 2
4,942
449
2,373
10,830
4,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Blue-Dragon869
Morgan Le Fay
10
3 / 5 / 1
6,038
549
8,088
8,059
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
FlapenJacken
Erlang Shen
10
1 / 2 / 2
5,867
533
3,096
6,861
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 4 / 0
4,759
433
1,216
4,852
1,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
18
Kills
6
6
Deaths
18
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
1
0.5
L
0
4
2
0.25
L
Morgan Le Fay
Blue-Dragon869
Morgan Le Fay
3
5
1
0.7
L
Erlang Shen
FlapenJacken
Erlang Shen
1
2
2
1
W
Izanami
KyAnderson22
Izanami
6
1
3
7.5
W
Sun Wukong
LBARRY21
Sun Wukong
2
1
5
4.5
W
3
2
5
2.75
L
1
4
0
0.25
W
7
2
5
4.75
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,733
Damage
19,386
33,483
Taken
37,557
12,857
Mitigated
14,087
10,744
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,613
3,034
0
1,221
6,955
1,942
0
1,164
5,749
0
29,025
L
2,373
927
313
2,780
10,830
4,464
0
2,476
8,276
13,536
0
L
Morgan Le Fay
Blue-Dragon869
Morgan Le Fay
8,088
964
0
2,538
8,059
2,275
0
2,171
5,670
31,583
0
L
Erlang Shen
FlapenJacken
Erlang Shen
3,096
1,172
0
2,151
6,861
3,860
0
1,499
5,206
0
32,737
W
Izanami
KyAnderson22
Izanami
7,620
5,127
0
2,752
5,713
1,403
1,010
1,108
4,603
0
37,864
W
Sun Wukong
LBARRY21
Sun Wukong
5,226
1,231
0
1,378
6,010
3,604
608
486
5,357
2,677
35,331
W
4,737
276
325
3,470
7,413
2,213
623
4,434
2,607
39,261
0
L
1,216
102
52
567
4,852
1,546
0
140
4,515
0
7,456
W
6,764
3,300
0
640
8,459
2,758
0
2,954
5,341
0
35,921
W
2,386
292
0
2,179
5,888
2,879
0
923
4,965
9,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,196
Gold Earned
26,633
317
Minions Killed
208
0
Camps Cleared
0
1,015,282
Distance Traveled
943,321
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,027
457
52
5
0
192,432
2
L
Atlas
4,942
449
20
2
0
177,358
0
L
Morgan Le Fay
6,038
549
53
5
0
203,308
3
L
Erlang Shen
5,867
533
69
6
0
217,874
2
W
Izanami
6,491
590
72
7
0
191,921
1
W
Sun Wukong
6,602
600
88
8
0
200,776
4
W
Ra
6,870
625
82
7
0
198,293
0
L
Fenrir
4,759
433
14
1
0
152,349
0
W
Set
6,833
621
68
6
0
217,543
3
W
Khepri
5,400
491
7
1
0
206,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role