Player Matchup

Hun Batz
Hun Batz
BORRRG
Hun Batz
Level 113
God Stats
4W - 3L
1,724 SR
Queue Stats
246W - 149L
1,653 Elo+
Party 2
Kukulkan
Kukulkan
TaxableQuasar82
Kukulkan
Level 77
God Stats
6W - 12L
1,420 SR
Queue Stats
293W - 208L
1,636 Elo+
Party 2
Kuzenbo
Kuzenbo
zpesci95
Kuzenbo
Level 59
God Stats
10W - 5L
1,837 SR
Queue Stats
358W - 213L
1,679 Elo+
Party 2
Team Averages
Level 83
1,661 SR
1,656 Elo+

VS

Team Averages
Level 132
1,593 SR
1,552 Elo+
Neith
Neith
B1GTim3KiLLa74
Neith
Level 145
God Stats
19W - 16L
1,578 SR
Queue Stats
323W - 315L
1,515 Elo+
Party 1
Nox
Nox
iiiM-Ashley
Nox
Level 107
God Stats
11W - 5L
1,654 SR
Queue Stats
58W - 47L
1,626 Elo+
Solo
Ymir
Ymir
mits132
Ymir
Level 143
God Stats
16W - 19L
1,548 SR
Queue Stats
315W - 298L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BORRRG
Hun Batz
8
2 / 5 / 2
6,302
700
3,724
7,447
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
9
1 / 3 / 2
6,024
669
5,139
6,545
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
zpesci95
Kuzenbo
9
2 / 5 / 3
6,671
741
4,993
13,245
14,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 4
8,144
905
11,308
5,145
1,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 5
6,662
740
4,624
5,337
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
mits132
Ymir
11
2 / 3 / 10
7,789
865
5,791
9,994
10,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
13
13
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
9
0
4
11
L
Hun Batz
BORRRG
Hun Batz
2
5
2
0.6
L
Kukulkan
1
3
2
0.67
W
2
2
5
2.25
W
Ymir
mits132
Ymir
2
3
10
2.33
L
Kuzenbo
zpesci95
Kuzenbo
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,856
Damage
21,723
27,237
Taken
20,476
20,511
Mitigated
14,265
1,307
Healing
3,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,308
5,534
0
1,539
5,145
1,836
1,951
2,549
2,596
0
33,156
L
Hun Batz
BORRRG
Hun Batz
3,724
625
0
245
7,447
3,153
0
1,314
6,089
0
10,119
L
Kukulkan
5,139
453
0
70
6,545
2,563
0
2,553
3,966
19,173
0
W
4,624
543
0
1,240
5,337
2,298
0
2,795
2,542
17,683
0
W
Ymir
mits132
Ymir
5,791
1,905
0
854
9,994
10,131
84
5,300
4,694
11,774
0
L
Kuzenbo
zpesci95
Kuzenbo
4,993
1,793
0
992
13,245
14,795
0
6,453
6,457
10,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,997
Gold Earned
22,595
57
Minions Killed
103
1
Camps Cleared
4
454,141
Distance Traveled
470,272
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,144
905
56
6
1
155,521
0
L
Hun Batz
6,302
700
12
1
0
121,936
1
L
Kukulkan
6,024
669
39
4
1
161,775
0
W
Nox
6,662
740
32
4
3
165,825
2
W
Ymir
7,789
865
15
2
0
148,926
3
L
Kuzenbo
6,671
741
6
1
0
170,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role